I only got a handful of games in at MGC but what surprised me was how tough the game played. I personally like that it's challenging as I'm a decent player and like when a game kicks you in the nuts. But I'd be curious to see of what percentage of games played that people were actually able to start the main multiball. Kind of reminded me of Black Hole in that regard. Especially how it releases your first lock after a drain and you have to re-lock it on your next ball. It's really hard to get a clean shot on that upper playfield ramp especially since the drop target resets every time it exits the upper playfield. So even after you have the 3 hits you have to knock it down again and catch the rebound and send it up that ramp. I think I spent the majority of my time playing just hitting that right ramp and trying to get to get the balls locked up above. You can get some pretty good flow going on the main playfield but there are some tight shots as well and the other difficult part is that you can't see where most of the shots go as they are obscured by either the upper playfield or the castle pieces (reminded me a bit of BK2K or GOTLE in that regard). I guess that makes sense since you're exploring a castle that the shots feel more hidden and claustrophobic but it's just different than what we're used to for modern games. I actually think this could be a good thing as it really differentiates the game and gives it more personality.
I'm looking forward to spending more time with the game when I can hear it better and after I get a better idea of how the rules work! Curious what others' thoughts are on the actual gameplay as most of the talk is just how the game looks and sounds. I do think the art package and LCD screen look fantastic!