(Topic ID: 168972)

Spooky Pinball 3rd Game - Alice Cooper's Nightmare Castle


By ZenTron

2 years ago



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  • Latest reply 2 days ago by dnaman
  • Topic is favorited by 151 Pinsiders

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#5351 15 days ago
Quoted from Magicchiz:

I have adjusted my flippers. From factory it was pretty hard to hit outer orbits, which is a ton of the game.
My suggestion is drop your flippers some from factory.
Magicchiz

I did this as well and it makes a big difference.

10
#5352 15 days ago

Hey Pinsiders! We now offer our own target decals!! If you would like a set, contact me (kt@spookypinball.com) or squirrel (squirrel@spookypinball.com)! We can also add them to your yet-to-be-built game, just let us know if you would like them shipped or added and we will do so!

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#5353 15 days ago
Quoted from Magicchiz:

I have adjusted my flippers. From factory it was pretty hard to hit outer orbits, which is a ton of the game.
My suggestion is drop your flippers some from factory.
Magicchiz

Did this add any ball-hop during the transition from the guide to the flipper?

#5354 15 days ago
Quoted from joetechbob:

Did this add any ball-hop during the transition from the guide to the flipper?

Mine was hopping a little from factory and needed adjusting anyway, like mentioned before they needed lowered a little and seem to flow smoother that way and orbits are much easier to hit. I also had to slightly bend the orbit metals guides as I was getting way too many orbits that went SDTM. Now it is rare unless an odd off speed hit comes out of the orbit due to mishit or something like that. Minor tweaks like all new games, nothing anyone should worry about and guessing they all will be slightly different and need minor tweaks as you get the feel for it. AWESOME game tho, loving it!

#5355 15 days ago

A little mod action.
Magicchiz

20190402_143641 (resized).jpg20190402_143647 (resized).jpg
#5356 15 days ago

deleted post
misread the word mishit

#5357 15 days ago
Quoted from SpookyKT:

Hey Pinsiders! We now offer our own target decals!! If you would like a set, contact me (kt@spookypinball.com) or squirrel (squirrel@spookypinball.com)! We can also add them to your yet-to-be-built game, just let us know if you would like them shipped or added and we will do so!

Would you be able to post all of the various mod items and prices such as shaker motors, speaker lights, decals, etc available for Alice Cooper?

#5358 15 days ago
Quoted from Magicchiz:

A little mod action.
Magicchiz
[quoted image][quoted image]

That actually looks good. Where did you get it from? I love making my pin mine...but not gaudy.

#5359 15 days ago
Quoted from dnapac:

That actually looks good. Where did you get it from? I love making my pin mine...but not gaudy.

I was about to ask the same question.

#5360 15 days ago

Figure is from 2009. Pretty rare, but you can find them. Kind of pricey but the scale of the figure works.
Magicchiz

cache_2445938388 (resized).jpg
-3
#5361 15 days ago

Let's talk pinstadiums.

On my Rob Zombie, pinstadiums are a must. The playfield is sooo dark.

After getting Alice, it was apparent that playing in a dark room it was going to need something to appreciate the art etc. Maybe I'm just getting old and my eyes don't like playing in the dark.

This game it totally RGB lighting. Even the flasher is controlled RGB. Which is fine except for installing pinstadium lighting. Now I'm not trying to miss the light show they create. But the controlled GI just wasn't enough for me. Also I'm installing just a standard pinstadium with UV flasher.

So after talking to Scott and Rebelguitars. Here is where I hooked up my pinstadium set. Only real GI is coin door, coin reject lights. So GI is attached there. Now some are not going to like this option because they do not go off when the playfield goes dark. But unless you want to try to come off of one of the colors on the rgb and that color fires, im sure it would be a strobing mess. If someone knows something I don't please fill me in. Also I'm sure it is too much to get a light programed just for pinstadiums when only a select few will install them in their game.

