(Topic ID: 296256)

Spooky HALLOWEEN hype thread. Babysitters welcome.

By coasterguy

5 months ago


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  • Latest reply 2 hours ago by fsumassey
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There are 3,848 posts in this topic. You are on page 70 of 77.
#3451 60 days ago
Quoted from underlord:

You guys getting the Butter/No Butter options?

No butter for me but glad others like it. as it is truly a work of art

#3452 60 days ago

Saw this RM butter shot example

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#3453 60 days ago
Quoted from Morgoth00:

Saw this RM butter shot example
[quoted image]

Damn looks 3D

#3454 60 days ago

Is anyone talking about the great job Tommy did with the 3 plus hr stream ? I was back and forth live ,my kids had a Bears party so I started watching again last night.I have been on board the whole while but that straightened a bunch out I would say .Still very early but I liked the mode selections and how when in sanitarium the house flipper went dead to drop down .I’m sure they will do the same for the opposite to clear up what your doing .Modes looked real cool , seems timing is going to be a big part of a couple .Looking good crew I’m glad they’re sticking to the suspense but here’s another vote for “Dont fear the reaper “ getting worked in somewhere to change things up if possible .If not no biggie onward we go !

#3455 60 days ago
Quoted from radfordian3505:

If Bally/Williams, or data east would have made it. It would have been 100 times better.my favorite slasher of all time and sucks that gottlieb was the one that got that amazing license.

My biggest pinball wish (ok...maybe right after Harry Potter) is for Spooky to make Friday the 13th and Nightmare on Elm St someday. Seeing the love they are pouring into Halloween makes me absolutely drool over the prospect of seeing those three titles lined up. I would be 100% in on CEs of all three.

#3457 60 days ago

Seriously, I'm already leaning yes to Butter, but if it looks as good on Halloween, umm hell yes.

#3458 60 days ago
Quoted from Roostking:

Seriously, I'm already leaning yes to Butter, but if it looks as good on Halloween, umm hell yes.

My biggest regret is I didn’t go butter with R&M. My ACNC and Halloween are both butter. So worth it! Unnecessary, and expensive, but it looks and feels incredible.

#3459 60 days ago
Quoted from dnapac:

My biggest regret is I didn’t go butter with R&M. My ACNC and Halloween are both butter. So worth it! Unnecessary, and expensive, but it looks and feels incredible.

Could you take some pics of your Halloween? Love your vids btw! Bummed Ive never seen, much less played an ACNC....

#3460 60 days ago

Here’s one. See the reflection of our window. I can get more tomorrow. ACNC has an art package like no other and I love it’s play…but brutal.

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#3461 60 days ago
Quoted from dnapac:

Here’s one. See the reflection of our window. I can get more tomorrow. ACNC has an art package like no other and I love it’s play…but brutal.
[quoted image]

That side armor/powder looks stunning.

#3462 60 days ago
Quoted from P1nhead:

That side armor/powder looks stunning.

Working with a modder…just wait. Gonna be next level.

#3463 60 days ago
Quoted from Jediturtle:

My biggest pinball wish (ok...maybe right after Harry Potter) is for Spooky to make Friday the 13th and Nightmare on Elm St someday. Seeing the love they are pouring into Halloween makes me absolutely drool over the prospect of seeing those three titles lined up. I would be 100% in on CEs of all three.

I like your style!

#3464 60 days ago

This insert debate is like the Billy Ripken FF baseball card. Once they fix it, the rare ones will be all everybody wants.

#3465 60 days ago
Quoted from GreenMachine19:

This insert debate is like the Billy Ripken FF baseball card. Once they fix it, the rare ones will be all everybody wants.

If they do fix the insert, I'll just have to get one of each in that case.

#3466 60 days ago

New code is looking so good! Game is progressing so well. Love it!

#3467 60 days ago
Quoted from Morgoth00:

Saw this RM butter shot example
[quoted image]

I think you just cost me an extra $900. Damn you lol. How much is butter upgrade? $899 or $999?

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#3468 60 days ago

With the customer games starting to land here soon I will be switching over to the club thread only! Can't keep up with 4 threads lol

Quoted from Drac:

If they do fix the insert, I'll just have to get one of each in that case.

I did in fact make the change to extend the insert. With inventory it will take awhile to kick in but it has been adjusted. Just hope everybody can be cool about this so we can continue to improve during builds.

#3469 59 days ago
Quoted from GreenMachine19:

This insert debate is like the Billy Ripken FF baseball card. Once they fix it, the rare ones will be all everybody wants.

It will be like "Negative Reinforcment" on early GB Pro's. No one pays extra for that and anyone who doesn't feverishly listen to every bit of pinball-related drama would have to have the issue pointed out to them for it to be noticed. Even several posters in this thread admitted they didn't notice it until it was mentioned.

