Can you imagine how this thread would implode if he bricked the shots on his first few balls and ended with a 60 second game?
Quoted from delt31:Alice's comment range from OK to borderline awkward (you'll never come out of here....alive) but I'm hoping there is enough variety to get by.
This is my biggest concern (of several) about the game. Granted we've likely only heard a tiny percentage of the audio clips, but what we've heard skews toward cringe-worthy. Anyone who doesn't agree must also like the callouts in AMH. Say what you will about Spooky's RZ, but Rob crushes his callouts in that game. They're energetic and in your face. Alice sounds half-dead/amateur.
I love the aesthetic of this game SO much, and the dungeon crawling potential sounds awesome. However, despite Chuck mockingly chanting "this game has no flow" while hitting orbit shots (I don't think repeating an outside orbit counts as flow) I am concerned about the layout. Most shots are super narrow and either end in scoops, dead-ends, or the upper playfield. I love stop-and-go games like TZ as much, if not more than Steve Ritchie style flow games, but maybe not here.
I own 2 Spooky games already and I was SO tempted to plop down an early deposit, but to date, the game just doesn't look fun to me. I hope I'm wrong because there's so much potential in the concept. The bottom line is that there hasn't been a single video I'm aware of that shows anyone having a good game. I'm the furthest thing from a Stern fanboy, but my next pinball purchase is going to be Iron Maiden (even though I kinda hate the band) because that game is so damn fun. If Alice isn't going to be fun (and we don't actually know yet, although I'm skeptical) then I'm just not ever going to be interested.