Now the UV flasher. Again only flasher in the game is controlled Rgb. So thats kinda out. So Scott suggested the shaker motor, I was hesitant at first, but gave it a shot and it works and looks great. Does not fire excessively and on short bursts of the shaker they light a little and on full bust of the shaker they flash full power. Really a cool effect and not constant.

Again the only thing I feel I'm am missing is a complete blackout when and if the game wants one.
Plus with the pinstadiums you can dial back the GI and color to make the game have a creepy obiance.

I hope this helps anyone else who wants to bring more light into the game. The art and playfield is soooo cool it is a shame the game is kinda dark with the RGB lighting.

I for one hope that spooky will maybe slow down some of the light shows and refine them as time goes on. In attract mode it can get a little stroby with the exception of the color change. Plus I miss the crawling insect mode strobing. Some other modes stobe, make them solid and bring back the bugs. I love you Spooky, so I'm not complaining, just suggesting.

Magicchiz

20190403_163714 (resized).jpg20190403_163720 (resized).jpg
#5362 15 days ago

One last thing. I can't wait for Scott to release the diffuser set for pinstadiums. So we can get rid of the rainbow effect on the metal shooter lane ramp.
Magicchiz

#5363 15 days ago
Quoted from Magicchiz:

I have adjusted my flippers. From factory it was pretty hard to hit outer orbits, which is a ton of the game.
My suggestion is drop your flippers some from factory.
Magicchiz

Thanks. I didn't know that could make a difference. Good to know for other games as well.

#5364 15 days ago

You realize you just defeated all of the work the programmer put in for the lightshow? Perhaps try it stock with the room lights on or a few of them and you will see much more of the playfield. On the other hand if you're happy thats all that matters

Quoted from Magicchiz:

Let's talk pinstadiums.
On my Rob Zombie, pinstadiums are a must. The playfield is sooo dark.
After getting Alice, it was apparent that playing in a dark room it was going to need something to appreciate the art etc. Maybe I'm just getting old and my eyes don't like playing in the dark.
This game it totally RGB lighting. Even the flasher is controlled RGB. Which is fine except for installing pinstadium lighting. Now I'm not trying to miss the light show they create. But the controlled GI just wasn't enough for me. Also I'm installing just a standard pinstadium with UV flasher.
So after talking to Scott and Rebelguitars. Here is where I hooked up my pinstadium set. Only real GI is coin door, coin reject lights. So GI is attached there. Now some are not going to like this option because they do not go off when the playfield goes dark. But unless you want to try to come off of one of the colors on the rgb and that color fires, im sure it would be a strobing mess. If someone knows something I don't please fill me in. Also I'm sure it is too much to get a light programed just for pinstadiums when only a select few will install them in their game.
Now the UV flasher. Again only flasher in the game is controlled Rgb. So thats kinda out. So Scott suggested the shaker motor, I was hesitant at first, but gave it a shot and it works and looks great. Does not fire excessively and on short bursts of the shaker they light a little and on full bust of the shaker they flash full power. Really a cool effect and not constant.
Again the only thing I feel I'm am missing is a complete blackout when and if the game wants one.
Plus with the pinstadiums you can dial back the GI and color to make the game have a creepy obiance.
I hope this helps anyone else who wants to bring more light into the game. The art and playfield is soooo cool it is a shame the game is kinda dark with the RGB lighting.
I for one hope that spooky will maybe slow down some of the light shows and refine them as time goes on. In attract mode it can get a little stroby with the exception of the color change. Plus I miss the crawling insect mode strobing. Some other modes stobe, make them solid and bring back the bugs. I love you Spooky, so I'm not complaining, just suggesting.
Magicchiz
[quoted image][quoted image]

#5365 15 days ago

How to get rid of ambience!

Modern games just don't need pinstadiums.

But people love shiny new things so it figures I guess.

