(Topic ID: 168972)

Spooky Pinball 3rd Game - Alice Cooper's Nightmare Castle

By ZenTron

7 years ago


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  • 5,659 posts
  • 623 Pinsiders participating
  • Latest reply 4 years ago by dnapac
  • Topic is favorited by 132 Pinsiders

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258 posts in this topic match your search for posts by magicchiz. You are on page 2 of 2.
#5399 5 years ago
Quoted from Shapeshifter:

It's probably because pinstadiums have been spammed to death on so many threads that many of us are a bit fed up of the relentless marketing.

I really wasn't trying to "promote" pinstadiums. I really wanted other to know. The difficulty in hooking them up to ACNC. It is not your normal GI and Flasher game.
The game is great, and that's not just me being a Alice Fan.... "So it's got to be good". I also don't think Charlie would want me to blow smoke up his butt. He deserves honest comments and answers. He is trying to make a better product. If you really look at the game. Spooky has come leaps and bounds. When you get your game just open it up and look.
There are still things I don't like. But man, talk about coming a long way. The proc menu is great. The servo video posted above really answered lots of questions about that. And fixed my ball getting caught issue. Thanks Charlie for posting that.
The game needed some tweeks. Every game does. Not everything goes together the same on these. Hell I had to tweek my munsters even more then this game. Flipper adjustments is mandatory, at least on mine it was.
Shots are still tight, but soooo stasfying when you hit them. This is not a cake walk game and will be a come back again and again game in a home setting.
You as a player have to learn the shots, they are not just cookie cutter shots in the same layout as other games. Errrr stern. This is truly a unique design and applaud Charlie for trying different things.
OK off my soapbox for now. Anybody got any real questions. Pm me or ask away. Or anyone want a certain picture of something, just ask.
Magicchiz

#5414 5 years ago

I didn't want to do this but here is the no pinstadium picture, and with. Now people realize this is a personal preference deal. Just it is a option. Also I like being able to turn them up or off if I want to play dark and see the controlled light show better.

In fact I think Charlie got ripped off. If I remember right AMH had the first led light strip down the sides of the game. Charlie was a innovator before his time! You should be getting some sort of royalty from pinstadium.

magicchiz

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#5434 5 years ago
Quoted from tbutler6:

Put about 6 hours game play on mine this weekend. Its a riot. The modes are very creative and pending you trap up or have a goal its GREAT! Don’t put stadiums on it until you get it into your house. I am happy with mine the way it is. Its creepy and neat. Crypt multiball is nearly silent and the thing is just so cool.
I haven't updated the code yet to the latest one. Today if i find a drive. How do you clear the trough in the menu or is it only done by hand???

By hand is the easiest, but put your hand behind the graveyard to catch the balls. It's tight up front.
Magicchiz

3 weeks later
#5539 4 years ago

Oh boy a new one tonight. Ball flying around and dieing a horriable death stuck in the graveyard
Magicchiz

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2 weeks later
#5560 4 years ago
Quoted from bemmett:

Hey anyone have advice on the Magnet Save and how to adjust it? When I first got the game it worked very reliably in tossing the ball back into play but lately I would say it just drops it into the drain 9 out of 10 times(still activates a ball save which is good). Not really sure how that adjustment in the menu works. I never changed any setting either so kind of odd it just stopped working reliably.

Make sure you have not put mylar on top of the magnet. I used to try that but it just does not work. you can put it around the magnet, just not on top.
Magicchiz

#5573 4 years ago

Ok guys, I'm putting myself out there again. To show off my latest creation for Alice Cooper's Nightmare Castle.

I am a pinball topper guy. I know a lot of you are not, I get it! Although I have high ceilings and love filling that area with something related to the game below

I had a vision of looking up from the game and just like the backglass looking up and seeing the tops of the castle.

I hope seeing these spur some creativity of others to produce some cool stuff for the ACNC game.
Please support the official items from Spooky Pinball Inc. Hopefully there will be some cool stuff coming from Backalley Creations, and other great mod builders.

I made 6 of these for close friends and myself. They were all gifts. I know they all had games. No money changed hand. No I am not making anymore! Only way I'm making another is if Alice wants one.

Again I hope most of you like it. If not oh well. If it spurs one other person to make a mod for ACNC. Then my inspiration did its job.

Hope you like seeing it.

John
Magicchiz

#5583 4 years ago

ok guys and girls,

I have gotten a ton of requests for info about the lightning behind the topper.

The projector is a Gemmy Lightning projector see Link below:

https://www.gemmy.com/LightShow_ThunderBolt_Spot_Light_p/73203.htm

In order to project at a close distance. You must remove the round clear dome on it.

I also attached mine behind the topper using a C clamp. Yes, Yes I know I screwed into my game. This game is not going anywhere until I die.
So yes I screwed two holes into the back of my game to mount this cool as S@@T add on to my topper.

Magicchiz

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1 month later
12
#5627 4 years ago

Well today was great. Acnc tournament for the Nebraska League's in Lincoln, and Omaha. Alice Cooper Nightmare Castle #18 got a great showing and event. The Backdrop hid the hallway to the game. When it was time for someone to play. They had to walk thru Frank and Alice to get to the game. After they played they got a photo op with both. Notice Alice's shirt.. Hehe. Then don't forget the cookie! Magicchiz

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