Quoted from 85vett:Keep arguing semantics but the video clearly shows that the coils go dead. I don't care if it's because the power is cut or if the software tells it to do so. Either way, your explanation of the "benefit" is wrong. I know I'm sounding like an ass here but I'm not a programmer and don't care to be. I just know what is physically happening on the game and while in the service menu the coils will not fire which is what you were saying the benefit would be. That part is not true.
There is a big difference...
One system has high power there... the other does not.
The flipper being energized or not is downstream of that. Think of it as 'ignoring the switch' where the old model was 'cut the power'.
One solution is controlled by software and could easily be changed, the other could be a design constraint.