#5366 15 days ago

I had mentioned in my earlier post that the game was pretty dark, even in a well lit room. I also like to play in a dark room, my basement lights glare terribly off of the glass, plus you miss out on the light shows in the game when you play with all the lights on in the room. I would have to try to add some more lighting to this game if I were to bring one home, and believe me, I am NOT a fan of Pinstadiums. I would first try to tie in spotlights to add extra lighting, but don't fault anyone for wanting to add Pinstadiums. I would keep it white though, or if you could tie it into a color changing GI lamp, may try that. Nothing is more frustrating that walking up to a game, and not being able to see the ball. Which is why I hate colored GI.

#5367 15 days ago

Why do people trash their games out with nasty ass lighting?

#5368 15 days ago
Quoted from WackyBrakke:

Why do people trash their games out with nasty ass lighting?

Same reason so many insist on having every square inch of their games glow like they're radioactive.

#5369 15 days ago
Quoted from WackyBrakke:

Why do people trash their games out with nasty ass lighting?

And cheap plastic dolls.

#5370 15 days ago

I was having a problem with one of the 3 servos (ball lock diverter, Frank monster, guillotine chop) blowing the 3amp fast blo servo fuse (bottom right corner of back box) and Chris from Spooky helped me diagnose and fix the problem super quick through the servo settings. A day later Spooky released this video explaining how the servo settings work.

Super awesome how fast they addressed this. In my case the chop top was set too high and was pressing too hard against the bottom of the ramp causing the fuse to blow. I would also recommend testing the frankenstein monster setting by putting the 2 balls in his locks and raising him up just enough until the balls spill out. Which is totally rad by the way. I had a player tell me that Frank got too high and his arm got stuck on the wall preventing him from being able to go back to his lair. Which may or may not have caused the fuse to blow as well. So there's that or the fact that everyone has been loving this machine and are playing the everliving shit out of it.

#5371 15 days ago
Quoted from dannylite:

I was having a problem with one of the 3 servos (ball lock diverter, Frank monster, guillotine chop) blowing the 3amp fast blo servo fuse (bottom right corner of back box) and Chris from Spooky helped me diagnose and fix the problem super quick through the servo settings. A day later Spooky released this video explaining how the servo settings work. Super awesome how fast they addressed this. In my case the chop top was set too high and was pressing too hard against the bottom of the ramp causing the fuse to blow. I would also recommend testing the frankenstein monster setting by putting the 2 balls in his locks and raising him up just enough until the balls spill out. Which is totally rad by the way. I had a player tell me that Frank got too high and his arm got stuck on the wall preventing him from being able to go back to his lair. Which may or may not have caused the fuse to blow as well. So there's that or the fact that everyone has been loving this machine and are playing the everliving shit out of it.

Wow lots of hate on here about pinstadiums. Thought I was helping. I have had this happen a couple of times.
Magicchiz

20190403_164711 (resized).jpg
#5372 15 days ago
Quoted from Magicchiz:

Wow lots of hate on here about pinstadiums. Thought I was helping. I have had this happen a couple of times.
Magicchiz
[quoted image]

I think it looks nice with the pinstadium lights. Makes the pf art pop. What settings are you using?

Could you share a video that includes some light show effects? Curious to see the impact. Never seen a pinstadium in person, that I can recall at least.

#5373 15 days ago
Quoted from luvthatapex2:

You realize you just defeated all of the work the programmer put in for the lightshow? Perhaps try it stock with the room lights on or a few of them and you will see much more of the playfield. On the other hand if you're happy thats all that matters

No I didn't defeat anything. You can still see the lights show and the color changes for the different modes. Just no blackout.
My pinstadiums where pretty bright in the pictures. But with the app you can dial them down.
Magicchiz

#5374 15 days ago
Quoted from Magicchiz:

Wow lots of hate on here about pinstadiums. Thought I was helping. I have had this happen a couple of times.
Magicchiz
[quoted image]

I'm not biased to hating on them in any one place, I hate on them and all nasty ass lighting everywhere.

