A whole lot of people in here who come across as impatient. Like as if most games that come out now are done and polished on release, when that simply isn't the case 99% of the time. Rick And Morty in it's current state is very different from how it was on release, for example. It has gotten a lot of updates, polish and things added...but it was fun on release too, it's just better now. I'm okay with a game getting updates that add and fix things after release. Spooky actually puts out updates pretty regularly, unlike other manufacturers. The layout is solid and any qualms I have can be fixed with code. Along with that, Luke and the rest of the spooky team have been very open about the state of the game now and where they want it to be and are working towards that. Be patient.
-They mentioned that there are a bunch of modes that are almost (or actually) ready to be added. Maybe not on release, but they will be.
-They mentioned that the video assets (and most likely the sound assets, but I don't think they specifically mentioned that) are going to be improved, and what's in there already is encouraging that they have a generous license. For a licensed game, that's probably the single most important thing. The music (original and edited/alternate stuff, as well as original being used is a good sign), the sound clips of jamie from the movie, the video clips that are in there from the movie...all those are good indications as to what they can and can't do. Obviously I don't know the details of that, but it's a good sign.
-They mentioned tons of specific things that are going to be resolved with the code and were upfront that the game will not be 100% on release, you're not honest like that if you want to move units and have a stance that the game is "done" so you can avoid releasing code (*cough* stern *cough*). They've already moved the units, now they can focus on manufacturing and coding and implementation. I doubt the guys coding have to worry about getting down on the factory floor to help much, so calm down, they'll do some coding. They mentioned specific things they want to fix or add, were open to suggestions (midnight madness) and you can tell they just want the game to be solid. Be patient.
In my opinion, any time a game has any kind of upper playfield(s), you get the same old broken records jerking off about flow. Listen, early 80's solid states had great flow, go play those and stay in the stone age. I want something different, something unique, with interesting ball-flow, not fast ball flow. You want to know why a series of loops on a flat surface are easy to nail and give you all the flow you want? Because it's easy. I want to support companies willing to take chances on something unique, and if it means that all the kinks are not ironed out right away, so be it, the important part is that they care about those kinks being ironed out and are willing to work at them. By all indications I have seen, Spooky seems to care about that, so I'm content. I do hope they can get the ball moving a bit quicker as it goes from playfield to playfield, but if they can't it's not going to kill the game for me. Not every game needs to be lightning fast to be good.
Anyways, nice work Spooky, can't wait for #154 to get here! Ultraman isn't my thing, but it also looks really great.