(Topic ID: 168972)

Spooky Pinball 3rd Game - Alice Cooper's Nightmare Castle


By ZenTron

2 years ago



Topic Stats

  • 5,563 posts
  • 613 Pinsiders participating
  • Latest reply 4 hours ago by blimpey
  • Topic is favorited by 151 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Post #1 Announcement from Spooky via Pinside User Posted by ZenTron (2 years ago)

Post #81 Ben Heck confirming theme is not The Munsters Posted by benheck (2 years ago)

Post #789 Key posted, but no summary given Posted by SpookyCharlie (2 years ago)

Post #1998 Key posted, but no summary given Posted by Pinbaltz (1 year ago)

Post #2755 ruleset Posted by Medisinyl (1 year ago)

Post #3365 Jack Danger stream date confirmed. Posted by SpookyCharlie (10 months ago)

Post #3970 Factory photos Posted by SpookyCharlie (8 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2044 1 year ago

Hi Charlie,

I sent my order in via email @ 9EST . Should I expect KT to contact me for the deposit payment sometime soon?

#2047 1 year ago
Quoted from SpookyCharlie:

She's getting caught up (not really! Lol) but as long as you sent her the email reply with options, etc... good to go! Email holds your spot in line just fine.

Awesome. Thanks for the info Charlie.

1 week later
#2287 1 year ago

Has anyone that ordered receive their number yet?

2 weeks later
#2456 1 year ago

Any talk at MGC of when numbers will be given out to those that ordered?

1 week later
#2662 1 year ago
Quoted from Jodester:

Anybody get a build number yet?

Nope. Still waiting. It would be nice for an update on when we can expect to get our numbers.

#2677 1 year ago
Quoted from FightNightFZ:

I ordered right at 8am and got 338, when did you order? I’m surprised to be so low on the list

Seems really high. Is this your first Spooky game?

3 months later
#3600 9 months ago
Quoted from tp:

Does the $6450. Price include shipping?

Shipping is not included in that price.

1 month later
#3998 8 months ago
Quoted from SpookyCharlie:

Gonna clear a bunch more games for shipping to happy customers!

Hopefully some of these are ACNCs.

1 week later
#4045 8 months ago

I've got a much lower number and I'm not convinced I'll have it before Thanksgiving. I thought we would be seeing some more unboxing videos by now.

1 month later
#4411 6 months ago
Quoted from calprog:

My first attempt at posting a quick video of ACNC.

Thanks for posting that. That two ball ghost multiball starting during the mode was neat.

3 weeks later
#4591 5 months ago
Quoted from DJNOEL30:

Can someone at Pincinatti please post a game play video with good sound?

The SDTM Guys said they would be streaming Alice tonight. Looking forward to that.

#4593 5 months ago
Quoted from DJNOEL30:

Are they posting straight to YouTube or is there a link somewhere?

It should be on twitch.

3 months later
#5217 61 days ago
Quoted from SpookyKT:

On the line now is the first 20 butter cabinets in the orders.

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1 week later
#5299 54 days ago

Just scheduled delivery of #38 for this Friday!

#5329 48 days ago
Quoted from FatPanda:

I have two criticisms on this game. First is that the playfield lighting is really dark, which is a shame. I played at a location with windows and adequate ambient lighting, but it was still difficult to track the ball in the upper 1/3 of the playfield. Unfortunate since I do enjoy this game so much. The second is in the rules, in that if you aren't able to hit your orbits well enough to move rooms or start a monster, you were essentially stuck. I'm hoping part of it is due to early code and that the game will be supplemented with other objectives, but I had a couple games where I couldn't for the life of me hit the right orbit, and start a mode.

The lighting is a little dark, but I have mine in a home setting and it’s fine. Plus there is great use of the RGB GI that could be diluted with add on lighting.

With the most up to date code there are three ways to start monster modes. You can advance through the rooms by hitting orbits until you reach the monster. The second is the secret passage, which is lit at the inner left orbit. You can activate the secret passage with one of the skill shots. You can also activate it by hitting the center stand up bank 3 times after you’ve locked in a monster by hitting the first orbit shot. Prior to locking in the monster the center stand up bank will rotate though the monsters on each hit until you hit an orbit to advance to the first room. The third way is to light the mystery award by hitting the scoop immediately to the left of the center stand up bank. Then you hit the far left scoop to collect the mystery award. I find that most of the time the award is advance to monster. Also the third ball will automatically start a monster mode on the plunge if you hadn’t already started one during the first two balls.

I just received my game on Friday, but so far I think it’s incredible and well worth the wait. I want to give it more time before I write up any kind of review or detailed thoughts.

#5351 47 days ago
Quoted from Magicchiz:

I have adjusted my flippers. From factory it was pretty hard to hit outer orbits, which is a ton of the game.
My suggestion is drop your flippers some from factory.
Magicchiz

I did this as well and it makes a big difference.

4 weeks later
#5537 17 days ago

I just completed 4 monster modes out of 6 played and cashed in a monster hurry up for 33m. There may or may not have been some bricks along the way. Who am i kidding, of course there were. It was also a lot of fun. The rules on the game are already really good and I’m looking forward to seeing where it goes from here.

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