#5375 15 days ago
Quoted from WackyBrakke:

I'm not biased to hating on them in any one place, I hate on them and all nasty ass lighting everywhere.

Nice thing about pinstadiums. If you don't like them, you can also turn them off.
Magicchiz

-3
#5376 15 days ago
Quoted from Magicchiz:

Nice thing about pinstadiums. If you don't like them, you can also turn them off.
Magicchiz

Or better yet remove them and throw them in the dumpster where they belong

#5377 15 days ago
Quoted from WackyBrakke:

Or better yet remove them and throw them in the dumpster where they belong

Now see if you were a true Alice fan you would have said Trash, not dumpster!

Trash_(Alice_Cooper_album_-_cover_art) (resized).jpg
#5378 14 days ago

I know people like to shit on Pinstadium here but can we all be adults and be honest on what we are getting. This game is way too dark and needs a little extra lighting whether it be Pinstadium or Spooky just adding a kit upgrade. I have had people at my house constantly ask why my TNA is so much darker than my other games and it drives me nuts. Clearly this is a production staple of Spooky games since the same complaint has come from owners of Rob Zombie and Most Haunted. With that said spookycharlie is there something that can be done as a lighting upgrade from the Spooky side of things without having to look outside of what you are producing for us?

#5379 14 days ago

I have the Alice figure I've attached a picture of and wondering if there is any place on the game that it would fit even if I had to cut the legs off (not a fan of the pseudo Simmons boots on this figure) as I don't have my game yet but trying to be proactive for when it arrives.

alice (resized).jpg
#5381 14 days ago
Quoted from DJNOEL30:

I know people like to shit on Pinstadium here but can we all be adults and be honest on what we are getting. This game is way too dark and needs a little extra lighting whether it be Pinstadium or Spooky just adding a kit upgrade. I have had people at my house constantly ask why my TNA is so much darker than my other games and it drives me nuts. Clearly this is a production staple of Spooky games since the same complaint has come from owners of Rob Zombie and Most Haunted. With that said spookycharlie is there something that can be done as a lighting upgrade from the Spooky side of things without having to look outside of what you are producing for us?

I don't have any issues with TNA lighting, probably because of the fact that TNA doesn't have an upper playfield or sculpts that covers up certain shots in the games. TNA is adequately lit imo. ACNC might benefit from mirror blades, not sure if there are any available for the game.

#5382 14 days ago
Quoted from gliebig:

In the coin box.

Well that was helpful and a waste of thread space.... If you don't like add ons, that's fine, but if you don't have any helpful input why bother posting a response?

#5383 14 days ago
Quoted from FatPanda:

I don't have any issues with TNA lighting, probably because of the fact that TNA doesn't have an upper playfield or sculpts that covers up certain shots in the games. TNA is adequately lit imo. ACNC might benefit from mirror blades, not sure if there are any available for the game.

If you look at my game pictures with the hated pinstadiums. That I guess have ruined my game. In someones opinion . My game has mirror blades.
They are available from spooky.
Magicchiz

#5384 14 days ago

I'm thinking for every down vote my posts get. I'm posting a Alice picture!

#5385 14 days ago
Quoted from DrMark12PA:

I have the Alice figure I've attached a picture of and wondering if there is any place on the game that it would fit even if I had to cut the legs off (not a fan of the pseudo Simmons boots on this figure) as I don't have my game yet but trying to be proactive for when it arrives.
[quoted image]

He is pretty large, again just my opinion. I have him also. But found the other to be a better fit.
Magicchiz

16
#5386 14 days ago

Not quite getting why the upper area "seems dark" ... we did this to do all we can to get as much lighting as possible ABOVE the sculpts. We crammed GI in everywhere we possibly could.

But... I get it. We all have personal tastes, and I have no problem with that.

