(Topic ID: 296256)

Spooky HALLOWEEN hype thread. Babysitters welcome.

By coasterguy

2 years ago


Topic Heartbeat

Topic Stats

  • 4,090 posts
  • 430 Pinsiders participating
  • Latest reply 23 days ago by Gunner007
  • Topic is favorited by 111 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

utramanpinplastic (resized).png
IMG_0421 (resized).JPG
IMG_0425 (resized).JPG
IMG_0426 (resized).JPG
IMG_0417 (resized).JPG
20220928_203503 (resized).jpg
IMG_20220512_182215 (resized).jpg
true level (resized).png
20220215_183140 (resized).jpg
20220214_203712 (resized).jpg
PXL_20220215_010617367 (resized).jpg
PXL_20220207_174230157 (resized).jpg
C6475CC4-E878-472F-9A3B-DDF806FA4F44 (resized).jpeg
C91EC225-85D7-42B7-A84A-019E59ABF9CF (resized).jpeg
IMG_20220209_222110.jpg
IMG_20220209_222153.jpg

You're currently viewing posts by Pinsider cheeks.
Click here to go back to viewing the entire thread.

#124 2 years ago
Quoted from Hazoff:

Oh man the Twipy's? That's just sad. Also R and M was a one of kind in terms of Spooky call outs. Every other title when it comes to call outs suck.

Huh?!?

Rob Zombie callouts are awesome! Even though a lot of people don't like the game, most acknowledge the callouts are great. Beyond R&M and RZ...I guess I can't really argue. AMH and ACNC weren't exactly good. **understatement**

I'm interested in both versions of this new game, but I have to admit, I'm not extremely confident in the callouts based on the minuscule amount we've heard. I hope PJ's callouts aren't as valley girl sounding as the one clip in the video, and the Loomis fake is kinda cringy. We'll see. I still think they both look somewhere between interesting and awesome.

#144 2 years ago

I don't typically tell people that their opinion is wrong, but...

Quoted from Coindork:

Sid Haig as Captain Spaulding saying “shoot the ball chicken fucker” gets my vote for best call out in pinball EVER.

That's not one of my favs, but you're right that Sig crushed it. I actually think all three of them did a great job. Rob sounds really natural, unlike Metallica or Alice Cooper.

I don't think that RZ (layout/rules) is anything special, but I love RZ music, and the callouts are so good that I don't see ever selling that game. Gets ragged on all the time around here, but it's great fun.

1 week later
#551 2 years ago
Quoted from finnflash:

I have also. Only previously seeing 1,2 and RZ reboots. I am up to 6 right now.

I blitzed through all of the movies the last week or so too. I had actually missed a couple in the middle over the years, didn't know there were any I hadn't seen.

On one hand, all of the non-RZ Halloween movies are the same exact plot progression. Got really old watching 60 minutes of semi-pointless build-up, and then 30 minutes of Michael Myers killing people before he "dies" at the end.

The first 3 movies were all good, and didn't really follow the path all the other sequels repeated. But man, all the sequels after 3 really suck (didn't watch 2018 yet)! The fact that they have retconned their retcons should be all you need to know. What a complete mess of a storyline. They all ignore 3, H2O ignores all but 1 and 2. 2018 ignores all except 1. Huh?

I know I'll get a ton of disagreement here, but I actually liked the RZ remakes. The RZ movies get a lot of shit, but I just watched them, and other than the first 3 movies, they are BY FAR better than anything else in the series (again, I can't compare 2018 since I haven't watched it yet). Way different style for sure, and they probably earned points from be because I wasn't bored watching the same story progression AGAIN, which is how I felt watching 4 thru 8. I get people think the original Halloween is hallowed ground and cannot be tampered with, but I have to say, both RZ versions were so much better than they get credit for. That said, I'm probably more into violent, gory horror than slow, plodding horror, so they were more my style than the style of all the stupid post-Halloween 3 sequels.

#574 2 years ago
Quoted from captainadam_21:

That's because after carpenter left the series got all crazy.
Halloween 1 and 2 and the new film are one time line.
Halloween 3 is whatever the hell it is
Halloween 4-6 are a different time line where Laurie is his sister and he's being controlled by an evil cult.
The rob zombie ones are also their own time line.
And I have no idea what Halloween h20 and resurrection were doing. Expect Busta rhymes did some kung fu on Michael's ass

Yeah, I know which ones are supposed to be connected. I'm just pointing out what a hot mess it is, and because of that, why it shouldn't be surprising that most of the sequels really suck.

