(Topic ID: 296256)

Spooky HALLOWEEN hype thread. Babysitters welcome.

By coasterguy

11 months ago


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  • 4,073 posts
  • 424 Pinsiders participating
  • Latest reply 48 days ago by spooky_dj
  • Topic is favorited by 138 Pinsiders

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There are 4,073 posts in this topic. You are on page 82 of 82.
#4051 3 months ago

Thought I had just beaten the clock last night in house mode, but it timed out while it was going across the balcony and sat on the magnet drop until ball search kicked in.

#4052 3 months ago

I think they mentioned adding a grace period on their last stream. That would be great. Grace periods are a great thing in pinball!

#4053 3 months ago
Quoted from rdonohue13:

Anybody know what numbers we are on?

345 was the last one I saw posted

#4054 3 months ago
Quoted from rdonohue13:

Anybody know what numbers we are on?

If it helps, I just got the email this past weekend for my butter option on #414. Not sure when it will hit the line but got to the option choice stage at least with Joe at PinballSTAR.

2 weeks later
#4055 3 months ago

#480 just got my butter cabinet option email last thursday(17th?)

#4056 3 months ago

Got to play Halloween a bunch at TPF. Have to agree with those that say the layout is great - it is. So different, and the ramps really flow well. Some of the shots are TOUGH! Played Ultraman a bunch which was also awesome. I think I liked it a tiny bit more than Halloween

#4057 3 months ago
Quoted from Rdoyle1978:

Got to play Halloween a bunch at TPF. Have to agree with those that say the layout is great - it is. So different, and the ramps really flow well. Some of the shots are TOUGH! Played Ultraman a bunch which was also awesome. I think I liked it a tiny bit more than Halloween

I think Halloween, in a home environment, is where it will really shine. Mood and lighting will play a big role in the overall experience.

2 weeks later
-1
#4058 78 days ago

Are the rules different between versions or just theme changes? When Stern did Shrek off of Family Guy, the rules were identical and just the elements were changed to Shrek. That is my preferred option so when you buy one game, you have option to swap in chips and play the other game too, while knowing the rules. Sounded like that may have been initial goal for these 2 games before things got balled up, but then each game was being developed in parallel. But then Spooky announced they were changing their framework (or software). So what is general status of that effort? Has it been incorporated? Is game play any different? Will next release incorporate it? Did I misunderstand, are there no changes underway?

#4059 78 days ago

They are two different games with two different rulesets. You cannot run one code on the other. You’ve got a lot wrong here. They never changed framework (Halloween and Um were always on Pinotaur and it’s proprietary software) and the games rules were always going to deviate from eachother. That was always the plan to make each game unique. In the very first code iteration you could see some similarities but that was mostly based on the fact that they were simply programming mechs, switches and general hardware. Now that the basics are in place the games are both receiving separate treatments on rules and code. As they should. This is not Stern and comparing Shrek/Family guy to UM/ Halloween is a false equivalency.

Quoted from jeffspinballpalace:

Are the rules different between versions or just theme changes? When Stern did Shrek off of Family Guy, the rules were identical and just the elements were changed to Shrek. That is my preferred option so when you buy one game, you have option to swap in chips and play the other game too, while knowing the rules. Sounded like that may have been initial goal for these 2 games before things got balled up, but then each game was being developed in parallel. But then Spooky announced they were changing their framework (or software). So what is general status of that effort? Has it been incorporated? Is game play any different? Will next release incorporate it? Did I misunderstand, are there no changes underway?

#4060 78 days ago

Spooky changed the framework (software programming environment) and hardware with Halloween and Ultraman. They were using skeletongame framework and p3roc with TNA, Alice Cooper and Rick & Morty. Now they use whatever framework Ben Heck and Parker Dillman created and the new pinotaur.

Quoted from mpdpvdpin:

They are two different games with two different rulesets. You cannot run one code on the other. You’ve got a lot wrong here. They never changed framework and the games rules were always going to deviate from eachother. That was always the plan to make each game unique. In the very first code iteration you could see some similarities but that was mostly based on the fact that they were simply programming mechs, switches and general hardware. Now that the basics are in place the games are both receiving separate treatments on rules and code. As they should. This is not Stern and comparing Shrek/Family guy to UM/ Halloween is a false equivalency.

#4061 78 days ago

Yes I know that but they did not change the framework halfway through the production of these two current games like he was implying. They always ran on pinotaur.

Quoted from luvthatapex2:

Spooky changed the framework (software programming environment) and hardware with Halloween and Ultraman. They were using skeletongame framework and p3roc with TNA, Alice Cooper and Rick & Morty. Now they use whatever framework Ben Heck and Parker Dillman created and the new pinotaur.

