Yep... true stuff, and remember there is a small MOUNTAIN of callouts not in the game yet. Stability gets precedence over content.
We've got multiple people that are all eyes on the rule set all the time, and Ben gave us a great base to start with (and fantastic insert art!). Scott has his game and is taking control of all the sound effects. Bunyip has already done a fantastic job on the animations, and Bowen has been incredible to getting balance and pushing us / reeling us in when needed. From me, to Fawzma, to everyone involved... it's all a team effort.
The market is flooded with choices, and we'd much rather see the people who love this game for what it is end up with it than try to beat you over the head with "how great it is". I'm kind of a terrible salesman.
I also own an original MB and I'm not giving it up! Lol... to even be compared to that game in any capacity is flattering. The 2 games play entirely differently, but of course a game filled with monsters I'm going to find pretty damn inspirational (and fun!).
This was a record week for game building with 17 done here at Spooky! We're cranking hard on TnA to fill as many orders as possible while we get Alice exactly the way we want it for both code & production. TnA has never stopped selling, and will hit that 550 cut off (for now) mark soon.
So, 2 best selling games of last 6 years here are back to back, and yep... that's a good thing, but also a problem we're finding ways to conquer. Right now TnA is leaving 3 to 1 ACNC, and eventually that will swing the other direction.
Back to debating on whatever is next I guess. Lol... we'll be here in snowy WI working as usual. Take care and be good to each other!
Charlie out.