#3470 59 days ago

Is there a number where the new playfields will have the extended insert?

Quoted from SpookyLuke:

With the customer games starting to land here soon I will be switching over to the club thread only! Can't keep up with 4 threads lol

I did in fact make the change to extend the insert. With inventory it will take awhile to kick in but it has been adjusted. Just hope everybody can be cool about this so we can continue to improve during builds.

#3471 59 days ago

Was just gonna ask the same. I’m 78’, glad they addressed it and hope it’s corrected on mine but it never was a deal breaker for me.

#3472 59 days ago

Same here was good either way.

blockquote cite="#6535829">Was just gonna ask the same. I’m 78’, glad they addressed it and hope it’s corrected on mine but it never was a deal breaker for me.

#3473 59 days ago
Quoted from SpookyLuke:

With the customer games starting to land here soon I will be switching over to the club thread only! Can't keep up with 4 threads lol

I did in fact make the change to extend the insert. With inventory it will take awhile to kick in but it has been adjusted. Just hope everybody can be cool about this so we can continue to improve during builds.

I was just about to post about how there's no way that insert could be fixed now since the design is done and playfields are printed, but ..WOW, what do I know!? Amazing.

#3474 59 days ago
Quoted from Rdoyle1978:

I was just about to post about how there's no way that insert could be fixed now since the design is done and playfields are printed, but ..WOW, what do I know!? Amazing.

Yep would love to know the approach / process Spooky will be doing for the insert fix. Also be curious to know how the change made will effect the future integrity of the playfield.

#3475 59 days ago
Quoted from mrclean:

Yep would love to know the approach / process Spooky will be doing for the insert fix. Also be curious to know how the change made will effect the future integrity of the playfield.

Seems pretty straight forward - after the current stock is depleted, newer playfields will be cut with the larger insert. No way they can retrofit the existing pfs, which is why Luke is asking that everyone be cool with this.

#3476 59 days ago
Quoted from mrclean:

how the change made will effect the future integrity of the playfield.

It won't. At all. Why in gods' name would you think that extending an insert by a quarter of an inch or whatever, that's only like 1/4" wide anyways, would have any kind of meaningful effect there? Playfields are full of holes. If one wanted to be concerned about long term integrity/warping issues, the massive cutout for the mini playfields (and the edge along the outside being as thin as it is relative to the rest) is far more damning than expanding this tiny bit of insert.

#3477 59 days ago

Which thread is that?

Quoted from SpookyLuke:

With the customer games starting to land here soon I will be switching over to the club thread only! Can't keep up with 4 threads lol

I did in fact make the change to extend the insert. With inventory it will take awhile to kick in but it has been adjusted. Just hope everybody can be cool about this so we can continue to improve during builds.

#3479 59 days ago

# 78' here - just got the email. Life is good.

#3480 59 days ago
Quoted from John-Floyd:

# 78' here - just got the email. Life is good.

Ha, me too #80. Pulling the plug on this thread and headed to the owners club. Happy Halloween!

17
#3481 59 days ago
Quoted from Mudflaps:

Ha, me too #80. Pulling the plug on this thread and headed to the owners club. Happy Halloween!

Same here for #79. Looking like will pan out to get it before Halloween.

On a loosely related note my son had a Myers themed cake for his third birthday last week. Lol

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#3482 59 days ago
Quoted from John-Floyd:# 78' here - just got the email. Life is good.

So happy for you. Cant wait until I get that special email

#3483 59 days ago

John got the best number out there!!

#3484 59 days ago
Quoted from Agent_Hero:

It will be like "Negative Reinforcment" on early GB Pro's. No one pays extra for that and anyone who doesn't feverishly listen to every bit of pinball-related drama would have to have the issue pointed out to them for it to be noticed. Even several posters in this thread admitted they didn't notice it until it was mentioned.

Have to admit, I never noticed it on mine until it was mentioned here. I guess I would make a terrible detective.

#3485 59 days ago
Quoted from SpookyLuke:

With the customer games starting to land here soon I will be switching over to the club thread only! Can't keep up with 4 threads lol

I did in fact make the change to extend the insert. With inventory it will take awhile to kick in but it has been adjusted. Just hope everybody can be cool about this so we can continue to improve during builds.

Another good reason for Spooky to send out the first games to trusted operators who have been with them through the beginning, friends and faimly. . . who aren't going to rake them over the coals for this. . . For those that it matters to, I'm glad it was my insert that is a little off so that yours can be OK and it was caught in time!

Awesome that Spooky listened and is making the change. . . just yet another win for Spooky. . . IMHO. . .

#3486 59 days ago

Leave it to pinside.

