Quoted from Charles_Kline:how, what is so expensive in a TNA? Flippers, drop targets, a scoop and slingshots. What am I missing that makes it more expensive?
Scott has said quite a few times that it bugs him when people talk about how cheap they think TNA must be to build because it actually has a pretty high BOM.
In a Dead Flip stream 5 years ago where Scott and Charlie played the whitewood TNA with Jack, and the Spooky/TNA thing had either not been announced yet or decided yet, the chat kept saying, "Spooky should build this game!" And Charlie went on this whole tangent about player perceptions of supposed cheapness of single level games. He said it wouldn't be any cheaper building TNA over a normal modern game with ramps, and wondered if people would even go for it if they did build it.
I haven't counted things up on any other games, but there are 14 playfield mechs on TNA, maybe more if I missed any, plus a spinner. There are 6 alphanumeric displays plus an LCD. Maybe the P-ROC costs a bunch more than what Stern runs their games on, idk. I can't speak to the cost of RGB lighting from top to bottom, but it's something. It's got a real back glass too, not a translite. There's a built in subwoofer and enclosure. None of these things seem terribly bank-breaking, but there's a lot of them.
How many mechs are on a Godzilla pro? I'm surely missing some, because I don't really know the game. 3 flippers, 2 slings, a pop bumper, a scoop, the magnet thingy, so that's 8 or so, plus 3 spinners - what else did I miss? I'm definitely not trying to dump on Stern. If a Stern pro is a game you enjoy more than TNA, great! But that doesn't make TNA any cheaper to build.
(lol in advance at me if I get schooled on a dozen Godzilla pro mechs I forgot)