Halloween, the pin, IS NOT HYPE!!! I had a chance to play #10 on location last night, and I believe they have a home run on their hands. I am an average player that doesnt have a lot of pinball history behind me, so I cant say "This shot shoots like so and so" or it "Feels like" but I walked away very happy with my FOMO purchase. Not sure what software code was installed, but knowing this arcade, Electric Bat, it was up to date.
Art. We all know its amazing. Cab was non-butter and the decals looked great. Multiba ll did stand out now that I know what to look for. Not a big deal and kinda wish my 920 had the defective pf. Small details in the upper pf's and the "pathway sticker" that is on the 180 degree turnaround heading to the bushes really bring the art to life
Powder coating. Kinda hard to tell in the dark light, but it does not look overly goldish.
Sounds/callouts. Tons of call-outs, intense music helping build tension. Kinda hard to hear in the arcade, but in a home setting its going to really shine.
Animations/Video. Looks like animations are being sped up and look better than maybe I remember from the streams. I didnt have a chance to see much of the video, as I was the only one at the arcade at the time. Video sequences did end abruptly and almost too quick.
Shots. Spooky has been dinged previously for some tight shots. I am happy to report that I did not experience one tight shot and all felt very smooth.
Inlane lifters. Takes a while to get used to and doesn't overly slow down the game, but if they can manage to stage a ball, that would help.
LED's/lighting. No overly bright, but I am glad they can be turned down a bit. Some defusers might not be a bad idea for appearance sake, but Ill let others experiment. Overall playfield lighting colors were spot on and the orange is perfect.
Build Quality. They have a R&M next to HWN. Similar weight and overall solid feel to the pin.
The rest of the review could be machine specific
Clear drop targets. This pin had the same issues as others who are reporting they are not falling consistently or when they do, not level with the PF, and this was the case for me as well. Particularly the middle target was a bear to get down.
Airballs. The 3rd standup target from the left was throwing the balls all over the place and one ball got stuck near the "balcony". A ball search cleared it.
SDTM shots. Maybe it was the setup, but there are a couple of SDTM shots that happen if the shot isnt made. I had a couple in one game and it was somewhat frustrating.
"Dead Zone" somewhere under the upper pfs. I did a soft plunge and ball ball went up the shooter lane and floated somewhere under the upper pf's and just sat there. I am not sure where it was at, ball search did not trigger and probably would not have mattered, other than maybe causing a little vibration and knocking it loose. Eventually mine came out. Another player was not so lucky and tilted his game to get it out. There is somewhere under there where the ball must just kinda sit.
Anyway, I only put 5 games on and have no regrets getting FOMO on this pin. Overall I know its only going to get better from here and am extremely happy with this purchase. I am only going to play it sparingly until mine shows up(920) but its a winner!!!
Great job Spooky!!!