If this is accurate I'm pretty sure I'm going to hate this system.
I just got my GOTLE and I've noticed a couple of things that I'm not sure are either not working correctly or are as designed.
- 1st - No coin door ball save. It's in the options but when I open the door the ball drains and ends the ball. I like this feature as it prevents you from losing out on a good game if something comes lose. In this case my wife was having a great ball (pretty rare for her) and a bulb came out. She trapped the ball and I opened the door and told her to release the flipper as I have coin door ball saver on. Ball drains and she loses her ball.
- 2nd - The game goes into ball search with the door open. I hope this isn't by design or it's piss poor design. So, in this example, the game kicks a new ball into the game. I need to pull the PF out to get to where the light came from (backpanel behind the dragon). I pick the ball up and grab the bulb. I go to put the bulb back in and ball search goes off and activates all the coils. Not only starveling me, this is dangerous. If I was fixing a bulb in a sling that would have hurt like hell....
- 3rd - I don't see an interlock on the door. How does the game know that the door is open for the "coin door ball save" in the first place? I know the voltage isn't as high in the SPIKE system but this seems like really poor design.
Is this really by design? Does KISS and WWE behave the same?
I can live with the switch movement (I don't like it at all nor does my wife) but the above seems more like a safety item to me. Yes, I can turn the game off anytime I need to get a ball unstuck or put a bulb back in but that seems like a major step back in my opinion.
Sorry, if this comes across as whiny. I'm just really frustrated/irritated at the moment about this.