#4062 78 days ago

The two games are very similar, but there are some minor differences. The biggest difference with the rules currently would be Dada vs Stalker. With that said, the games do have a different feel due to light shows, sound effects, and video assets. In terms of swapping software between games, it's simply not possible with licensing. Neither company would allow their assets to be placed on the opposite game.

#4063 78 days ago
Quoted from luvthatapex2:

Spooky changed the framework (software programming environment) and hardware with Halloween and Ultraman. They were using skeletongame framework and p3roc with TNA, Alice Cooper and Rick & Morty. Now they use whatever framework Ben Heck and Parker Dillman created and the new pinotaur.

I thought I remember Ben saying the Pinotaur was based on the Open Pinball Project and was Mission Pinball Framework compatible. Is Spooky coding the game in MPF? Just curious

I like MPF. It makes certain things very easy and is pretty flexible with adding custom python code.

And as an aside, I'm guessing the licensing is why you need to directly contact Spooky if you bork your drive. Can't let people just swap the code/drives around willy nilly. Licensors don't like that. (Though Stern didn't seem to care to prevent people from doing this on their Whoa Nellie and Spiderman Home iterations)

#4064 78 days ago
Quoted from lpeters82:

The two games are very similar, but there are some minor differences. The biggest difference with the rules currently would be Dada vs Stalker. With that said, the games do have a different feel due to light shows, sound effects, and video assets. In terms of swapping software between games, it's simply not possible with licensing. Neither company would allow their assets to be placed on the opposite game.

Any idea when the next code update will be out for a Halloween I know it is no where near finished and just hoping that it gets the attention that it needs

#4065 78 days ago
Quoted from TreyBo69:

I thought I remember Ben saying the Pinotaur was based on the Open Pinball Project and was Mission Pinball Framework compatible. Is Spooky coding the game in MPF? Just curious
I like MPF. It makes certain things very easy and is pretty flexible with adding custom python code.
And as an aside, I'm guessing the licensing is why you need to directly contact Spooky if you bork your drive. Can't let people just swap the code/drives around willy nilly. Licensors don't like that. (Though Stern didn't seem to care to prevent people from doing this on their Whoa Nellie and Spiderman Home iterations)

"The [Pinotaur] communication system is loosely based on the Mission Pinball Framework (MPF)"

You are generally correct about licensing and software.

It's relatively difficult (arguably impossible) to completely prevent code/assets from being ripped, but there is an ambiguous amount of due diligence that must be done to protect them. Maybe if we ever do an unlicensed theme we can go wild with open access to everything. Even then there are some caveats we have to be careful about, primarily for safety.

#4066 78 days ago
Quoted from spooky_dj:

"The [Pinotaur] communication system is loosely based on the Mission Pinball Framework (MPF)"
You are generally correct about licensing and software.
It's relatively difficult (arguably impossible) to completely prevent code/assets from being ripped, but there is an ambiguous amount of due diligence that must be done to protect them. Maybe if we ever do an unlicensed theme we can go wild with open access to everything. Even then there are some caveats we have to be careful about, primarily for safety.

Yeah, you'd get fried coils and house fires of you open up the code completely.

#4067 78 days ago
Quoted from Tranquilize:

Yeah, you'd get fried coils and house fires of you open up the code completely.

There’s not much stopping most people from directly controlling a machine via USB and MPF these days, including brand new Sterns out of the box.

Hell people already do plenty of dangerous things with silly mods, fat fingers, and general stupidity.

Some of the controllers are pretty good about knowing not to do certain things.

#4068 77 days ago

Game is doing this new thing where the screen goes black and reboots happen once during play and once when the machine had been just sitting on

#4069 77 days ago
Quoted from McIntyre905:

Game is doing this new thing where the screen goes black and reboots happen once during play and once when the machine had been just sitting on

Try reinstall code. Sounds like something is corrupt in the software. Pins now are computers, so you have to treat them like one, and occasionally start from fresh.

#4070 76 days ago

Picking up #480 tomorrow in Benton. My first NIB. Stoked

3 weeks later
#4071 49 days ago

Does anyone know what board this are using and have a good clear picture of one (hopefully without all the wiring)?

#4072 48 days ago
Quoted from 67cutlass:

Does anyone know what board this are using and have a good clear picture of one (hopefully without all the wiring)?

It’s a Pinotaur board. All new designed based on OPP. No schematics are out for it yet. There was some mention of selling them to homebrewers later but it sounds like Spooky can barely get enough to put in their own games.

#4073 48 days ago

My phone camera is trash, but here ya go. I had a wiring table in the works, but it got pushed aside for some higher priority items. I'll try to get that out soon.

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