Quoted from SpookyCharlie:
It has 3 SMART drop targets ... ? 2 of them are in line and capable of some cool Scott Danesi like stuff (and maybe even more). The other battles you as you try to get to the working "Feed my Frankenstein" monster physical ball lock on the upper playfield.
Amen sir... it's watching people just attacking each other daily for no reason (and NOTHING they would say or do in person) that just wears me out.
Look, I can get people saying this game has a few tight shots... it does. I can get people who think slapping the ball around on a wide open playfield is "fun" ... it IS fun and makes you feel good. None of that makes you a better player, and no game really needs to do that either. If you like a challenge, those games are out there. If you like simple feel good games, TONS of them available too.
But at no point in time would I ever tell someone they are wrong for liking the type of game they like... and I certainly wouldn't attack, insult, degrade, or argue why they are wrong for liking it. THIS is what gets me fired up when reading this crap.
Happens every day in here. You are right, nobody does. Neither do we for making a game some see "problems" with.
There are no cheap plastic figurines or covers in this game, only real sculpted parts EVERYWHERE. It has 2 interactive toys that are 100% from the Alice universe (Frankenstein and Guillotine), it has more speech from Alice Cooper himself than perhaps any game ever made, a super cool return spiral habitrail, unique ball save (nod to Golden Eye ... Lol) 4 subway access points, 3 smart drop targets, full RBG, and an art package that Alice himself was blown away with.
I really hope that makes fans happy, but .. to each his own. We did our best, and spared NOTHING from the BOM. Code is coming along MUCH better, and I couldn't be happier about that. I hope as the game gets out there more fans get the chance to enjoy it and decide for themselves.
I also hope as Spooky grows, we can just get down to making & selling games with no deposits. This was unthinkable from where we started, but right now we're committed to making TnA's we haven't sold, and that feels pretty great!
Life is good. It's also temporary. It's time to step off Pinside and go do something that truly is good for pinball. Gonna clear a bunch more games for shipping to happy customers!
Be nice to each other. Love is all you need. Peace Love Pinball. Happy happy, joy joy. Bryan Kelly is my spirit animal.