(Topic ID: 58120)

Space Station Club... Members Only!

By mof

8 years ago


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  • 251 Pinsiders participating
  • Latest reply 1 day ago by TicTacSeth
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There are 3,659 posts in this topic. You are on page 69 of 74.
#3401 1 year ago
Quoted from RonSS:

Condition Green back online. I guess I just needed to reflow everything.
Thanks for the help!

Yay! Glad to have helped. Whack some bright green LEDs in there and robert's your mother's brother!

This is one of the very few instances I preach for LEDs in GI. They are just so much brighter than incandescents with condoms on and it really makes condition green something else.

#3402 1 year ago

Funny you should say that. I'm contemplating the entire led set.

Thoughts?

#3403 1 year ago

I redid mine on frosted white and green LEDs a few years ago, I’m happy with it and I tend to be a purist.

#3404 1 year ago

I have cool white jeweled twin LEDs all through the GI on my spacestation. The theme of the game actually suits stark, cool white, bright lighting. Just please make sure they're decent quality so those of us that can see the flickering of he cheap ones don't die.

#3405 1 year ago

Ha ha! Well, as I had some "warm whites" lying around. They aren't exactly warm... I threw a few in the bottom right sling. Wow, what a difference! I'll check for flickering tomorrow before proceeding.

I'll still need to grab some greens as the condoms won't stay put over the leds I have.

Next issue, find out why when I trap 2 balls in the left dock it doesn't register. Time to dig in, cause this game is worth it!

20210701_215710 (resized).jpg
#3406 12 months ago
Quoted from RonSS:

Next issue, find out why when I trap 2 balls in the left dock it doesn't register.

That should not be possible. Once you lock a ball on a side, the diverter should send the next ball to the other side.
Only one ball will lock on each side.

#3407 12 months ago

It's happening from the playfield, not the habitual. Maybe I'm missing a guard or something?

#3408 12 months ago
Quoted from RonSS:

It's happening from the playfield, not the habitual. Maybe I'm missing a guard or something?

The lock should not be enterable from the playfield. There (should be) a gate to prevent that.

PXL_20210703_232234602 (resized).jpg

#3409 12 months ago

Bingo, I'm missing that. Much appreciated.

1 week later
#3410 11 months ago

Look what showed up today. Yummy goodness.

Thanks Freeplay40!

20210712_153248 (resized).jpg
#3411 11 months ago

Anyone want this translite?

FREE, but you cover shipping. Can bring to the PA shows. PM me if interested.

EA711288-2788-4678-8654-C37FBEA82C85 (resized).jpeg990BCFEF-1661-45B9-AE67-B31E9F02C6D3 (resized).jpeg98DCE321-D533-4E65-8BD1-141CB79D9865 (resized).jpeg

#3412 11 months ago
Quoted from jeffc:

Anyone want this translite?
FREE, but you cover shipping. Can bring to the PA shows. PM me if interested.
[quoted image][quoted image][quoted image]

Translite has been claimed.

4 weeks later
#3413 10 months ago

Got a U10 PIA Failure message when I powered the machine up last night. Turned it back off and back on and it didn’t show it that time, and it played fine.

From what I gathered on a Google, it’s not a particularly great issue and isn’t a DIY if it ends up being the chip. But some folks fixed it with cap replacements etc.

Anyone have any words of wisdom on that popping up?

#3414 10 months ago
Quoted from ezatnova:

Got a U10 PIA Failure message when I powered the machine up last night. Turned it back off and back on and it didn’t show it that time, and it played fine.
From what I gathered on a Google, it’s not a particularly great issue and isn’t a DIY if it ends up being the chip. But some folks fixed it with cap replacements etc.
Anyone have any words of wisdom on that popping up?

I have had that exact issue randomly once in a while since I picked up my Space Station several years ago. It has not yet been a real problem. Switch back off and on has cleared the issue every time.

