(Topic ID: 168972)

Spooky Pinball 3rd Game - Alice Cooper's Nightmare Castle

By ZenTron

7 years ago


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  • 5,659 posts
  • 623 Pinsiders participating
  • Latest reply 4 years ago by dnapac
  • Topic is favorited by 132 Pinsiders

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 Announcement from Spooky via Pinside User Posted by ZenTron (7 years ago)

Post #81 Ben Heck confirming theme is not The Munsters Posted by benheck (7 years ago)

Post #789 Key posted, but no summary given Posted by SpookyCharlie (7 years ago)

Post #1998 Key posted, but no summary given Posted by Pinbaltz (6 years ago)

Post #2755 ruleset Posted by Medisinyl (5 years ago)

Post #3365 Jack Danger stream date confirmed. Posted by SpookyCharlie (5 years ago)

Post #3970 Factory photos Posted by SpookyCharlie (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#427 7 years ago

Total Annihilation = I'm in!

Actually, pretty much any game from Spooky I'm in on, but Total Annihilation needs to get produced!

-
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

10 months later
#1089 6 years ago
Quoted from delt31:

I'm really digging the artwork/style and look of this game!

Wait 'til you see the entire package. Definitely the best looking Spooky game!

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

#1163 6 years ago
Quoted from Rasavage:

New proprietary system, old system, PROC...whatever. How does the game play, look, and sound?

Awesome! Not that I really "played" it though since there was very little code. But the game looks absolutely fantastic, shoots well, and has some really cool features.

IMHO, this will be an amazing game for Spooky.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

#1167 6 years ago
Quoted from Bryan_Kelly:

... three wise men visiting from the northwest...

LOL!! The "northwest'"...

'Sota speak for the four hour drive from Minneapolis to Benton!! You crack me up BK!

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

10
#1187 6 years ago
Quoted from alexanr1:

I am probably in the minority on the, but the Spooky games aren’t that “exciting to me”. Very basic playfields. Reminds me of the mid 1980’s machines like Motordome. Their themes are very cool.

Alice Cooper's Nightmare Castle will change your view.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

1 month later
#2210 6 years ago
Quoted from KingPinGames:

a lot! if you are considering getting one i would not hesitate too long.

Agree completely. I'm guessing this game will actually be sold out very soon.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

3 weeks later
#2623 6 years ago

Isn't saying call-outs from Alice Cooper in ACNC are flat, like saying call-outs from Elvira in Scared Stiff are cheesy?

Just sayin'

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

#2632 6 years ago
Quoted from StylesBitchly:

OK Gents,
I went to PATZ yesterday and had a lot of play time on ACNC! I was lucky that they had the machine separated from all the others and I could hear the sounds very well. As stated by others here, that video above does it absolutely no justice! Alice Cooper is great! The call outs sound right and it is with out a doubt one of the most beautiful pins I have ever seen! The cabinet and playfield art are awesome! The theme for me is perfect. I don't know what it is about that video, but in hearing the sound in real life, Alice's voice is much more full bodied and resonant. The audio system on this game is killer, just like TNA, (which I also played, and it is awesome btw). So with all the fidelity, especially low end frequency, and the fact that the back round sounds and music are present, it sounds great! I have no complaints and I was skeptical after hearing that shit video as well.
So I hope this puts to rest the Alice call out dilemma!
As far as how it played? There is good news and bad..
The bad news is that the game was not operating correctly. Three problems:
1) Flippers were too weak. This caused the right ramp shot to the upper playfield to not make the climb and roll back down most of the time I managed to make the shot which is challenging. There are some tight shots here, but that is going to make it fun, not too hard. I don't want any pin for home use that isn't a challenge! I think this is something that will be corrected or wasn't intended. After all, this is one of only two prototypes I was told.
2) Slings were way too insensitive. A simple adjustment was needed here.
3) The "back from the dead" magnet below the flippers wasn't working correctly. It would grab the ball but only shoot it about an inch up and then it would fall back down to drain.
Given these shortcomings, it was really not possible to experience a proper game. Everyone I watched as well as myself, rarely made the upper playfield and as a result, I never witnessed the second ball lock (2nd castle window to the right of the 1st castle window). Also, I only saw one guy shoot the upper playfield and make the right habitrail shot back to the flipper in-lane via the cool habitrail swirly (which is cool).
With that said,
The game has great potential and I am super excited for mine! It will scare you at times and catch you off guard if you are snoozing.
The LCD animations are great, the spinner is rewarding, the loop shots are challenging (it's how you select your room/monster) and I can't wait to see the finished product!
*** One suggestion Spooky, you need to angle the LCD back more. The viewing angle for taller people like myself (6'2") causes the screen to become somewhat washed out. When I crouch down a few inches, it looks way more crisp and clear.
I'm not worried that this won't be a killer pin!

Very glad you enjoyed playing the game.

On the flippers, this is very early software and there is no flipper stregth adustments yet. Although they could probably go up just a bit, I played several games a day on it, and solid shots to each ramp always made it.

You must have played early Friday as I adusted the slings and they were perfect after that and all day Saturday.

The magnet save is a cool feature, and again, very earlier code. Even perfectly dialed in though, there will be times that the ball goes where you don't want or expect. Just the nature of the beast. It seemed most of the time for me though it would grab the ball and throw it up just a bit and lightly land on the left flipper.

I hope folks enjoyed playing it at the show. It was great to have it there for people to see in person. Everyone just needs to keep in mind this is very early software on a prototype game. Things will only get better.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

1 month later
#3047 5 years ago
Quoted from Bryan_Kelly:

Dude!! We had lunch. You, me and my wife Margaret.
Might have been a dream last night too.

Does Deb know about this "dream"? =)

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

8 months later
#5060 5 years ago
Quoted from rave24:

That's a thing??? When I ordered the only add-on options were installation of the shaker/knocker, plastic protectors, mirrors, powder coat, interior decal and the buttered cab

Yes, it's an option now. Your distributor has the info now, and can add it to your game.

--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com

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