(Topic ID: 296256)

Spooky HALLOWEEN hype thread. Babysitters welcome.

By coasterguy

2 years ago


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-2
#171 2 years ago
Quoted from Lethal_Inc:

No real game play shown other than the trailer release?

Nope, one of the reasons I'm not buying it. Very unproffesional for a company not to create a stream of the product. They come off as being arrogant to customers that way.

16
#336 2 years ago

"Then, when you have locked the 3rd ball in the shrubbery, you must place it here beside this shrubbery, only slightly higher so you get the two-level effect with a little path running down the middle."

shrubbery (resized).jpgshrubbery (resized).jpg
2 weeks later
#721 2 years ago

Who ever gets #666 for Samhain is gold on this release.

1 week later
#1243 2 years ago

25 pages of loathing over a game that hasn't been played or had a play reveal after 4 weeks! I'm sure there will be no less than 1250 rave reviews after it happens.

#1379 2 years ago
Quoted from finnflash:

Came across this at the store tonight, bring on the stream!!
[quoted image]

I bought one yesterday too! H2 is my favorite actually.

#1464 2 years ago
Quoted from kciaccio:

I am a little nervous.
I don't think Jack was loving shooting these games. Not trying to be negative but 9k plus is a gamble when there are other options out there. I know there is a lot of coding to do yet but I will re-watch and focus on the flow next time I watch again. I am a Spooky fan and own a ACNC but not sure I have room for 2 pins with so so flow going on.

I haven't watched the stream but if you are playing for points and the rules, shrub 1.2.3, asylum 1.2.3, house 1.2.3, I'm not expecting flow but accurate aim and shooting. Not a Steve Ritchie type of game.

1 week later
#1938 2 years ago

I'll be honest. I have watched the dead flip stream twice and it puts me to sleep. The reason being this game has no pop bumpers. I'm not saying every game has to have them but it feels like throwing a ball back and forth. Flip and the ball comes right back to you like Alice Cooper. Atleast Steve Ritchie had something to keep it in motion like the rev mechanic in No Fear. Many people confuse "flow" as point and shoot. Pumpkin pop bumbers would have looked so cool in this game and kept the game in suspense. Maybe the upper playfield does this but it didn't work in AC.

#1946 2 years ago
Quoted from Cheeks:

I would go so far as to say MOST pops from any manufacturer are totally over-rated. Example: STh has turned into an awesome game. How does the ball going up the dead-end right orbit, bouncing around a bit, then falling out of the same controlled lane add anything? Unless you just need to hear solenoids thumping.
I have a lot of popular games, and most of them release the ball from the pops down a controlled lane (MM, AFM, TOTAN, EHOH, SW, JP2, STTNG, SS, BoP, etc.). CV at least puts the rising pop exposed in the middle. And games like TNA, R&M, and RZ add an interesting spin with exposed pops. Just adding 3 pops to one of the top corners with a controlled exit adds nothing to me.

The purpose of pop bumpers is to change up the feel of a game. The ball has something to do and gives a player a sense if satisfaction while breaking the repetativeness. Other wise it feels like hit the ball up,comes back down,hit ball up,comes back down over and over. This is why I don't like Alice Cooper. There is a reason they exist. I think Whitewater is a perfect example,there is a dead space under an upper playfield and nothing else would work like drop targets etc. Great filler.

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