Quoted from PW79:
Lol, I am way too high to figure that algebra out right now.
I legit want to know. Is Spooky scaling up via CGC?
If so... they got something good I bet
If you listen to the podcast is is all pretty obvious.
Think of spooky as the design team and idea team.
Think of CGC as the mechanical engineer and production team.
Spooky's limitaitons/needs = the ability to design and make new cool mechs that require fabrication and engineering + the ability to make more than 500 games a year.
Spooky's abilities = a great idea, game design, code, etc... team of allstars + the ability to now go get large licenses.
CGC limitations/need = they lack novel ideas and people to make it all come together. They are running out of all star classics to remake and will need to start sprinkling in new and novel games. Gotta assume they have been wanting to build something on their own since Day 1 of dealing with Rick. Guy is a class act all the way around and can you imagine your entire reproduction game business being held in his hands. Time to diversify and show they can do a cool new game.
CGC abilities = engineers for cool mechs and the ability to build 1000s of quality games a year.
I expect we see some sort of very cool mech in Ben's game. How he thinks and CGC can make his thoughts into a reality.
I expect we see a build quality that is top notch and possibly a new/improved boardset that then allows Spooky to also get away from being locked on Proc.
I expect we see a big licensed theme. Something that can easily sell 2000 games. Guesisng we see the CGC model of standard and big screen special edition (or whatever they call them).
Both short term and long term possible benefits for both companies and pinball as a whole.
Real competition to Stern being the production big dog.
I wonder if this means Stern also needs to step up quality finally?