So on the main playfield, there are three steel ramps. Where do each of them feed? I thought they mentioned one of them had a diverter to the second upper pf
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So on the main playfield, there are three steel ramps. Where do each of them feed? I thought they mentioned one of them had a diverter to the second upper pf
Also on the first upper pf, it looks like the hole below the flipper goes to the shooter lane but not sure about the hole in the upper right? Maybe a drop down to the right orbit? It seems as if though the far right ramp always feeds that upper pf which is a slight concern for repetitive play. The video also showed the upper flippers active when there was no ball up there. Is there any way for that to be a setting so they’re only active when the game knows a ball is up there? Curios if anyone from Spooky can comment on how that’ll work?
It’s hard to tell in the photos they showed, but does the Blood sucker version have the coin door powder coated to match the armor or is it just a flat black? Not a big deal, but their comparison chart says it’s powder coated, just can’t tell the color.
Also it’s too bad that the CE is the only edition with that big knife in the shooter lane. Hoping a mod company will make something similar for us non CE buyers.
For the inlane lifters, specifically the right one, I don’t see why when a player starts a game and falls in the right subway, the ball stays there and another one is launched from shooter lane. That way, whenever the ball falls back in the subway, there is already a ball there to kickout right away.
Quoted from thundergod76:I really hope Spooky fixes the H and N on the topper not really being lit. Since another member pointed it out it bugs me whenever I look at it.
Agreed. Great topper, but man it does look off that it only says ALLOWEE when it’s lit up in a dark room.
Hope they fix this by using a longer LED strip or something.
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