(Topic ID: 135050)

Special Force (Bally 6803) music issues?

By adalogue

7 years ago



Topic Stats

  • 8 posts
  • 3 Pinsiders participating
  • Latest reply 7 years ago by smersh
  • Topic is favorited by 2 Pinsiders

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#1 7 years ago

In my experience the music on this game, which starts as "crickets" and then turns into an amazing synth anthem, eventually goes back to "crickets" at the end of the music loop. However, I'm working on a game where the "crickets" seem to come sooner, as if the music loop isn't going all the way through.

Anyone with a SF know about how long the music loop is supposed to last?

Pulled all socketed chips and cleaned pins, no change.

Any other ideas?

Thanks!

#2 7 years ago

The music times out after 30 seconds to crickets. Then starts up again when hitting the helicopter ramp. Is this normal?

#3 7 years ago

After some YouTube research I believe this is normal, resolved.

#4 7 years ago

I just picked one up Im shopping out now, I cant figure out whats going on with this game half the time LOL, right now I have no flashers working.. Im thinking maybe its the relay, I posted it else where but these 6803 games sure have a mind of their own. Its a cool game though and not a lot of people have played them for whatever reason.

#5 7 years ago

Just flamed my helicopter ramp

IMG_2004.jpg

#6 7 years ago

dont forget in the menus for whatever reason there are settings to have no music, effects only and music with effects

#7 7 years ago

It is a weird game, but I love it! Pop bumper sound FX, woo!

Ramp looks great!

Yes, 3 settings for sound:
0 - none
1 - music only
2 - SFX only
3 - music and SFX

Also beware of the default setting for Game Over Hold Captive Balls. Be sure it's set to 0.

1 week later
#8 7 years ago

I'm looking for a manual if any of you folks can help. Also I cant get my lower "B" (bomb) switch to register and I just lost the light for that switch that was working. It also displays Bomb B and Bonus multiplier on start up but the bonus multiplier does work.

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