(Topic ID: 284330)

** The Next Spooky Pin(s) **

By sataneatscheese

2 years ago

Topic Heartbeat

Topic Stats

  • 12,311 posts
  • 870 Pinsiders participating
  • Latest reply 4 hours ago by Marcuuu
  • Topic is favorited by 239 Pinsiders


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Topic poll

“Will Spooky's Next Game In Production Be TNA 2.0?”

  • Yes 65 votes
  • No 239 votes

(304 votes)

This poll has been closed.

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Topic index (key posts)

4 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1125 Great outline of different types of buyers. Posted by mrclean (1 year ago)

Post #6466 First release video Posted by Borygard (1 year ago)

Post #7251 Led strip explanations Posted by SpookyLuke (1 year ago)

Post #9021 Spooky interview on podcast. July 12, 2021 Posted by ZMeny (1 year ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#7628 1 year ago

Got an order in for a Halloween CE at 9:06am. If you get that shipping error when submitting the payment try checking the box to copy your address info even if it is already filled in.

#7927 1 year ago
Quoted from SpookyLuke:

Couple order velocity filters tripped. On phone with company. Fixing now should be up any second

Hey, remember to warn them before Evil Dead goes on sale in 2023.

#8537 1 year ago
Quoted from brerspidur:

Mine was 11305, I haven't seen a lower one yet. ..

I would have been close to that. My first submit payment attempt threw a SQL error and the second gave my the shipping method error. The third went through after I checked the copy the billing/shipping checkbox at 9:06am - 11347.

3 weeks later
#9942 1 year ago
Quoted from spooky_dj:

I am personally a huge proponent of this. Although, there are a few hindrances. The chance of this happening with a licensed title is nearly 0%. License holders don't want to risk their assets being copied, and we do not want to be held accountable for those assets being copied. Yeah I know technically there are ways to rip assets anyway if you're tech savvy, and we could probably open source certain areas, while still keeping assets locked down/encrypted, but this is from a more legal, non-tech-savvy perspective. Then beyond that, there is the safety liability aspect. If we allow people to freely adjust their coil strength, and they end up setting a coil on fire and burning their house down, or worse, injuring somebody in the process, we would definitely take some blame for that. Even if we made every customer sign a waiver, it may not completely absolve us of blame. And I know I speak for everyone at spooky when I say the absolute last thing we want is to have one of our machines end up injuring somebody.
Now, with all that being said, I'll reiterate that I'm very much a proponent to opening up what we can, and hopefully in the future y'all will get to see some more customizable, mod-friendly things coming from Spooky. At the very least, I'm hoping we can open up the hardware a bit, to make maintaining your Spooky machines easier/cheaper than ever before. We have a lot of repercussions to consider though. But I will be a bug in the bossman's ear to push things in this direction

This would be great, but I think we understand you have higher priorities right now. It might be a good thing that your code isn't open source already because I'd spend way too much time on that vs. playing.

Ultimately if/when the code for a licensed game is open source, and you could figure out a way to keep the assets locked down, I think you would get a lot of creative ideas (and free bug fixes) that could be rolled into the official code. I'm already thinking of stuff that could be done in Halloween like a “stab” mode where flipper hold time is reduced (rip-off of Mandalorian impossible mode) or an “injury” mode that would dynamically reduce flipper power if you miss shots.

#9946 1 year ago
Quoted from Zablon:

also, just the fact that you have to lock down assets would severely hinder what people could do. I really hate how IP and copyright is implemented. It's draconian and why so few give a shit about it.

Maybe make it so the official assets are encrypted, but allow the option to replace them with non-encrypted "user-created" versions? That might get around the legal part of it for things like custom call outs and music that were done specifically for the game.

6 months later
#10558 1 year ago

Tie-in with the return of Futurama next year?

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#10559 1 year ago
Quoted from mpdpvdpin:

EVIL DEAD 2 is my favorite BUT the there is wild potential for a strictly Army of Darkness pin. Lots of variety too…involves the cabin, medieval setting and the S Mart. The callouts…the villians (pit monster, evil Ash, mini ashes, SHE BITCH!) the BOOMSTICK! Would be f’n incredible!

Ash vs. Evil Dead for even more good stuff.

2 weeks later
#10600 1 year ago
Quoted from benheck:

Futurama would make an amazing pin!
"If we can hit that bullseye the dominos will fall like a house of cards. Checkmate!"

Zapp Brannigan on the callouts would be great: "You win again gravity!"

10 months later
#12113 83 days ago
Quoted from benheck:

Haha I wish. Yeah all the modes are in place but there's still a lot of work left to do!
One of these decades I'll make Bible Adventures. And I'll do it right not whatever the hell Robert would have shat out

If you ever make Futurama it needs to have a Slurm Queen mech.

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#12133 82 days ago
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#12155 77 days ago
Quoted from NevadaNutJob:

John Quincy Addingmachine was a blern hitting machine !

Can't forget about Wireless Joe Jackson and PitchOMat 5000, who was a modified howitzer.

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