#3415 10 months ago
Quoted from RCA1:

I have had that exact issue randomly once in a while since I picked up my Space Station several years ago. It has not yet been a real problem. Switch back off and on has cleared the issue every time.

Same. Happened to me last night, which was maybe the 3rd time ever. Restarting fixed it.

#3416 10 months ago

Same.

#3417 10 months ago

Mine has done it randomly as long as I've owned it. Never been an issue, just turn it off and back on again and good to go.

#3418 10 months ago

Me three ,or is it four or five?? But it certainly seems common on space station and goes away once you restart the machine

#3419 10 months ago

Wow, lol. I guess the U10 PIA is just a badge of honor then!? I guess we know what the PIA really stands for

#3420 10 months ago

Mine did it a few times a few years ago iirc

2 weeks later
#3421 10 months ago

Been searching this thread, and the internet in general, and I'm not seeing this issue exactly, except in a thread that didn't resolve...

...but I just turned my game on, and the station is spinning, continually. Not exactly sure how test what's wrong? Any ideas on how to diagnose and fix?

#3422 10 months ago

Anyone fit Titan glow rings to their Station ? How do they look ? Will be giving mine a thorough shopping and overhaul in the next few months - it’s been over a decade and overdue - and thinking of using them.

#3423 10 months ago
Quoted from reconsider59:

Been searching this thread, and the internet in general, and I'm not seeing this issue exactly, except in a thread that didn't resolve...
...but I just turned my game on, and the station is spinning, continually. Not exactly sure how test what's wrong? Any ideas on how to diagnose and fix?

Either the transistor that turns the motor on is shorted/something else is off with the motor control, or the station can't find "home".

Jump into diag mode and try the coil test, just letting it cycle through all the coils. If the station is still spinning while the display is showing other coils, there's something wrong with the control of the motor, like a shorted transistor or something.

The the motor just pulses a little and then stops, the motor and its control is fine, it's likely the optos or something else on the board under the station. Check the switches in the switch test.

If you don't know how to get into the various tests:

#3424 10 months ago
Quoted from Ive:

Anyone fit Titan glow rings to their Station ? How do they look ? Will be giving mine a thorough shopping and overhaul in the next few months - it’s been over a decade and overdue - and thinking of using them.

I have Grizzla. To be honest I’ve got mish mash as I needed to change what was there and just used what I had in stock. They look ok but the jury’s out on them. I reckon it’d look better if the entire machine was done

514CE15A-4E07-4BE5-9A4A-A348B54D7652 (resized).jpeg
#3425 10 months ago
Quoted from Sciddleybop1980:

I have Grizzla. To be honest I’ve got mish mash as I needed to change what was there and just used what I had in stock. They look ok but the jury’s out on them. I reckon it’d look better if the entire machine was done [quoted image]

Cheers fella. Do they look any different during Condition Green ? Guessing not really. Was wondering about throwing some UV bulbs in with the greens for some Glow effect a la Stranger Things … not sure how that would look.

Other option is the clear rings. Or green rings ! Or blue rings ! Or just stick with good old white.

#3426 10 months ago
Quoted from Ive:

Cheers fella. Do they look any different during Condition Green ? Guessing not really. Was wondering about throwing some UV bulbs in with the greens for some Glow effect a la Stranger Things … not sure how that would look.
Other option is the clear rings. Or green rings ! Or blue rings ! Or just stick with good old white.

Yeah they look good in condition green but if you’re as skilful as me, condition green lasts 5 seconds.
I also have blue and white and clear it’s like steptoes yard in there

#3427 10 months ago
Quoted from ajfclark:

Either the transistor that turns the motor on is shorted/something else is off with the motor control, or the station can't find "home".
Jump into diag mode and try the coil test, just letting it cycle through all the coils. If the station is still spinning while the display is showing other coils, there's something wrong with the control of the motor, like a shorted transistor or something.
The the motor just pulses a little and then stops, the motor and its control is fine, it's likely the optos or something else on the board under the station. Check the switches in the switch test.
If you don't know how to get into the various tests:

For me this is exactly what it was, the transistor on the main board behind the back glass. I don’t recall which one, but worked perfectly after replacing it. I think I have it in a post somewhere in this forum.

