Quoted from taylor34:Normally I almost always agree with your opinions of games, but this is one where I differ. Now I will say that when the game first came out, I totally agreed with you, the game was awful (I first played an LE). It was just a mess and the LE toys are more annoying than they are fun.
Fast forward a couple years, I bought an X-Men pro, thinking I was only going to have it for a few months and then sell it...I think I've had it 3 years now. In any case, I disagree with your current assessment of the code compared to like Spiderman (which I also owned).
Modes--X-Men has 7, SM has 5. So much better modes on X-Men other than Bonesaw
Villian (SM)/Hero (XM) modes--SM has 4 villians with the same shots over and over, X-Men hero modes are varied and fun. Xavier mode is one of the best modes in pinball.
DMD--X-Men is way better
Sound--SM is way better, X-Men callouts are some of the worst ever
Multiballs--SM doc ock ones are better, I think this is X-Men's weakest point, no jackpot calls
Both have combo's, just different styles.
Shots--
The main thing SM has over X-Men as far as rules go are the multipliers of shots. Those can add some advanced strategy to that game. X-Men is more about trying to stack multiballs on top of modes to complete them (although SM is like that too). SM has a lot more problems with shot repeating (you have to hit the villians so many times towards the end, gets a little woodchoppy), X-Men doesn't really have any of that.
When I sit down to play X-Men, I have no idea how the game is going to go, just depends on what shots I'm actually hitting. Where as SM every game was basically the same 'hit arrows to start mode, stack multiball, rinse, repeat' with the occasional shot multiplier adding some later game excitement. X-Men has two wizard modes, SM has the one, both are equally hard to get to.
I just think X-Men got a well deserved bad rap at the beginning that it's been unable to shake until recently. It's hard for me to think of a game that has better modes than X-Men.
That's an interesting perspective to try and make XMEN sound better.
First, having more modes isn't always better. Shots are tighter on XMEN, therefore harder to complete modes. And unfortunately you are FORCED to complete every mode in the game to progress. So you can play the same mode over and over and over until it's finally beaten...boring! So arguing it has more modes on a harder layout vs SM is a negative not a positive argument.
Repetition: most pins, even my beloved GOT with different house strategies, has an initial setup that typically works. Sure there are other ways to tackle games and it is players choice. But for SM, typical strategy is light a web mode, get a multiplier, start web mode, start dock ock. I will agree SM is much more repetitive on a factory setup with center drain post save. Remove that and the whole game changes. For XMEN, mind you my memory is fuzzy from the 2 years I owned it, but the strategy is cyclops > storm all day to complete those then it's iceman > Xavier to complete those. Throw in a villain mode or a mb to help with Xavier and that's the jist of it. Not to mention accidentally starting wolverine from his oversized figurine. But there's repetition in both games, the difference is SM flows like butter while XMEN doesn't which could lead to bricking, boredom, and frustration as you fail to qualify heroes.
I will say this, the light show on villain modes on the LE is BAD ASS. So is the spinning disk mb start. But, again - plan on repeating modes over and over. Don't get me wrong, the game is good and it is underrated slightly, but it needs polish (which it will never get) to become great.
Wizard modes:
If I remember correctly, both pins have 2 wizard modes. Battle Royale (SM) is the easiest of all the wizard modes to attain. Danger room (XMEN) next - and is a bad ass mode. Super hero is the next hardest and is considered one of the best wizard modes in pinball, probably a top 5. Dark Phoenix being the next hardest and is cool too but not as good as SH or DR.
All in all, while XMEN has harder to attain wizard modes I will put both games ball times and progression pretty close to equal (mind you I do play SM with lightning flippers and no center post).
SM has been proven, as the ratings show, to be one of steve Ritchie's best and Lyman's best. Though with TWD and AC/DC codecs, SM has slid down Lyman's amazing list of all star coded games, but it is still up there as one of his better games.
XMEN is waisons first shot at pinball coding. It wasn't til Lonnie stepped in and saved him with danger room rules to help push that game up. But still, as cool as all the multiball starts are in this pin, the mb completions do not feel, well.... completed.
Bottom line - TLDR; XMEN is good. It's just not SM good