(Topic ID: 135050)

Special Force (Bally 6803) music issues?

By adalogue

8 years ago



Topic Stats

  • 8 posts
  • 3 Pinsiders participating
  • Latest reply 8 years ago by smersh
  • Topic is favorited by 2 Pinsiders

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#1 8 years ago

In my experience the music on this game, which starts as "crickets" and then turns into an amazing synth anthem, eventually goes back to "crickets" at the end of the music loop. However, I'm working on a game where the "crickets" seem to come sooner, as if the music loop isn't going all the way through.

Anyone with a SF know about how long the music loop is supposed to last?

Pulled all socketed chips and cleaned pins, no change.

Any other ideas?

Thanks!

#2 8 years ago

The music times out after 30 seconds to crickets. Then starts up again when hitting the helicopter ramp. Is this normal?

#3 8 years ago

After some YouTube research I believe this is normal, resolved.

#7 8 years ago

It is a weird game, but I love it! Pop bumper sound FX, woo!

Ramp looks great!

Yes, 3 settings for sound:
0 - none
1 - music only
2 - SFX only
3 - music and SFX

Also beware of the default setting for Game Over Hold Captive Balls. Be sure it's set to 0.

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