And to your point, Busta Rhymes kung fu...yeah, OK. Who's F'n idea was that? I mean, I'm not a huge JLC fan, but she's obviously the matriarch of the franchise. Could there be any lower point than her getting unceremoniously killed off 15 minutes into the movie, only to have Busta Rhymes and his lame kung fu take over the torch? I'm not a Halloween sycophant or anything, but come one...that's complete sacrilege!

#583 2 years ago
Quoted from crassmage:

Original Halloween is best but then....
Halloween 3 is better than the rest. Unpopular opinion but its so good..
Change my mind

Halloween 3 is so different, it's difficult to compare (better/worse) than the others. It's come back into vogue these days I guess, but I always liked that one ever since I was a kid.

Halloween 2 is the best "sequel" by far. (Halloween 3 isn't really a storyline sequel). Halloween 2 feels like a continuation of the first movie (because it basically is) and it's the only one that doesn't follow the 60 minutes of nothing followed by 30 minutes of killing that all the other movies follow.

Quoted from captainadam_21:

That's why I think Friday the 13th is a superior franchise as a whole. Halloween 1 and 2 are better than any F13 movie but after Halloween 2 it gets crazy. Although I do enjoy Halloween 4. Donald pleasance really shines.

I agree with this totally, except for probably the Halloween 4 part. I got so bored with all the post-Halloween 3 sequels. Cookie-cutter script, mildly different settings. Granted F13 (and essentially any horror franchise) gets pretty formulaic after a few sequels, but watching the Halloween movies back-to-back really made me feel deja vu, and not in a good way.

#588 2 years ago
Quoted from underlord:

I dunno. F13 part 6 and 7 were kick ass.

These are definitely on my "start from the beginning and re-watch" list. It's been so long I can't distinguish which are which these days, but I do remember there were some of the later ones where Jason was such a badass and there were some pretty fun death scenes. That's what made F13 so fun...the creative death sequences.

LOL - I remember going to see at least one of the Friday the 13th movies in the theater with my mother. I was nowhere close to old enough to see it, but she was cool like that. Who knew that horror movies and bloody video games DON'T actually turn people into violent assholes. Huh!

#591 2 years ago
Quoted from Betelgeuse:

Really, it's amazing that F13 managed to stay entertaining across so many movies.

I think that's because they leaned into the creative deaths and not taking itself too seriously. Harpoon to the eye (in 3D no less), squeezing someone's head until their eyes pop out, and swinging someone that's inside a sleeping bag into a tree like a baseball bat. It's been decades since I've seen F13 movies, and yet I still remember so many of Jason's kills. Iconic.

1 week later
#723 2 years ago

Chris @ kingpin is awesome. I've bought 5 or 6 games from him over the years and he's been great!

Just found out I'm 123. Definitely earlier than I was expecting.

#726 2 years ago
Quoted from Rockytop:

Agreed. Chris is awesome

And I've had more than my share of issues with a few of the games I've gotten (manufacturer issues - Not Kingpin-related). Rest assured that Chris will take care of you. He's been great to deal with across the board.

#752 2 years ago
Quoted from Chisox:

Looks like I’ll be playing at your house for about a year before mine is ready.

Sounds good. And I have a spare room you can stay in too if you help me work through the games that need tweaking/repair.

2 weeks later
#1606 2 years ago
Quoted from mpdpvdpin:

I think the reason there is more coded into UM at the moment is that Spooky had a access and permissions to use UM footage well before HWN. I am definitely not worried about as a HWN ce buyer.

This and the fact that UM has got to be an easier theme to fit into "traditional" pinball, not to mention it has a lot more diverse assets.

I'm not dogging HWN, or even saying it may not eventually be the more compelling final product, but a slow-paced movie, with frankly not a ton going on, HAS to be harder to work with than a frenetic monster battle theme.

Everything about UM seems to fit more naturally into pinball: high-paced action, different monsters to battle, upbeat music, etc. Everything about HWN is the opposite, which makes it a compelling concept, but requires more out-of-the-box thinking from Spooky.

