Quoted from TheFamilyArcade:Glad to see you finally appreciate SM. I recall when you didn't. You really have me intrigued by this "remove the center post/put on lightening flippers" and the game is brand new opinion. I would LOVE a good reason to repurchase SM, a game I've played, and loved, probably more than any other. Can you elaborate on why these changes mean better integration with the code?
Another comment, I owned and loved AC/DC, but I question its superiority to SM. Same with TWD, although I haven't owned that. I have played it, but not enough to immerse myself in the code and therefore understand the game completely. Like a lot of things, I imagine "recency bias" comes into play when judging and ranking games. Maybe AC/DC and TWD are better than SM...but all that means to me is that they must be some of the best freaking games ever made. Because SM is.
TWD (I prefer pro version) is an awesome game due to Lyman's code. It's simply his best coded game. It's a great game but you need an altered sound package (many around, I have one for the premium). The game does suffer slightly to minor design flaws (pops exit is the biggy) and it's a little too bash fest like Metallica (bash drops, bash prison, bash well walker, bash bicycle girl), it's why I prefer the pro over Prem. It's a better pin than SMVE if you like the theme and layout which both are unique. I'd have one instead of GOT or SMVE but wife and toddlers in house trump the theme
AC/DC is another stellar game. The fun factor isn't as good as SMVE though. I had an AC/DC prem awhile ago, it's both great and frustrating - I didn't find it 'fun' in a small lineup. There's only one wizard mode and it's a grind to get to. But I have recently played the pro and thought it was a blast (more so than my premium); so I am contemplating getting a pro vault back in the lineup.
As for SMVE; you know I used to bash SM. The main reason was the movie theme. The characters, sound package, art package just didn't feel like Spider-Man to me. I hated that package, and you know it. I even owned the original twice trying to look past the movie theme package cause the game is great. My other problem with the game is the easy gameplay and long ball times made it feel repetitious, there was no risk/reward to the multiplier or mode completion rules. The code wasn't deep like LOTR, TSPP, or FGY but ball times were. So Removing center post and adding lighting flippers fixed this in a big way. Now there's that element of risk involved. Ball times are shorter which fit the rules better. I've been to super hero 10 times in the 8 mos I owned it with this setup and have completed it twice. But I still haven't got there with good multipliers. And it's seldom I get battle Royale going with the right multipliers - although I did it the other night and blew BR up for 110mil. Whereas on factory settings, I would just shoot at will with all miltopliers lit beating super hero with ease. It's just more fun and having shorter ball times is welcomed. Add in the new comic vault package with color dmd and the game is a winner in my book.
All in all, I'd rate them TWD (pro) > SMVE > AC/DC. But all 3 are stellar in my book. Pick your poison: TWD = a pros pro game but can be very frustrating at times. SMVE is more casual stress free which is the more fun pin of the 3 and a must with the harder setup. AC/DC least fun of the 3 but has amazing elements and is the fastest but also most brutal. Love all 3 of these pins.