Spike and Spike 2 power for mods

(Topic ID: 219153)

Spike and Spike 2 power for mods


By hoby1

4 months ago



Topic Stats

  • 14 posts
  • 6 Pinsiders participating
  • Latest reply 3 months ago by Rock914
  • Topic is favorited by 2 Pinsiders

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    #1 4 months ago

    Where are most of you guys grabbing power from on Sterns Spike system to grab 5/12 volts to power mods.

    THX

    #3 4 months ago

    I know they have splitters. I think I’ll just make a splitter up and plug in there.

    Any other suggestions

    #4 4 months ago

    Cab Node board 1 CN11 and the power distribution board CN6.

    1 week later
    #5 3 months ago
    Quoted from Rock914:

    Cab Node board 1 CN11 and the power distribution board CN6.

    I need 5v... those are only 12v .

    Would CN2 be good. Otherwise I may buy the power board for pinball life.

    -1
    #6 3 months ago
    Quoted from hoby1:

    I need 5v... those are only 12v .
    Would CN2 be good. Otherwise I may buy the power board for pinball life.

    5v is everywhere, tap off GI connectors.

    #7 3 months ago
    Quoted from Lermods:

    5v is everywhere, tap off GI connectors.

    I thought that that was an issue with node boards having trouble.

    If not thats very simple... Anyone else have suggestions or input on this ?

    #8 3 months ago
    Quoted from hoby1:

    I thought that that was an issue with node boards having trouble.
    If not thats very simple... Anyone else have suggestions or input on this ?

    If you don’t like it that way, look in any spike manual, they provide the pinouts for the boards.

    #9 3 months ago
    Quoted from hoby1:

    I need 5v... those are only 12v .
    Would CN2 be good. Otherwise I may buy the power board for pinball life.

    Cab node 1 CN2 will provide 5v. It is the same connector as CN11 and they are next to each other. I build actual connectors so ideally you could build 1 connector and it could be used for either 12v or 5v depending on where you plug it in. Hope that makes sense.

    #10 3 months ago
    Quoted from hoby1:

    I thought that that was an issue with node boards having trouble.
    If not thats very simple... Anyone else have suggestions or input on this ?

    You will be fine as long as you do not take more power than what is available. The node boards have issues with or without mods. Just make sure you do your homework and hook everything up correctly. These have very limited protection so a mistake can be costly on the spike machines. Good luck!

    #11 3 months ago

    This might sound crazy, but if it was my game, I’d be installing a totally separate power supply. The Spike games seem like they are built to run right at the edge between life and death. Why take the chance. Supplying power separately is much cheaper than a node board.

    As always, just my opinion. Ymmv.

    #12 3 months ago
    Quoted from DaveH:

    This might sound crazy, but if it was my game, I’d be installing a totally separate power supply. The Spike games seem like they are built to run right at the edge between life and death. Why take the chance. Supplying power separately is much cheaper than a node board.
    As always, just my opinion. Ymmv.

    I agree, why take a chance on overloading the game. I use a separate power supply in all my games that have a lot of mods.

    AC to DC supplies are cheap. You can tie into the game AC after the power switch or use a power supply with a low voltage trigger signal so it only comes on when the game us in. Like this:

    https://www.adafruit.com/product/2935?gclid=CjwKCAjwyMfZBRAXEiwA-R3gM4Ky1drmBgBHj2ybgNga7aRYTbFgWbAd8bMxJ-AQV32tbsYzCi9OehoCAUoQAvD_BwE

    #13 3 months ago
    Quoted from Rock914:

    Cab node 1 CN2 will provide 5v. It is the same connector as CN11 and they are next to each other. I build actual connectors so ideally you could build 1 connector and it could be used for either 12v or 5v depending on where you plug it in. Hope that makes sense.

    I will try this in the future for some light mods..... For now I went with the cab power supply board from pinball life thats fused and says it uses no node power even though it is connected to a node board. It will be running some LEDS, a small motor and some timer relays so for 50 bucks I decided to be safe on this one.

    https://www.pinballlife.com/index.php?p=product&id=4052

    #14 3 months ago
    Quoted from hoby1:

    I will try this in the future for some light mods..... For now I went with the cab power supply board from pinball life thats fused and says it uses no node power even though it is connected to a node board. It will be running some LEDS, a small motor and some timer relays so for 50 bucks I decided to be safe on this one.
    https://www.pinballlife.com/index.php?p=product&id=4052

    Wow, that board uses the exact same 2 connections I listed and use.

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