Quoted from mpdpvdpin:I’m confident code will develop and deepen. There are most definitely tons of A/V assets from the film in the game. I think 3 house modes, six kill modes “pumpkin modes” and the seven ball lock sequence a la EHOH’s Gappa Angry resulting in the final wiz mode seven ball multi is a great start. But what happens after that...and after THAT? Stacked Wizard modes and alternate paths to different gameplay opportunities keeps games fresh for me and lots of other skilled home players. Also, I think the majority of these games will end up in home use collections because of the rarity, value and the theme not being optimal for all ages locations etc. That’s not a downside just more reason to absolutely kill it on rules and code. Again, just my opinion.
With that there is also a physical extra ball sequence.
Another cool note you will notice 3 inserts for each of the main modes. How well you do in the 3 main modes affects the value, amount and number of jackpots in wizard mode later. So essentially you can get through the game poorly and see most of it but have a bad score. However in contrast if you play the perfect game and flood all those center inserts red for main mode progress you are going to see massive jackpots and scoring later. As well as longer ball saves for setting up wizard. Also remember you have to lock all 7 without failing to see that full 7 ball multiball. You can fail and only get a 3 ball wizard with maybe 3 jackpots. Where in contrast you could save you extra ball, crush every mode so you earn 9 jackpot shots, and lock all 7 balls and get that flawless 7 ball wizard mode with full scoring, ball saves, jack pots etc.
Just going into today we have 3 main modes, a sub wizard, a wizard, a physical extra ball/score multiplier, and 6 incidental modes.
So alot of the long term fun of the game will be trying to truly crush a perfect game in every single mode.