#3428 10 months ago
Quoted from Sciddleybop1980:

Yeah they look good in condition green but if you’re as skilful as me, condition green lasts 5 seconds.
I also have blue and white and clear it’s like steptoes yard in there

I’m amazing at Condition Green Nailed 3 Jackpots earlier today

#3429 10 months ago
Quoted from ezatnova:

Got a U10 PIA Failure message when I powered the machine up last night. Turned it back off and back on and it didn’t show it that time, and it played fine.
From what I gathered on a Google, it’s not a particularly great issue and isn’t a DIY if it ends up being the chip. But some folks fixed it with cap replacements etc.
Anyone have any words of wisdom on that popping up?

Funny I got this just yesterday on startup. But game started fine anyways. Did not come back later on. Suppose it could be an omen of some work going to be needed soon..

#3430 10 months ago

Black is beautiful.

I had a blue Freeplay ramp but it cracked at both sides of the entrance. Get yourself some protection, whether black or blue.

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#3431 10 months ago

I've found a poorly space station here in Portugal.

I'm getting it next week, €75

I've shopped out a few pins over the last few years but never anything like this

But I'll give it a go

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#3432 10 months ago

Just a heads up for newer players …. Something I didn’t know for quite some time.
The Target above the right Outlane that when hit refreshes the Shuttle or Station award depending on which insert is lit can be toggled between the two by pressing both flipper buttons. This obvs gives you some control over the awards. Helping you avoid accidentally changing a decent one, or choosing to change a poor one.

#3433 10 months ago

Wow, I wonder what happened to that Space Station? If it’s just dirty and not fire-damaged, it could clean up well.

#3434 10 months ago
Quoted from swampfire:

Wow, I wonder what happened to that Space Station? If it’s just dirty and not fire-damaged, it could clean up well.

Yes I know, playfield and other parts seem to be there under a massive layer of dirt.

The playfield glass is missing, maybe someone can tell me if the playfield looks complete??

I'm not familiar with this game but know there wasn't many made.

There seems to be a lot of 80's 90's pins here in Portugal, must have exported a lot back then

#3435 10 months ago
Quoted from Ive:

Cheers fella. Do they look any different during Condition Green ? Guessing not really. Was wondering about throwing some UV bulbs in with the greens for some Glow effect a la Stranger Things … not sure how that would look.
Other option is the clear rings. Or green rings ! Or blue rings ! Or just stick with good old white.

Check out what I did. I’m a huge fan of this. I put UV post lights on the slings and UV posts and rubbers including flippers. Not only gives an eerie space glow during the game but when it shuts off the glow is cool. Also, I added a UV trough light for normal mode. In green mode, I wired a second trough light that’s green. HUGE green light improvement vs without it. Also did blue post lights in all the blue posts on the field. Included a pic of the harness I made to power them all off of one GI to simplify wiring.

9298DB44-1811-4E82-B4F7-53074464143B (resized).jpeg727E9FCA-416E-4A65-98D3-D3447E727F92 (resized).jpeg2D690253-F603-4373-A582-979478D90153 (resized).jpeg30C12259-99D9-49A9-A476-E4B325E69A4F (resized).jpeg9143E270-0EB8-4EEB-9BC4-25B3E251339A (resized).jpeg55E8CC0D-367A-4A34-8394-8CC289F0CE45 (resized).jpeg

#3436 10 months ago
Quoted from ezatnova:

