(Topic ID: 258197)

Specs on additional lighting from Spike Node Boards


By OLDPINGUY

57 days ago



Topic Stats

  • 2 posts
  • 2 Pinsiders participating
  • Latest reply 57 days ago by RCA1
  • No one calls this topic a favorite

You

Linked Games

#1 57 days ago

It was posted that adding any additional Lighting to a Spike game, by tapping into GI, or Insert
Lighting can fry a node board.
Is there an Amperage limit that can be supported? Is it both GI and Inserts? or should it be avoided
at all times?
What are peoples experiences, and are others selling Mods that tap in, that see no issues?

(Likely covered buried in a Board thread, but wanted to focus on this)

#2 57 days ago
Quoted from OLDPINGUY:

What are peoples experiences, and are others selling Mods that tap in, that see no issues?

Rock Custom Pinball is selling mods that use light sensors placed near existing lights to trigger mods from a separate power supply. It's pretty cool.

https://www.rockcustompinball.com/product-page/game-on-interactive-undercab-kit

Promoted items from the Pinside Marketplace
Contact
Machine - For Sale
Denver, CO
$ 7,599.00
Pinball Machine
Little Shop Of Games
$ 199.00
Gameroom - Decorations
Lit Frames
$ 89.95
Cabinet - Shooter Rods
Hookedonpinball.com

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside