Quoted from SLCpunk2113:You guys are right. I’m a dummy. But hey. That means two new unique mechs in this bad boy.
No they look the same to me. Just that on one of them the sector gear (noted as "wheel"?) is in the other position.
The optical illusion blending two parts of identical colouring. I think it's the same mech. Perhaps different positions.
Aside from the mechs, I'm trying to envision the art around that stack of inserts up the middle, to help determine the theme. There's 14, plus the angled one in front of the 3bank, plus two off to the side. Some kind of frequency analyzer? Stack of bricks? Stack of ??? with bits coming off the top?
Also, does the center 3bank of drops actually have all three drops in it? No insert lamp in front for the center spot, but appears to be the top of an insert arrow peeking out from the center-rear.
Quoted from razorsedge:No they look the same to me. Just that on one of them the sector gear (noted as "wheel"?) is in the other position.
The optical illusion blending two parts of identical colouring. I think it's the same mech. Perhaps different positions.
Nope 2 different.
Quoted from dnapac:Nope 2 different.
Okay if you say so. Look a fifth time, I did. It definately is not a "wheel" Looks more like the head of sector gear, same as other side, but in a different position.
I suppose we will find out eventually.
Quoted from MK6PIN:Scooby-Doo Haunted Mansion could be a go for me.....fresh cartoon theme w fun edge...
If it is ,I was on the fence early on but am warning up to it .This pin has a vibe about it .I’ve been wanting a spooky bad ,joined the fang club and am pretty sure I’m ready to roll with a fall or later run (need a little time) .Something about this family tells me they’re going to take off .This reveal could rival the GnR spectacle .Exiting week for sure .I’m rooting for all you at Spooky !I’m 100% confident they will knock this outta the park
Quoted from toyotaboy:I flipped it vertically/horizontally (so we're on top). Looks like there's 3 right scoops and one left one on the main playfield, and possibly a drain from the upper left playfield that drains into the same subway, then on each side there's some sort of VUK. also obviously a 3-bank target down the middle[quoted image]
By mirroring twice, around both axis, you basically just rotated 180 degrees, and still looking from the bottom side.
This look better ?
Quoted from mrclean:Is it Jaws ? With Chris Franchi Art ?
[quoted image]
That would be awesome. And Spooky would be the best manufacturer for it. But doesn’t Stern hold the Jaws license? And with a title that big I would think they’d need to make more than 1000 games.
Would like to clarify, just like the "Pin Heck" board (a name I did not choose BTW) this board "Pinotaur" is a collaboration between myself (firmware) and Parker Dillmann (PCB, system design and manufacture)
The goodie bag will include spare serial RGB modules so if there is a failure user can easily unplug it and slap new one in.
Quoted from benheck:Would like to clarify, just like the "Pin Heck" board (a name I did not choose BTW) this board "Pinotaur" is a collaboration between myself (firmware) and Parker Dillmann (PCB, system design and manufacture)
The goodie bag will include spare serial RGB modules so if there is a failure user can easily unplug it and slap new one in.
Sticking it on the playfield isn't a bad idea due to vibration issues building over time? Spike's node boards were problematic until Stern adjusted the diode that kept breaking loose (the most common problem).
Quoted from mrclean:Is it Jaws ? With Chris Franchi Art ?
[quoted image]
What from the teaser cabinet art remotely looks like it would be jaws? How soon we all forget.
Salute Spooky and crew for what looks to be a feature packed game with some innovation. Two subways. What a rarity. Ball lift to inlane. Now I am curious.
Assuming the upper pf has an out facing flipper with ball escape on the outside. Maybe to the subway. The immediate mech to faceoff looks to be a single drop target with a release coil. Then a couple of coil driven mechs. Which could be a drop target w/o release. And an upkick to a return trail.
I bet you the upper pf is an homage to/inspired by Swords of Fury. The out facing flipper.
Good on, Spooky.
Houston Horror Film Fest is starting June 25th with these guests available to meet..
Cast of “Halloween” remake
Would Spooky reveal this new title simultaneously streaming & publicly at a this upcoming horror festival ? Or have they done that in the past ?!
E64CC40A-0085-4BC0-91D6-FE98BAAF1AB1 (resized).jpegQuoted from proco:I guess I won't attempt to recreate the table in virtual this time like on GNR. Way too much stuff that I don't know what it is, what it does, and all the things on the upper PFs that I can't see.
gj Spooky, making me even more excited for the game now ...
Please give it a try
Everyone is assuming the ratcheting mechs lift something up.
It is very possible that something is lowered as you play. Or it just lowers balls until multiball?
