(Topic ID: 168972)

Spooky Pinball 3rd Game - Alice Cooper's Nightmare Castle

By ZenTron

7 years ago


Topic Heartbeat

Topic Stats

  • 5,659 posts
  • 623 Pinsiders participating
  • Latest reply 4 years ago by dnapac
  • Topic is favorited by 132 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Announcement from Spooky via Pinside User Posted by ZenTron (7 years ago)

Post #81 Ben Heck confirming theme is not The Munsters Posted by benheck (7 years ago)

Post #789 Key posted, but no summary given Posted by SpookyCharlie (7 years ago)

Post #1998 Key posted, but no summary given Posted by Pinbaltz (6 years ago)

Post #2755 ruleset Posted by Medisinyl (5 years ago)

Post #3365 Jack Danger stream date confirmed. Posted by SpookyCharlie (5 years ago)

Post #3970 Factory photos Posted by SpookyCharlie (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5153 5 years ago

Great job on the game and code. Fun game to play.

2 weeks later
13
#5333 5 years ago

New code update.

https://www.spookypinball.com/game-support/

2/APR/2019 V1.0.6.19
General - left ramp no longer controls how the frank lock works
General - lower lane light logic wasn't updating properly
General - Frenzy mode indicator added to all modes when in frenzy
General - Super skillshot animation was being overridden by room travel transition
General - mystery "get to left scoop" quote was being activated while in a monster mode when it shouldnt be
General - speaker light kit integration
General - match boost option added
General - Extra ball collected animation added
General - Female 1st player start character added
General - Lower magnet patterns added to help grab ball sooner after release
General - Frank + Crypt mode end could cause flippers to drop
Frank - lock stays closed on mode end, but reopens on any lower playfield switch hit
Frank - multi ball save added back in on mode start
Frank - Releasing from lock on match would add points to player one
BDB - Wizard mode added
Igor - Main loop animation updated
Igor - Mode lights were not updating properly
Igor - Mode objective light stays on instead of going off to help add more light
Wolf - Mode lights wouldn't update properly on start
Insects - Forcing only one of the mode select targets to be an insect
Zombie - mode callouts added
Pit Creature - middle mode objective light would not update properly when not found
Ethyl - Flasher/mode light alternate when you need to drop in from behind lock

#5338 5 years ago

Download the code on to a USB drive (code is only about 1.7 gig). With the game off, plug USB in (there are two USB ports just to the left of another cable that looks like its a USB). Reboot. Game will come up and say it's updating code. This can be done by taking off just the glass, no need to take off speaker panel.

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