Check out what I did. I’m a huge fan of this. I put UV post lights on the slings and UV posts and rubbers including flippers. Not only gives an eerie space glow during the game but when it shuts off the glow is cool. Also, I added a UV trough light for normal mode. In green mode, I wired a second trough light that’s green. HUGE green light improvement vs without it. Also did blue post lights in all the blue posts on the field. Included a pic of the harness I made to power them all off of one GI to simplify wiring.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

I don’t think I’d like this on any other game, looks cool

#3437 10 months ago
Quoted from ajfclark:

Either the transistor that turns the motor on is shorted/something else is off with the motor control, or the station can't find "home".
Jump into diag mode and try the coil test, just letting it cycle through all the coils. If the station is still spinning while the display is showing other coils, there's something wrong with the control of the motor, like a shorted transistor or something.
The the motor just pulses a little and then stops, the motor and its control is fine, it's likely the optos or something else on the board under the station. Check the switches in the switch test.
If you don't know how to get into the various tests:

Thanks for this! It does just keep spinning through coil test. I replaced Q6 on the Aux Power Board, which seems to be the transistor that controls this…but no dice.

What else could it be?

#3438 10 months ago
Quoted from ezatnova:

Check out what I did. I’m a huge fan of this. I put UV post lights on the slings and UV posts and rubbers including flippers. Not only gives an eerie space glow during the game but when it shuts off the glow is cool. Also, I added a UV trough light for normal mode. In green mode, I wired a second trough light that’s green. HUGE green light improvement vs without it. Also did blue post lights in all the blue posts on the field. Included a pic of the harness I made to power them all off of one GI to simplify wiring.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Love it ! Thanks

#3439 9 months ago
Quoted from reconsider59:

Thanks for this! It does just keep spinning through coil test. I replaced Q6 on the Aux Power Board, which seems to be the transistor that controls this…but no dice.
What else could it be?

Could be a few things.

I'd disconnect the controlled solenoids from the MPU board.

If the station still spins, it's a fault in the cabinet, like the motor driver board or something.

If the station stops when the controlled solenoids are disconnected, I would guess it's an MPU board fault. Q6 is controlled by a predriver transistor, etc up the chain back to the actual processor. Checking the signalling at Q6 with a logic probe and seeing if it's being held on, then working your way back to the PIA and MPU etc.

#3440 9 months ago
Quoted from ajfclark:

Could be a few things.
I'd disconnect the controlled solenoids from the MPU board.
If the station still spins, it's a fault in the cabinet, like the motor driver board or something.
If the station stops when the controlled solenoids are disconnected, I would guess it's an MPU board fault. Q6 is controlled by a predriver transistor, etc up the chain back to the actual processor. Checking the signalling at Q6 with a logic probe and seeing if it's being held on, then working your way back to the PIA and MPU etc.

Thanks so much for this. It truly helped!

I had completely forgotten about the predriver transistor. Changed out Q2, and bam, we’re back in business.

Thank you, ajfclark!

#3441 9 months ago
Quoted from reconsider59:

Thanks so much for this. It truly helped!
I had completely forgotten about the predriver transistor. Changed out Q2, and bam, we’re back in business.
Thank you, ajfclark!

Great work everyone, glad to see the club come together to help a guy fix things.

#3442 9 months ago
Quoted from reconsider59:

Thanks so much for this. It truly helped!
I had completely forgotten about the predriver transistor. Changed out Q2, and bam, we’re back in business.
Thank you, ajfclark!

Aw. A got warm fuzzies.

More than happy to help. Glad it was something simple!

The real question is what shorted the transistor. Usually that happens when the field collapse on the coil isn't snubbed by a diode. The diode across the relay coil on the motor control board may have come loose or something. I'd check D1 and make sure the solder joints on it are good, or just replace it given they're a few cents a pop.

relay board (resized).png
pasted_image (resized).png

#3443 9 months ago

Hi Guy's and Gal's. Here is some photos of my space station pinball. Doing a bit of light restoration work on it at the moment. Play field semi stripped.
Everything works fine. Machine spent 15 years in a sea side arcade. 7 years on off at a university bar in Ucd Dublin. Slight smell of Spilt Guinness's from the machine.The final remainder of its time was in a shed.