I was immediately interested in both themes since I grew up on both properties. I figured I'd hedge my bet (shrubbery pun not intended) by going in on both games. I already have EHOH and plan on getting Stern Godzilla, so for theme diversity, I *want* to prefer HWN. I really love how campy UM is, but I'm not sure that I need 3 different B-movie themed pins. However, after the first stream, I thought UM looked far more fun.

I'm in the low 100s for both games, so my HWN should show up a couple of months before UM. So, unless I see some deal-breaker stuff, I'll likely take possession of HWN and play it at least until my UM arrives and then make a decision.

#1644 2 years ago
Quoted from Jediturtle:

As a huge Halloween fan, I am loving everything I see so far,

I'm glad you and others are, but I (as a Halloween fan as well) am not loving everything I see so far. HOWEVER, I fully realize how early it is and have not passed judgement. I'm just not as optimistic as I was when I heard about the theme. I'm encouraged to hear Luke admit that HWN is behind UM because of licensing delays. This means more positive changes could/should be coming.

Quoted from Jediturtle:

Ultraman. Same interesting layout, but polar opposite in theme, atmosphere, and "feel". It doesn't surprise me that many seem more drawn to UM at this stage. It's lighter, more colorful, and "friendly".

As someone who also grew up with UM, I'm loving how this title is progressing. I went into this banking on HWN, but staying open to UM. After my first impression I'm more banking on UM, but keeping myself open to HWN. I'll be in a real pickle if both turn out to be amazing, so I'm closet-rooting for one or the other to go in a direction I don't like, so my decision is easier.

Quoted from Jediturtle:

Halloween isn't supposed to be those things...it is supposed to be dark, atmospheric, oppressive even. That's what the movie is...that's what the machine should be.

And this is kinda why I'm not vibing with HWN yet. I agree it should feel like these things, but to me, it doesn't. There are a ton of pinball things that don't translate over a stream...obviously. And one of the least transferable things is atmosphere. But between the weird floating cut-out illustrations (like the waving-hand and bobbing head), the really orange playfield, the bright flashy lights, and some other things I can't put my finger on - I'm concerned that this game is currently stuck in the middle of trying to be brooding and atmospheric, but not exactly getting there.

Compare the lighting (color and intensity) of Alien to HWN. I don't think playing Alien is that fun, but the game does set the tone with music and lights. At this point, HWN feels more Trick-or-Treat than Michael is about to murder you. This can still change and I hope it does! Just voicing my "too early to have an opinion" opinion.

#1645 2 years ago
Quoted from Roostking:

I doubt this will happen, it seems like it would take a lot of reengineering to add a ramp or a vuk this late in the design process.

Oh, it would be amazing if this happened. Before they explained things, I imagined the idea of needing to access upper 1 to get to upper 2, and how cool it would be if there was a hurry-up on upper 2 and you had to speed through each playfield from the bottom to get to the shot you need.

That said, when Spooky made the recent comment, I assume this had to do with qualifying playfields versus re-engineering access from 1 to 2. I would welcome being wrong!

#1655 2 years ago
Quoted from Jediturtle:

Stranger Things is one of my favorite games right now, and the atmosphere it builds is one of the big reasons for that.

This is another good example. STh has become great, and it walks the line between cheesy/fun at times and dark/atmospheric at others. I think their choice of lighting colors and brightness levels helps. HWN is just so bright and orange right now that it feels more "trick or treat, smell my feet" than run for your life. But light show colors are easy for them to change if they choose to.

Quoted from Jediturtle:

As for the animations, I really like some of them, but understand the dislike of some of them as well.

I think they are well done, they just aren't "fear inducing" so to speak. I like the AIQ animations too, and these feel similar, also meaning that they aren't really scary. Again, I think a lot of this could be placeholder, so I'm not freaking out about any of it.

1 week later
#1943 2 years ago
Quoted from rotordave:

Stern style Pop bumpers are the biggest waste of playfield space in pinball.

I would go so far as to say MOST pops from any manufacturer are totally over-rated. Example: STh has turned into an awesome game. How does the ball going up the dead-end right orbit, bouncing around a bit, then falling out of the same controlled lane add anything? Unless you just need to hear solenoids thumping.

