(Topic ID: 285505)

Spike 2 Node 9 OVERCURRENT PROTECTION / G.I. Failure (Stern JPLE)

By timlah79

3 years ago


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  • Latest reply 16 days ago by FLpinball
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#96 3 years ago
Quoted from Manny65:

I think it's more that Stern simply re-used the service menu design (including diagnostics) from the SAM architecture rather than invest in the development to make use of the LCD to show much more detailed information. For example the diag info showed overcurrent on Node 9 TOP GI-LEFT, they could easily display a picture of the PF, highlight the 9 LEDs associated with TOP GI-LEFT, also indicate the location of Node 9 under the PF and even note the associated connector and pin for TOP GI-LEFT. I don't think this would breach any patent because Stern wouldn't be copying the underlying diag system as such but rather simply displaying the information in a similar (but improved) way, which is what JJP also do.

at the very least they could of used the old big dmd service menu design (sega games that used the new menu at the time) (including diagnostics) that showed more info then the small dmd games.

Spike started as DMD so that made it be stuck in the past. Did WWE reuse old DMD art from DE WWF?

#98 3 years ago
Quoted from Manny65:

I guess when the introduced Spike 2 to support the LCD in Batman 66 they had bigger things to get right than introduce enhanced diags and a new GUI for the service menu

or there main os code base needs to work with spike 1 and spike 2 and the error / diags / basic os code can't be easily redone with out game code changed needed?

There maybe stuff in the code base from the SAM hardware.

JJP was able to start new on an FULL PC based hardware with an SSD and not the smaller SD cards and spike 1 started some time ago with then having some what buggy test games running some kind of SAM emulator.
I have played and seen some of them years ago at testing sites.

And some SAM games have early spike node boards.

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