Now it's happy in my home nice and dry.

IMG_20210910_175017844 (resized).jpgIMG_20210910_175100986 (resized).jpgIMG_20210910_175115673 (resized).jpgIMG_20210910_175131269 (resized).jpgIMG_20210910_175532717 (resized).jpg
#3444 9 months ago

Lovely pin buddy

Sorry to post but I picked up the €75 space station pin today

Went through fuses etc today before powering on, turned it on.

I get no display, I get five bongs then a short bong afterwards

Some go lights on permanently with no attract mode, just stuck

CPU board, 5v led on permanently, 2nd led flashes regular, third led on permanently

I'm not an expert and only have wpc 95 pinball.

Any pointers gratefully received

#3445 9 months ago
Quoted from Jakemate:

Lovely pin buddy
Sorry to post but I picked up the €75 space station pin today
Went through fuses etc today before powering on, turned it on.
I get no display, I get five bongs then a short bong afterwards
Some go lights on permanently with no attract mode, just stuck
CPU board, 5v led on permanently, 2nd led flashes regular, third led on permanently
I'm not an expert and only have wpc 95 pinball.
Any pointers gratefully received

Hi Jack mate,

Thanks for that, there is a bit of rust in my machine, that I have to see too as go about my light restoration.

With regard to your machine. I haven't had any booting or locking up problems. Just the usual broken lights, misaligned switch, broken diodes, sticky solenoid.

Maybe the problem is on your logic board. Check for battery acid damage? My batteries didn't leak luckily and I put in an external battery holder away from the PCB.

Maybe there is shorts on the switch matrix or lamp matrix pulling down the CPU board. Try disconnecting those 4 connectors with machine powered off and see if it boots normal afterwards? To try and narrow the fault to an area.

#3446 9 months ago

Here's a link to the manual and schematics. Will help you in your trouble shooting

https://www.ipdb.org/files/2261/Williams_1987_Space_Station_Operations_Manual_and_Test_Procedures.pdf

Also check out Joe's classic video games on you tube. He has done lots of trouble shooting and repair videos on various system 11 machine's including space station, pin bot, f14 Tom cat etc.

He is very good explaining the circuits and schematics

#3447 9 months ago

Wow thanks buddy, lots to go on there it will keep me busy I'm sure

I did have a close look around the battery area, wasn't any in luckily.

It's been stored in a barn here in Portugal for God knows how many years so I'm going to go through cleaning up all the connectors, checking solder joints etc first too.

Hopefully it'll be back to a working pin in time like yours

#3448 9 months ago

I just picked up a Space Station that appears to be in great shape and operating well. However, the green GI hasn’t turned on with multi-ball when I dock three balls. Can someone confirm how to earn the condition green multi-ball? Also, how can I check the green GI to be sure it is working?

#3449 9 months ago
Quoted from CMG-3000:

I just picked up a Space Station that appears to be in great shape and operating well. However, the green GI hasn’t turned on with multi-ball when I dock three balls. Can someone confirm how to earn the condition green multi-ball? Also, how can I check the green GI to be sure it is working?

1. Lock 3 balls, listen for “condition green” call out

2. The snubber board relay under the playfield sound like it needs solder reflowed on the pins, or the relay is bad

#3450 9 months ago
Quoted from CMG-3000:

I just picked up a Space Station that appears to be in great shape and operating well. However, the green GI hasn’t turned on with multi-ball when I dock three balls. Can someone confirm how to earn the condition green multi-ball? Also, how can I check the green GI to be sure it is working?

You can also test the Green GI solenoid in the standard coil test menu. Should turn the green GI on. As mentioned by Chosen_S, the boards are notorious for cracked solder joints and often just need to be reflowed.

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