20190404_103731 (resized).jpg
#5387 14 days ago
Quoted from SpookyCharlie:

Not quite getting why the upper area "seems dark" ... we did this to do all we can to get as much lighting as possible ABOVE the sculpts. We crammed GI in everywhere we possibly could.
But... I get it. We all have personal tastes, and I have no problem with that.
[quoted image]

Lots of people turn off their lights at home when playing pinball, so some games (most imo), become very hard to track the ball.

I always keep the lights on at my house and I have a very well lit game room. So yeah, I don’t have any issues with game lighting.

If you tried to play my genesis or big guns with the basement lights off, good luck. But lights on, no issues.

#5388 14 days ago

I actually find Alice to be their best lot up title to date and they added a bunch of light to the back of the game as well which really lights up the upper playfield nicely not to mention the game kicks ass

#5389 14 days ago

I played some AC yesterday on location and had no problems seeing or tracking the ball. The game seemed to be better lit than most newer games. The Stern Deadpool Pro a couple pins down was much harder to see and track the ball with all the red GI.

Just gotta say that AC is a really fun game and I really enjoy the new rules (especially regarding the modes). It's now a tough call between this and TNA for my favorite Spooky game!

#5390 14 days ago

I played Alice at TPF, expo and now with a friends game. Fun game. It's dark. My opinion is it is a better experience with better lighting, I put pinstadiums on my Rob Zombie, it was either that or sell it. Glad I did. I wont however go downvote every person who enjoys the additional lighting, seems pretty strange to go that far to feel better about your own opinion.

#5391 14 days ago
Quoted from DrMark12PA:

Well that was helpful and a waste of thread space.... If you don't like add ons, that's fine, but if you don't have any helpful input why bother posting a response?

Where did my post say I was responding to you?

#5392 14 days ago
Quoted from ZEN:

I played Alice at TPF, expo and now with a friends game. Fun game. It's dark. My opinion is it is a better experience with better lighting, I put pinstadiums on my Rob Zombie, it was either that or sell it. Glad I did. I wont however go downvote every person who enjoys the additional lighting, seems pretty strange to go that far to feel better about your own opinion.

It's probably because pinstadiums have been spammed to death on so many threads that many of us are a bit fed up of the relentless marketing.

#5393 14 days ago
Quoted from SpookyCharlie:

Not quite getting why the upper area "seems dark" ... we did this to do all we can to get as much lighting as possible ABOVE the sculpts. We crammed GI in everywhere we possibly could.
But... I get it. We all have personal tastes, and I have no problem with that.
[quoted image]

IDK, but I love that spooky participates in this forum and listens to customer comments - makes me want to purchase one of their games

#5394 14 days ago
Quoted from Shapeshifter:

It's probably because pinstadiums have been spammed to death on so many threads that many of us are a bit fed up of the relentless marketing.

Fair enough, I have pinstadiums on a few games where its needed.. others they dont add much. We have some great options now in pinball we didnt have 10 yrs ago..

#5395 14 days ago
Quoted from Shapeshifter:

It's probably because pinstadiums have been spammed to death on so many threads that many of us are a bit fed up of the relentless marketing.

I dont have any pinstadiums and don't even know how they work. I went to the website and tried to read about them but gave up when there was so many options. I am not sure I would buy them but that being said I don't know what is the big deal about someone posting what they did to their game and trying to be helpful for others. I don't think he was spamming pinstadium or even singing their praises.

Also, I like to look at all the ACNC pics no matter what people do to their games. If someone wants to put a action figure on their $7000 toy then I guess that is their call. I just appreciate the pic even if that is not what I would do. I wouldn't give them a hard time about it.

#5396 14 days ago
Quoted from DJNOEL30:

I know people like to shit on Pinstadium here but can we all be adults and be honest on what we are getting. This game is way too dark and needs a little extra lighting whether it be Pinstadium or Spooky just adding a kit upgrade. I have had people at my house constantly ask why my TNA is so much darker than my other games and it drives me nuts. Clearly this is a production staple of Spooky games since the same complaint has come from owners of Rob Zombie and Most Haunted. With that said spookycharlie is there something that can be done as a lighting upgrade from the Spooky side of things without having to look outside of what you are producing for us?