Now I am just more confused.
Carry on...
But where will a big-ass sculpt that doesn’t move fit?
So long as the theme isn’t a big negative for me, I’m mostly about the layout and mechs. And this looks super interesting!
Quoted from mrclean:Two movies that came out on June 25th (rumored Spooky reveal day)
Blade Runner June 25th 1982
The Thing June 25th 1982[quoted image][quoted image]
Either of these 100% gets my money.
Quoted from Coindork:Anyone else thinking horseshoe around the drop target bank in the center?
Notice that there look to be only two main inserts in front of the 3 bank drops... so, an insert missing for the middle drop then?
Quoted from razorsedge:Notice that there look to be only two main inserts in front of the 3 bank drops... so, an insert missing for the middle drop then?
Theoretically there could be only 2 drops there…that would be interesting.
Do you mean will it have pooling/chipping and not have a whole lot in it? Im hoping it doesnt compare at all
Quoted from SantaEatsCheese:I wonder how this will compare to G&R and Mando?
Well ok, here you go.
Notes and observations:
- I only put the upper playfield in the cut out area where I can see it, but to make sense it should go all the way to the right side and top right corner.
- On every major shot, there is small round insert, some arrow-like insert and then this weird cross insert.
- It's very likely that ther is an above-surface opto on the right behind the drop target. You can see the same hole shape on Stern games that have those.
- The only thing that makes sense for me on the center shot is a ramp, because otherwise the ball would have nowhere to go.
- The lights in front of the center drop target bank looks like a face ( o_o )
The placement of most posts and metal guides is just speculation because there aren't any visible holes. Also I didn't bother with applying the correct textures to all the components.
Quoted from proco:Well ok, here you go.
Notes and observations:
- I only put the upper playfield in the cut out area where I can see it, but to make sense it should go all the way to the right side and top right corner.
- On every major shot, there seeesm to be a small round insert, some arrow and then this weird cross insert.
- There seems to be an above-surface opto on the right behind the drop target.
- The only thing that makes sense for me on the center shot is a ramp, because otherwise the ball would have nowhere to go.
- The lights in front of the center drop target bank looks like a face ( o_o )
The placement of most posts and metal guides is just speculation because there aren't any visible holes. Also I didn't bother with applying the correct textures to all the components.
[quoted image]
First of all, very nicely done!
Second, the angled inserts in the middle look like they could correspond with thrasher claws... like Wolverine or Freddy Krueger so... my money is on Nightmare On Elm Street.
Quoted from SantaEatsCheese:First of all, very nicely done!
Second, the angled inserts in the middle look like they could correspond with thrasher claws... like Wolverine or Freddy Krueger so... my money is on Nightmare On Elm Street.
Or maybe those slanted inserts could represtent climbing stairs to reach the top of a Haunted House... Hiding and running from monsters? Hit the scoop to get to where the person is? Game play could represent Scooby Do as well.
Quoted from proco:Well ok, here you go.
Notes and observations:
[quoted image]
Wow, very impressed by this. Respect!
Quoted from proco:Well ok, here you go.
Notes and observations:
- I only put the upper playfield in the cut out area where I can see it, but to make sense it should go all the way to the right side and top right corner.
- On every major shot, there is small round insert, some arrow-like insert and then this weird cross insert.
- It's very likely that ther is an above-surface opto on the right behind the drop target. You can see the same hole shape on Stern games that have those.
- The only thing that makes sense for me on the center shot is a ramp, because otherwise the ball would have nowhere to go.
- The lights in front of the center drop target bank looks like a face ( o_o )
The placement of most posts and metal guides is just speculation because there aren't any visible holes. Also I didn't bother with applying the correct textures to all the components.
[quoted image]
So TBL remake? That looks similar to TBL aside from whatever is going on on the left side.
If anyone has more ideas for what the vuk/kicker/up-post/diverter/bumper thing on the upper playfield might be or do, let me know and I can update the image. Same with the coil in the top left corner at the outer loop.
Quoted from proco:Well ok, here you go.
Notes and observations:
- I only put the upper playfield in the cut out area where I can see it, but to make sense it should go all the way to the right side and top right corner.
- On every major shot, there seeesm to be a small round insert, some arrow and then this weird cross insert.
- There seems to be an above-surface opto on the right behind the drop target.
- The only thing that makes sense for me on the center shot is a ramp, because otherwise the ball would have nowhere to go.
- The lights in front of the center drop target bank looks like a face ( o_o )
The placement of most posts and metal guides is just speculation because there aren't any visible holes. Also I didn't bother with applying the correct textures to all the components.
