Quoted from spooky_dj:
Hey! Thank you all for tuning in to the stream! Just wanted to answer some common questions I'm seeing.
First of all, thank you all for your feedback! Positive feedback lets us know we are on the right track, and the negative feedback does genuinely help us know where you want us to improve, and we give serious consideration to all of it, and in fact, appreciate it!
To that point, yes, on camera the LED strips washed out the image a bit. In person, we feel it looks amazing though. That said, I believe we are still going to add a menu option to set the brightness level on them.
There was mention about a lot of letting the ball drain off the middle playfield in the stream, and yes that was strategy; there are modes/multiballs that will restart if you get the pumpkin shot, and that lower left outhole on the middle pf drains to the pumpkin scoop.
In a similar vein, we realize that it's not the most exciting thing to intentionally let your ball drop through 3 playfields. We are definitely looking to address that; as Bug mentioned on stream, the code is actively being improved and deepened, and we aim to make every second of gameplay engaging.
Regarding the 6 shots to get to the upper pf, if I recall correctly, we actually added that so that first-time players at shows would have a better chance to get to the upper pf with the game set to 1 ball. Offhand, I don't know Bug's stance on keeping/changing that particular method of access (there are 2 other ways to get up there, possibly more in the near future), but I know he is constantly considering more and more creative ways to structure progression through the different stages of the game.
The same goes for audio; we are improving it daily. A few comments here validated questions we had with particular audio clips, so we will certainly be looking to address those. As for the audio hiccups during the stream, (quiet callouts) we apologize! We did have some technical difficulties there, but I assure you the games will be plenty full of callouts (including English and Japanese callouts on UM, for those interested)!
Regarding the timing of the stream, we are of course aware of the implications that timing of the first gameplay reveal has from a marketing perspective, but I can personally promise you that we did this stream as soon as we were possibly able to. We called up Jack to make it happen as soon as we had the green light! We've been itching to show off these games for a long time. And honestly the sooner we show them, the more practical it is to implement improvements based on your feedback!