Weird...I have TNA sitting right next to a Metallica Premium and the only comment on TNA lighting I've ever had is, "It's like an orgasm for your eyes." I honestly think additional GI lighting would ruin the light show.

#5397 14 days ago
Quoted from Shapeshifter:

It's probably because pinstadiums have been spammed to death on so many threads that many of us are a bit fed up of the relentless marketing.

Exactly and every thread turns into an argument for or against them. Having said that...I bought 2 sets, installed one, gonna sell the other to some other sucker. Just not for me and I always forget to take them off before lifting the playfield. I bought a bunch of single spotlights for my games if I think they need more light. AC lighting is perfect to me and fits the theme. I like it Spooky.

#5398 14 days ago
Quoted from lpeters82:

"It's like an orgasm for your eyes."

#5399 14 days ago
Quoted from Shapeshifter:

It's probably because pinstadiums have been spammed to death on so many threads that many of us are a bit fed up of the relentless marketing.

I really wasn't trying to "promote" pinstadiums. I really wanted other to know. The difficulty in hooking them up to ACNC. It is not your normal GI and Flasher game.
The game is great, and that's not just me being a Alice Fan.... "So it's got to be good". I also don't think Charlie would want me to blow smoke up his butt. He deserves honest comments and answers. He is trying to make a better product. If you really look at the game. Spooky has come leaps and bounds. When you get your game just open it up and look.
There are still things I don't like. But man, talk about coming a long way. The proc menu is great. The servo video posted above really answered lots of questions about that. And fixed my ball getting caught issue. Thanks Charlie for posting that.
The game needed some tweeks. Every game does. Not everything goes together the same on these. Hell I had to tweek my munsters even more then this game. Flipper adjustments is mandatory, at least on mine it was.
Shots are still tight, but soooo stasfying when you hit them. This is not a cake walk game and will be a come back again and again game in a home setting.
You as a player have to learn the shots, they are not just cookie cutter shots in the same layout as other games. Errrr stern. This is truly a unique design and applaud Charlie for trying different things.
OK off my soapbox for now. Anybody got any real questions. Pm me or ask away. Or anyone want a certain picture of something, just ask.
Magicchiz

#5400 14 days ago
Quoted from Magicchiz:

I really wasn't trying to "promote" pinstadiums. I really wanted other to know. The difficulty in hooking them up to ACNC. It is not your normal GI and Flasher game.
The game is great, and that's not just me being a Alice Fan.... "So it's got to be good". I also don't think Charlie would want me to blow smoke up his butt. He deserves honest comments and answers. He is trying to make a better product. If you really look at the game. Spooky has come leaps and bounds. When you get your game just open it up and look.
There are still things I don't like. But man, talk about coming a long way. The proc menu is great. The servo video posted above really answered lots of questions about that. And fixed my ball getting caught issue. Thanks Charlie for posting that.
The game needed some tweeks. Every game does. Not everything goes together the same on these. Hell I had to tweek my munsters even more then this game. Flipper adjustments is mandatory, at least on mine it was.
Shots are still tight, but soooo stasfying when you hit them. This is not a cake walk game and will be a come back again and again game in a home setting.
You as a player have to learn the shots, they are not just cookie cutter shots in the same layout as other games. Errrr stern. This is truly a unique design and applaud Charlie for trying different things.
OK off my soapbox for now. Anybody got any real questions. Pm me or ask away. Or anyone want a certain picture of something, just ask.
Magicchiz

I was just trying to explain why you got downvotes - nothing to do with you. It's just the way they have been marketed.

As for the game - it's getting better and better with each code update.

By far, Spooky's best game

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