[quoted image]
HOLY CRAP! I think it is actually A Nightmare On Elm Street.
I’m thinking the five long inserts could correspond to the first 5 A Nightmare On Elm Street Movies part 1 to 5.
They are the only ones named ANOES after that it’s Freddy’s Dead the final Nightmare, Wes Craven’s A New Nightmare, Freddy Vs Jason and the 2010 remake.
Looks like you work your way up through the movies part 1 to 5.
Quoted from proco:Well ok, here you go.
Notes and observations:
- I only put the upper playfield in the cut out area where I can see it, but to make sense it should go all the way to the right side and top right corner.
- On every major shot, there is small round insert, some arrow-like insert and then this weird cross insert.
- It's very likely that ther is an above-surface opto on the right behind the drop target. You can see the same hole shape on Stern games that have those.
- The only thing that makes sense for me on the center shot is a ramp, because otherwise the ball would have nowhere to go.
- The lights in front of the center drop target bank looks like a face ( o_o )
The placement of most posts and metal guides is just speculation because there aren't any visible holes. Also I didn't bother with applying the correct textures to all the components.
[quoted image]
Very nice!!!! Crap, am I really buying another Pin!?!.....chances are high.....
It looks like the inserts in the inlane show how many balls are stacked up in the subways. The left side looks like there are optos for 3 balls, but I don’t see any optos on the right.
I’m guessing those servo towers just lift the balls to the inlanes and then drop back down flush with the playfield. There could be multiple notches, so it can release all 3 in one upward motion, or it could go only partially up to release one at a time.
Nice work! The only thing I’ll say is that there is no way there are three scoops on the left side, the geometry on the one closest to the flippers would be impossible. They must be return feeds from the upper playfield areas (of which Charlie hinted there are multiple...possibly three even). Also...the upper playfield on the right is most definitely two separate uppers...you can tell in the photo that they are placed on two separate planes. I’m thinking that flipper shoots all the way around to one of the left subway feeds, center ramp I bet shoots to another upper on the left side, which then drains into a seperate subway feed.
I still think this game is Army of Darkness.
Quoted from proco:Well ok, here you go.
Notes and observations:
- I only put the upper playfield in the cut out area where I can see it, but to make sense it should go all the way to the right side and top right corner.
- On every major shot, there is small round insert, some arrow-like insert and then this weird cross insert.
- It's very likely that ther is an above-surface opto on the right behind the drop target. You can see the same hole shape on Stern games that have those.
- The only thing that makes sense for me on the center shot is a ramp, because otherwise the ball would have nowhere to go.
- The lights in front of the center drop target bank looks like a face ( o_o )
The placement of most posts and metal guides is just speculation because there aren't any visible holes. Also I didn't bother with applying the correct textures to all the components.
[quoted image]
I’m wondering how those inlane return servos will work during a multiball as other balls will be falling into that area while the subway balls are being lifted up...maybe it pops up a small ramp for descending balls to cruise over? Or a magnet to hold oncoming balls while the servo is lifting balls into play? Seems chaotic, but I’m probably not imagining it correctly.
Quoted from Pinbaltz:It looks like the inserts in the inlane show how many balls are stacked up in the subways. The left side looks like there are optos for 3 balls, but I don’t see any optos on the right.
I’m guessing those servo towers just lift the balls to the inlanes and then drop back down flush with the playfield. There could be multiple notches, so it can release all 3 in one upward motion, or it could go only partially up to release one at a time.
Quoted from razorsedge:Notice that there look to be only two main inserts in front of the 3 bank drops... so, an insert missing for the middle drop then?
Already pointed that out...
Quoted from metallik:Also, does the center 3bank of drops actually have all three drops in it? No insert lamp in front for the center spot, but appears to be the top of an insert arrow peeking out from the center-rear.
Quoted from mpdpvdpin:Nice work! The only thing I’ll say is that there is no way there are three scoops on the left side, the geometry on the one closest to the flippers would be impossible. They must be return feeds from the upper playfield areas (of which Charlie hinted there are multiple...possibly three even)...
I was wondering the same thing.
One more observation. For the ball lifts there are three ball opto sensors on the left side. While only one on the right. Assuming this is holds up for the production model, this tells me the following.
Balls returning from the right side subway are for immediate release. While the left side can stack and hold up to two balls while additional balls are in play.
Quoted from SantaEatsCheese:I wonder how this will compare to G&R and Mando?
Well. For one :
I am excited to buy it.
So No comparison at all, here.
I assume they utilized the same ideas in R&M where there are tons of ball sensors...ramp entries, rail/orbit shots..etc.
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