(Topic ID: 104158)

Special Force owners club

By Nokoro

9 years ago


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#95 8 years ago

Joined the club.

Picked up a project, but I should have it flipping tonight.

Edit: sure did get it flipping! Good game. I still have to get it dialed in.

There's a good variety of satisfying shots. The outlane save gates are a blast and it is a wonder to me why these haven't been implemented on other games.

My only beef with the layout is there isn't a lot of flow.

1 week later
#98 8 years ago
Quoted from eh97ac:

In the club!
Can someone please post some pics of the wiring for the 3 microswitches in the ball trough and both sides of the connector?

If no one else volunteers, I can take some photos over the weekend.

My ball trough gave me trouble on my new Special Force last week.

Third position switch stuck intermittently. I pulled the switch assembly expecting the problem to be the microswitch. It wasn't.

The problem was that there was a tiny, almost imperceptible, amount of friction in the corresponding lever, which caused the switch tension to occasionally fail to reset it.

3 weeks later
#101 8 years ago
Quoted from Nokoro:

I was thinking about trying to make some of the settings on Special Force a bit harder. One thing I noticed is that I always have a ton of rockets. More than I know what to do with. I was thinking about turning RECALL ROCKETS off, which I believe would reset the number of rockets after every ball. Has anyone done this or changed other settings to make things harder?
(I'm pretty generous with extra balls as well, so I could also up those target values.)

Rockets just seem a little half-baked in the rules. Having too many of them isn't the only problem---the other issue is that they have too little effect on gameplay to be worth trying to earn.

If I wanted to increase difficulty, I'd focus on dialing in the tilt (if you are finding it too easy to save outlane drains through the gates) and perhaps try some fatter rubber on the mini posts.

#103 8 years ago
Quoted from Nokoro:

Yeah, the only use of the rockets is to clear the lanes. They do help as you try to build up the weapons value by shooting the tank blocking the right weapons ramp over and over. I just wish they were more difficult to earn. Getting two more with every ball plus all the ones you get by just having the balls bounce back and force on the targets, not to mention the lanes that spot a letter in the word ROCKET, it just is too easy.

My thinking is that the "R-O-C, K-E-T" standup targets are riskier shots than any of the DTs themselves...

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