use switch test and see if you get the two lock switches registering. They are under all the plastic trees, kind of a pain because you can't see, but you can adjust switches from the bottom.
The AUX lock switch needs to work as well. It detects a ball entering the lock area. 3 balls can get jammed up and the game will not work until you reboot and they clear. The aux switch should have a capacitor on it, make sure it has not gone bad.
Special Force is pretty good. If two the ramps fed back to the flippers and the collect weapon ramp had a diverter for pops vs inlane it would probably play a lot better. 4.8m or so default settings my best score. Been playing it a lot lately "testing" boards.
Anyone else notice that when two balls are locked the flashers for the pop bumpers are delayed? It still pops the coil immediately. A few other switches like advance weapon ramp will have delays too. It happens across multiple boards, so if its not in the software, something going on with my wiring that is making the software stumble.
One I am sure is a software bug... The advance weapon light should be on anytime the single drop protecting the 180 ramp is down. If you knock the drop down with a rocket, the light does not turn on, but it still advances the weapon anyways. Skill shots and half road ramp shots will advance weapon too when the light is off.