I was listning to the SAPS interview where Bug said that they've now made a more that seven shots game. Well, I like to mediate a little on that.
It was Gomez who have stated that a standard size pinball machine is essentially a seven shots game. In an Expo presentation if I am not mistaken. When he said that he ment seven "major" shots. Lanes, ramps, scoops and toys. With the latter typically occupying a wider space. And with most of these shots (ramps and orbits) not returning the ball by the point of entry.
The "seven shots" does not count the standups in the context of the Gomez talk. For the sake of argument this should be remembered.
If you look at The Mandalorian, yes, it indeed features a somewhat classic seven shot layout. With the outside of the playfield being standups. No distinct bashtoy though.
This makes for an interesting comparison with Halloween. Yes, Halloween features a whole 10 shots by the Gomez definition. Where you could say that seven of them are comparable to the ones on Mando. By location on the playfield. And the three additional ones are two sinkholes on the left. And a dead end shot of the right. In the places where Mando features standups. This is very interesting for the sinkholes on Halloween. As these are shots that will transport the ball to a different exit than the point of entry. Unlike standups. I am curious how the pinball dynamics of Halloween will feel from this usage of sinkholes. The flow, the shots difficulty, return to inlane vs. ball in the wild etc.
This type of analysis is also quite interesting on the Jurassic Park game. Counting the Gomez def. (lower flippers only) brings this game to a whole nine shots. Again achieved by replacing the typical outside standups by something else that fits the location and space available. A short dead end on the left. A short ramp to inlane ball trail on the right. And the jeep bashtoy being located further down the playfield. Partially, but not always, overlapping other shots. A brilliant way of packing in more "shots" in.
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