My Space Station seems to have developed a weird problem: it's awarding *two* extra balls upon reaching the first replay score value.
Some background. This problem is brand new - it appeared immediately after I reinstalled the CPU board a few days ago, after taking it out to do some work. This naturally did a reset of the settings memory, so I had to go through the Adjustments menu and re-enter everything. It's on Free Play, with fixed replay score values of 1,900,000 and 5,000,000. Everything else seems to be working fine; I know the game well (I've owned it for over 20 years), and the only problem I've observed is the weird double extra ball. I went through all of the settings and couldn't see anything in there that would (or even could) cause this, but just in case I did a manual factory reset (Ad 70) and then went back through and entered all of my settings yet again. Same problem!
The problem only seems to affect the first replay level. Achieving the second replay score (5,000,000 in my current settings) only awards one extra ball, as you'd expect, as do the explicit extra balls and specials (e.g., SHUTTLE/STATION target completion or via the bonus X drop targets).
Note that nothing unusual happens display-wise at the time the first replay score is reached. The machine just displays the regular Extra Ball message and fires the sound/flasher effects. There's no apparent double award at this point in terms of the display effects. But when that ball drains and you start the next ball, the Shoot Again light remains lit, until you drain that first extra ball. At that point it turns off. What I infer is that the internal extra ball counter is getting incremented twice when the first replay score is reached. (As opposed to something being wrong with the Shoot Again lamp itself or with decrementing the counter when the extra ball is put into play - if either of those were the problem, the same thing should happen for other types of extra ball awards.)
Has anyone seen anything like this in Space Station or any other System 11 machines? I've gone through the Adjustments menu a dozen times, and I can't see any reason this would happen due to the settings. I also can't think of any plausible way a hardware fault would manifest this way. The only explanation I can come up with is that a gamma ray or ESD hit my ROM (I *did* have it out of the machine for a few hours) and scrambled a byte or two of program code - but even that seems hard to believe, as it seems so improbable that such damage would manifest so benignly (and so orderly-ly). Plus it seems like it would show up as a ROM checksum error in the power-on self-diagnostics.
Any ideas? I'm stumped!