I'm player 3.
Quoted from snakesnsparklers:Wow so it's a full res display, not a double-high 2x res. version of the RZ screen
Yea I'm really glad they went this route to stay in line with other manufacturers (especially after being spoiled with TNA on P3).. So let's see:
Stern - full color HD display between speakers
Spooky - full color HD display between speakers
American Pinball - large HD display in backbox
JJP - VERY large HD display
Heighway (does this count?) - 5" display in playfield, optional giant LCD backbox display
Chicago gaming - slightly higher def for MMr, wider display for AFM
Multimorphic - Giant display in playfield
Dutch pinball - Large display, but scaled up large dots
And then there's homepin. Old school 128 x 32 orange dots.. in 2018... yea
I forget... is this one going to be limited quantity?
I ask b/c this is looking spectactular and well worth a large run if the rules and fun factor are there.
Quoted from tiesmasc:I forget... is this one going to be limited quantity?
I ask b/c this is looking spectactular and well worth a large run if the rules and fun factor are there.
See post #1 - 500 games.
Teaser vid was very well done. I love a lot of what was shown but also that they are still keeping a lot back. I'm really looking forward to seeing and playing the total package at TPF.
The coated wireforms, the cartoon art style of the display (freaking love that!), the molded pieces. So much good stuff.
This is looking very very interesting. I hope this game brings spooky into the big leagues. Definately looking for them to step it up from rz, which I still like btw.
Love the purple/black habitrails.
Looks like the display screenshot shows a map with 9 rooms/modes.
'Zornow Must Be Destroyed!' looks like a great fit for a spooky artist. Future title ideas...
halloween_original (resized).jpg
Wolf_20man_original (resized).jpg
11754716_10207017647190431_808644294278167087_o_original (resized).jpg
I can't wait! Looks promising and now I may just have to make the TPF trip, too much good stuff going on there.
Quoted from Medisinyl:Are prior Spooky customers getting the first shot on these as AMH did with RZ? Looking amazing
I'm pretty certain the answer is yes. Other than that email and get on the waiting list.
After purchasing AMH from a fellow pinsider and RZ direct from spooky all I can say is this is currently the most exciting new game on the horizon.
Quoted from LonghornEngineer:Prototype PinHeck REV8 EOTL HD PCBs arrive
Ship it! Take orders for game # 7.
Parker and people smarter than me kicking butt as usual. Soooo much goodness to come this year!
This is looking really good so far. I really like the artwork. I'm looking forward to seeing this in Texas.
Quoted from LonghornEngineer:Prototype PinHeck REV8 EOTL HD PCBs arrive
What will people say in 20 years when restoring a machine having no concept of what a URL or World Wide Web was...
Brad
Quoted from jellikit:What will people say in 20 years when restoring a machine having no concept of what a URL or World Wide Web was...
That didn't stop us in the '60s.
LTG : )
Interesting. Do you plug in a SBC (rPi, Pine) with video board to handle the HD?>
Quoted from LonghornEngineer:Prototype PinHeck REV8 EOTL HD PCBs arrive
Quoted from LTG:That didn't stop us in the '60s.
LTG : )
Nothing stopped you in your 60's! And to think, now you are in your 80's!
Brad
Quoted from luvthatapex2:Interesting. Do you plug in a SBC (rPi, Pine) with video board to handle the HD?>
Yes it uses a Raspberry Pi 3 Compute model (lite) for audio/video and game updating (via a USB thumb drive now)
PIC32 is still "in charge" of the game itself because.... real time.
Quoted from LonghornEngineer:Prototype PinHeck REV8 EOTL HD PCBs arrive
Quoted from benheck:Yes it uses a Raspberry Pi 3 Compute model (lite) for audio/video and game updating (via a USB thumb drive now)
PIC32 is still "in charge" of the game itself because.... real time.
Your new system is looking a lot closer to Chicago gaming.. I'm assuming they are using the beaglebone for audio/video, and the board beneath to control the game. I love the direction you're going. What is the latency of a pi driven display versus a DMD?
What kind of audio out are you using on the Pi3? USB?
