(Topic ID: 152933)

SPIKE - no interlock?

By 85vett

8 years ago


Topic Heartbeat

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  • 91 posts
  • 38 Pinsiders participating
  • Latest reply 8 years ago by Patofnaud
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#4 8 years ago

I am not sure Stern realized or cared about the ramifications of removing the interlock switch. The programming has not been updated to reflect this change or provide solutions to the problems it creates. For example, the coils are active in switch test which is a huge pain in the ass. Coin door ball save is either no longer available or has to be reprogrammed to work when the menu buttons are accessed. It's a bit more cumbersome of course, but so are those ass-tastic pro playfield support pegs.

Rob

#20 8 years ago
Quoted from pinballkyle:

Lol, I guess it's no longer important to 'protect the system and for user safety' as per their manual. Kinda sad.

Sad, but true. I'd trade the coin mechs for a working interlock switch.

Rob

#27 8 years ago
Quoted from Kkuoppamaki:

This is a stupid move by Stern, we should definitely voice our concerns to Stern

I posted on their facebook they should put the interlock back. That's about all we can do.

Rob

#30 8 years ago
Quoted from markmon:

But based on this, it's not possible:

There isn't a coin door interlock switch due to it being impossible to cut high power without cutting the rest of the power as well. There isn't a coin door switch at all because stern used the high power switch also as a coin door open switch so features like coin door ball saver could work. These are just the costs of moving forward with new designs. There are trade offs.

They should still update their code for a new coin door ball saver method and a way to disable coils in switch test.

Rob

#38 8 years ago
Quoted from markmon:

This is not a code issue.

The code for the coin door ball saver (still present) expects an interlock switch which doesn't exist any more. Therefore the feature doesn't work. How is that not a code issue where the programming is not updated to reflect hardware changes? It could still work if the menu button is pressed.

Quoted from markmon:

In fact, it's useful to run some machine debugging with coils firing.

Then you start a game and test the way it's always been done?

Rob

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