I have a lot of popular games, and most of them release the ball from the pops down a controlled lane (MM, AFM, TOTAN, EHOH, SW, JP2, STTNG, SS, BoP, etc.). CV at least puts the rising pop exposed in the middle. And games like TNA, R&M, and RZ add an interesting spin with exposed pops. Just adding 3 pops to one of the top corners with a controlled exit adds nothing to me.

1 week later
#2239 2 years ago
Quoted from icyjones:

Just want to chip in that I am proudly uncircumcised!
So take that. I guess that makes me love the topper even more!

Jesus dude!

Do we need to get that guy in here that accuses everyone of being a horny posting boomer?

#2300 2 years ago
Quoted from djsoup:

Let the bodies hit the floor!

I was all ready to call you out for false advertising (assuming you didn't incorporate the Drowning Pool song). Alas, you did. Kudos. I love old school Drowning Pool!

2 weeks later
#2775 2 years ago
Quoted from Agent_Hero:

I hate to keep referencing other titles, but clips at the start of modes in Alien really helped with immersion and setting the mood. Start the mode "that thing's gonna eat through the <gosh darn> wall". Fail the mode "here's your pen back". I only watched the two Alien movies once, but short clips like those were enough to get me immersed into the Alien setting and serve as quick transitions.

Quoted from Rdoyle1978:

Not that anyone asked me, but IMO Elvira’s House of Horrors has the absolute best asset integration of any title, ever. The movie clips and new video of Elvira are so well tied together, it’s like watching an episode of Movie Macabre. Halloween is going for a different experience it seems, but the same types of assets still apply. The sound stings and snips of the score really help set the mood

Alien is really more the comp for how this game could/should set the mood with the video clips.

I still have concerns about how well Halloween translates to pinball given how little actually happens in the movie. But if the modes are inspired by movie events, then I would think the clips should set the stage for the upcoming mode, to create whatever mood. During and between modes is where the game will rely on the animations to carry the visual interest, which actually gives them so much more flexibility. They can include illustrated interpretations of movie stuff, even if the movie doesn't contain the shot they want. There's an animation looking over Michael's shoulder next to the hedge that does this now. Shots like that and the lightning outside the house actually look pretty cool, although repetitive.

The problem with most of the other animations (aside from being really repetitive) is that they're SO hokey. Decapitated Michael head bobbing around in the back seat with a dismembered floating hand? Come on. Same deal with the hand through the window, etc.

Not trying to shit on anyone's work, but you could literally import a few PNGs and create this level of animation in PowerPoint. If they can't come up with a better way to animate these, I'd rather see static illustrations than the bobbing and weaving clipart approach.

#2791 2 years ago
Quoted from Jediturtle:

I really like the style of most of the animations (I also love the AIQ animations, so I should probably be taken with a grain of salt,

Most people bag on AIQ animations, but I think they look fine. They're high quality and simulate animated movement that feels organic. Like the style or not, they're really polished, and personally I think Stern did a good job with them (for what they are).

Any way you cut it, they're next level compared to the floating clipart approach here. I mean, I suppose if this was supposed to be cheesy like EHOH and you took this approach with the Deadheads it might play OK, but that isn't (or at least shouldn't be) the vibe they're going for here.

1 week later
#3204 2 years ago
Quoted from SpookyLuke:

We are just getting to the point I would consider roughed in.

So, I don't have a ton of experience buying newly released Stern games, but I bought AIQ within 5 months of release and 3 previous Spooky games. I get that code matures over time, and I appreciate companies staying dedicated to improving games, but the above comment really rubs me the wrong way. I've never owned a game that was described as having skeleton code upon release. I know later code releases can transform the feel of a game, but it just seems like there's barely anything there, and that's according to Spooky themselves.

I love Spooky as much as the next guy, but come on. Just because the build schedule takes 12-18 months should not give a pass for the code to be totally unbaked for most of that period. Chuck said this playfield was being developed (in secret) for well over a year if memory serves. Why is the code SO unpolished? A lot of people who have played this think it could be awesome, but it could suck - and apparently it's gonna take a year for anyone to find out. Not cool.

#3215 2 years ago
Quoted from Lopa:

stern is a huge company with 40 years experience and a the largest design and production staff in the industry, Spooky is a small family owned boutique company that is in the middle of farm country. Spooky and Stern are vasty different companies, you've been on this forum for 8 years by now you should have a grasp on how these companies operate.