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#3487 59 days ago

Put the jukebox on earlier, 4706

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#3488 59 days ago
Quoted from Damonator:

Because using 90's footage would look ragtag with low video quality (and there would be no footage for Chinese Democracy songs).
The concert footage in the pin doesn't focus on Axl - there's a lot of shifting around to show the other band members, crowd, video wall, etc. It's very well done.
Don't let the concert footage be the *one* thing preventing you from buying one - it's a great game. But don't just take my word for it, ask Spooky Charlie what he thinks about it!

Don’t listen to JJP ultra fanboys. GNR old axel is every bit as bad as you’d think and then some. Plus the game shoots like a dog. Why are GNR sycophants promoting GNR/JJP in a Spooky thread? Let Spooky have some dignity without being tainted by promoting JJP sales department in this thread, sheesh do you guys ever let up?

GNR not only plays like a slow moving dog, but there are no mechs in the game, other than tons of cheap LEDs and a couple ball locks. Halloween on the other hand shoots tremendously well, has 7 ball locks and many ball interactive mechs. Night and day difference between Spooky and JJP, even though they are about the same size companies, with a weekly output of machines about or approaching 40. JJP is going to be left behind Spooky, since Spooky knows how to make PF. Something JJP has not learned how to do for going on at least their last 4 games now and soon to be 5th TS.

10
#3489 58 days ago

Just received my invoice, and paid for number 52

#3490 58 days ago
Quoted from jimwe5t:

... and many ball interactive mechs.

I really don't have a horse in this race as I am not a buyer of either Halloween nor GNR. Admittedly, I enjoyed Halloween better when I played both at SFGE. However, can you please list the "many ball interactive mechs" that Halloween has?

#3491 58 days ago
Quoted from Insanity199:

I really don't have a horse in this race as I am not a buyer of either Halloween nor GNR. Admittedly, I enjoyed Halloween better when I played both at SFGE. However, can you please list the "many ball interactive mechs" that Halloween has?

Sounds like anything I list you’ll question, lol.

Glad you also think Halloween shoots much better than GNR. Lots of people are finding that out now, that’s another reason so many GNRs are up for sale.

#3492 58 days ago

I bought Halloween and GNR is next on my list to buy. Both games are great.

#3493 58 days ago
Quoted from Insanity199:

I really don't have a horse in this race as I am not a buyer of either Halloween nor GNR. Admittedly, I enjoyed Halloween better when I played both at SFGE. However, can you please list the "many ball interactive mechs" that Halloween has?

Depending on what you classify as a mech. It has the subway system with the triple Michael pop ups, the grave ball lock, in lane ball lifters, 2 full upper playfields, and a 3rd upper with a magnetic ball lock.

#3494 58 days ago
Quoted from Ty-Arnold:

Depending on what you classify as a mech. It has the subway system with the triple Michael pop ups, the grave ball lock, in lane ball lifters, 2 full upper playfields, and a 3rd upper with a magnetic ball lock.

Serious question are vuks considered mechs? If so, then yes, the lifts should be as well. If they are not, then no.

#3495 58 days ago
Quoted from Roostking:

Serious question are vuks considered mechs? If so, then yes, the lifts should be as well. If they are not, then no.

This was the point of my question. I don’t consider VUKs, spinners, diverters, subways, etc as mechs. Clearly anything mechanical is a mech by definition.

I think of them more like the TRex in JP, Rudy in Funhouse, the hand in Adams Family, Trunk in TOM, building in Godzilla. All of these interact with the ball in a significant way.

#3496 58 days ago

Hi all. Selling spot #215 if interested https://pinside.com/pinball/market/classifieds/ad/122267

#3497 58 days ago

When “Mechs” are referenced it is typically related to unique game mechanisms…in the pinball vernacular anyway.

Quoted from Roostking:

Serious question are vuks considered mechs? If so, then yes, the lifts should be as well. If they are not, then no.

#3498 58 days ago
Quoted from Insanity199:

This was the point of my question. I don’t consider VUKs, spinners, diverters, subways, etc as mechs. Clearly anything mechanical is a mech by definition.
I think of them more like the TRex in JP, Rudy in Funhouse, the hand in Adams Family, Trunk in TOM, building in Godzilla. All of these interact with the ball in a significant way.

Well how about the five or six lit drop targets that change behavior depending on the mode? Even light up green or red to show you which is the intended target? That's pretty interactive in a meaningful way.

I think I'd take this over the hand in TAF that simply wastes your time initially just showing it can pick up the ball. Gets old quick.

The magnet hold on the balcony is a toy mech... doesn't waste much time either

.
.

#3499 58 days ago
Quoted from mpdpvdpin:

When “Mechs” are referenced it is typically related to unique game mechanisms…in the pinball vernacular anyway.

Pretty much what I figured. It has to somehow interact with the ball, not just move it around.

#3500 58 days ago

Any update on where they are in the production line?

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