(Topic ID: 104158)

Special Force owners club

By Nokoro

9 years ago


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#7 9 years ago

I just picked one up, but cannot get it to play yet. the solenoids are misfiring and I can't figure out why.

#16 9 years ago

Okay. game powers all lights are good. the outhole solenoid is bad (on order should be here tomorrow) If i tell the self test to cucycle it gets to inline dts reset and both it and the weapon reset fire, then the playfield fuse pops. I de-soldered the online tried again, the weapon reset fired and popped the fuse again. If I put three balls in and start a game, all the targets reset without popping the fuse, but if I fire right rocket the target does not drop (multimeter says resistance is in normal op) if the left rocket is fired, the inline drops the target and resets the weapon dt. I cannot find the problem, and I am thinking its something hinkey in the backbox (MPU?)

1 month later
#34 9 years ago

Woohoo! Had a local guy come over and get my special force up and running, now I just have to get her balanced, some rubbers and waxy!

#35 9 years ago

I have some hot wheels type toys (a helicopter, a tank, and a hummer) that I want to put in different spots on the playfield, but don't want to drill holes. since they have wheels, what should I use to put them on? I was thinking poster putty tack, but was afraid it might leave behind some residue. I also am thinking of printing some vinyl stickers of rockets and sticking them to the tops of the flippers.

#36 9 years ago

Has anyone noticed that one outlane save is easier to do the save than the other? mine are in the same hole, but I have trouble saving on one side, while the other is almost too easy. chime in here!

#40 9 years ago

The putty tack is holding thru 30-40 games so far. An airball might dislodge them, but I don't think they are going anywhere. heres the pics.

overhead.JPGoverhead.JPG

hummer.JPGhummer.JPG copter.JPGcopter.JPG tank.JPGtank.JPG
1 year later
#107 8 years ago

there is a way to set up waste rockets..it allows you to fire the rockets even when the Dts are down

1 month later
#125 8 years ago

I was having an intermittent problem where ball 1 (or any ball as long as there wasn't a ball locked) would, when drained, not register in the trough. DMM said all the trough switches were good. what I thought was an electrical problem, turned out to be a mechanical one. In the attached picture, there is 2 screws right above the rightmost ball. it controls the width of the trough, allowing a ball to pass thru when the coil fires to add a ball into the launch lane.

the trough was too wide allowing the balls to pass over the switches letting the machine think that ball was still in play. loosened said screws up, tightened the overall width and voila! good to go. I wanted this posted so if anyone else is having this prob in the future, check here first before you get too deep trying to figure out a phantom problem.

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2 months later
#132 7 years ago

Clean and waxy playfield. raise the playfield angle (seems backwards but trust me) fresh flipper rubber. check the slop in your flipper linkages.

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