I do, and I said I don't have a lot of experience with newly released Stern games, so I'm not even holding them to that standard (good or bad). But, I have bought 3 NIB Spooky games before. I totally get it's an evolution, but none of them felt as incomplete as HWN/UM are being described. R&M was the last release and while it grew over time, it never felt incomplete.

Look, I'm not calling for a lynching. I just don't think it's cool to charge $9K with a non-refundable deposit and push out a game that the company itself says is merely "roughed in" 2 months after launch.

2 weeks later
#3618 2 years ago

This movie was kind of a jumbled mess. It didn't know what it wanted to be. It had some elements of all the following: classic suspenseful Halloween, slasher movie approach (more like Friday 13th), social justice messaging, horrible acting, cringey moments, cheesy plot points, etc. That said, the bar of Halloween sequels other than 2 (and obviously 3) is so low, that I actually enjoyed this hot mess more than most of the other Halloween movies, despite boat loads of negative.

I think for me what made it more entertaining was that it finally dropped the same formula that EVERY Halloween movie followed (other than 3), and got SO tired by the end of the string. Nothing happens for 45 minutes...people scared of Michael for 20 minutes...people die for 25 minutes...Michael "dies" at the end. Some sequels executed this worse than others, but when I binged all the movies a while back it got so monotonous, because they all fit into the same general cookie-cutter. I've always been more of a F13 fan than Halloween (as a full series of movies) and Michael behaving more like Jason and actually having some fun interesting kills (sexy nurse-doctor death was hilarious/awesome!) felt fresh for Halloween. Ignore the fact that this means senior citizen Michael was more athletic and dynamic than all his earlier versions. Also, no offense, but less is more when it comes to JLC too, so that also helped.

Ending was STUPID (Michael isn't the enemy, hate is...ugh)! Totally should have just ended it here. Unless something crazeballs and creative happens in the last movie, I feel like it isn't needed.

#3639 2 years ago
Quoted from pinmister:

Are you serious about liking the 1982 version-what a complete monstrosity
Probably in 10 worst films of all time, how can you like it without Michael- Blasphemy!

LOL - yes that one. Trust me, he's not the only one who thinks that movie was awesome. Always liked that movie since I watched it when I was little, and it has much more of a cult following now.

Calling it one of the 10 worst films of all time is the true blasphemy! Even lots of "true" Halloween fans think it was the best of all the sequels, and DEFINITELY blows away many of them (ahem - Busta Rhymes Kung Fu master?!?!).

Cheesy - yes.
Awesome - also yes.
Dr. Dan's porn stache FTW!

Promoted items from Pinside Marketplace and Pinside Shops!
$ 6,999.00
Pinball Machine
Classic Game Rooms
 
From: $ 25.00
Playfield - Toys/Add-ons
ULEKstore
 
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
From: $ 27.99
$ 15.00
Playfield - Protection
Pinhead mods
 
$ 20.00
Cabinet - Other
Filament Printing
 
Wanted
Machine - Wanted
Monson, MA
From: $ 24.99
Cabinet - Other
Cento Creations
 
$ 8.00
Tools
Nezzy's Pinball Prints
 
$ 50.00
Playfield - Protection
Duke Pinball
 
5,900
Machine - For Sale
North Aurora, IL
$ 130.00
Gameroom - Decorations
Dijohn
 
$ 35.00
Cabinet - Other
Rocket City Pinball
 
Wanted
Machine - Wanted
Hastings, MN
7,400
Machine - For Sale
Daytona Beach, FL
$ 16.50
Playfield - Plastics
Pinball Haus
 
$ 49.99
From: $ 35.00
Playfield - Toys/Add-ons
Pinned Out Mods
 
From: $ 26.99
Playfield - Other
Cento Creations
 
From: $ 12.00
Flipper Parts
Precision Pinball prod.
 
$ 8,999.00
Pinball Machine
Classic Game Rooms
 
$ 7,999.00
Pinball Machine
Classic Game Rooms
 
$ 24.99
Cabinet - Other
Cento Creations
 

You're currently viewing posts by Pinsider cheeks.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/spooky-halloween-babysitters-welcome?tu=cheeks and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.