Honest question, because I'm not really familiar with Spooky's prior games...
What is the point of all of those twisted cables? Seems like a pain in the butt to work with or replace when it will eventually be needed. Is that due to the RGB lighting...and I'm assuming they're twisted to reduce the chance of signal interference? Some RGB specs use 3 wires, some use 4 (ARGB). I might have to design a sleeving kit for those. It appears to be ARGB, looks like 4 wires on the LED boards.
Also, knowing these are prototypes/sample type games, is this typically how wiring looks on the Spooky games? The top half (bottom half of the playfield technically) looks passable, but WOW that's a mega rat's nest down by the board. I'm not going to lie....it looks kinda like the back side of my Lian Li PC case where it's all hidden. I'm terrible with cable management, but the idea of that many wires all over the place has me wondering if we can't come up with a better solution. Maybe some kind of 3d printed wire routing bracket. Looks like there's more than enough space to mount something down there. I'm sure they've got things routed in such a way it's unlikely to snag in mechs or be an issue, this is just my visual OCD.
Also...someone's gotta say it...nice chin diapers.