Will it be possible to get a dedicated USB audio out - if for example we wanted to use a high quality DAC & amp and feed them via USB?
Quoted from rubberducks:What kind of audio out are you using on the Pi3? USB?
Will it be possible to get a dedicated USB audio out - if for example we wanted to use a high quality DAC & amp and feed them via USB?
I2S using a PCM5122.
Quoted from LonghornEngineer:I2S using a PCM5122.
Would it potentially be possible, if enabled as an option in software, to do a USB audio out if there's an unused USB port?
Quoted from rubberducks:Would it potentially be possible, if enabled as an option in software, to do a USB audio out if there's an unused USB port?
No it wont be possible without major code changes. The PCM5122 is probably much higher quality then any USB DAC you are going to use. 24bit 44kHz Audio.
Thank you! Interesting merge of technologies.
Quoted from benheck:Yes it uses a Raspberry Pi 3 Compute model (lite) for audio/video and game updating (via a USB thumb drive now)
PIC32 is still "in charge" of the game itself because.... real time.
Quoted from LonghornEngineer:No it wont be possible without major code changes. The PCM5122 is probably much higher quality then any USB DAC you are going to use. 24bit 44kHz Audio.
I wouldn't necessarily agree with the latter, but no disaster .. PCM5122 is still good.
Thanks for the info.
Quoted from LonghornEngineer:Here is a older development picture of the system. This is a PinHeck REV7 with a custom RPI3 CM carrier board I developed grafted onto it.
Looks like the board used in RZ. Would this carrier board give the hardware the resources needed to make the display true HD? If so I hope it could be easily added to allow for someone to potentially upgrade the dots of the game.
Quoted from delt31:I'm really digging the artwork/style and look of this game!
Wait 'til you see the entire package. Definitely the best looking Spooky game!
--
Rob Anthony
Pinball Classics
http://LockWhenLit.com
Quality Board Work - In Home Service
borygard at gmail dot com
Quoted from Neal_W:Looks like the display screenshot shows a map with 9 rooms/modes.
I was wondering about that too. My initial thought was nine rooms, but it really could be anything: modes, monsters, songs, rooms, etc.
Quoted from LonghornEngineer:SMT placement done on the prototypes. PTH should be done by tomorrow then preliminary testing.
Let me count a few things on that board... YEP! Used em' all!
It's basically pinHeck v7 with the Propeller swapped out for a Pi3.
The LCD connects directly to the PCB removing the need for an expensive FPGA or HDMI driver board.
Quoted from jwilson:I don't really understand how this is cheaper than just going P-ROC. So many revisions!
Freedom to do what they want. Entirely in charge of this part of their supply chain, and now that it is pretty well developed (most development costs over), no margin to a third party.
If it works and it's not over-complicated, it's probably a good decision.
Quoted from jwilson:So many revisions!
3 games made here use the same exact board... only AMH and AC will be different. All a part of it, and no different than Stern using SAM, Spike, Spike 2, etc.
Quoted from jwilson:I don't really understand how this is cheaper than just going P-ROC. So many revisions!
PROC is very generic. It can't possibly configure for every project, so they build boards as 16/32 channels. If you're a pinball company, you estimate how many I/O's you'll likely have and only build what you need. Also don't forget it's not like Ben is just sending the boards off to some prototype house, and then getting them stuffed at some no-name contract manufacturer.. Longhorn engineer (correct me if I'm wrong) has his own machine to wave solder boards so costs are kept low, even with revisions.
Quoted from toyotaboy:PROC is very generic. It can't possibly configure for every project, so they build boards as 16/32 channels. If you're a pinball company, you estimate how many I/O's you'll likely have and only build what you need. Also don't forget it's not like Ben is just sending the boards off to some prototype house, and then getting them stuffed at some no-name contract manufacturer.. Longhorn engineer (correct me if I'm wrong) has his own machine to wave solder boards so costs are kept low, even with revisions.
Somehow the ability to adjust how many drivers/inputs you have based on what you need is a detriment over a fixed system with hard limits? You should just guess as to how much you’ll need in the future and stick with that?
.. what?
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