(Topic ID: 75438)

Space Shuttle crew members' club - prepare for liftoff!

By E_N_3

10 years ago


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Post #19 Center Ramp Switch Upgrade thread Posted by silver_spinner (10 years ago)

Post #50 Side rail nail removal Posted by toyotaboy (10 years ago)

Post #54 Free Play cards Posted by beatmaster (10 years ago)

Post #391 Backbox Display - Sticker Template Posted by toyotaboy (9 years ago)

Post #2362 DIY Glare Guard Posted by MurphyPeoples (4 years ago)


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#2098 4 years ago

Brand new 2 pin side and I've owned a 1984 space shuttle for 26 years, it's been dead in the water for the last fifteen and I've just started breathing new life into it in the last 2 months. Will post a couple photos of some of the mods I've done curious what other shuttle heads think. Replaced the space shuttle toy with a custom-built rebel model kit 25 years ago and it still is holding up well. Also I reverse painted The Border areas of the play fieldglass to add some extra depth and character. Love this game!

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#2100 4 years ago

Thanks, it is airbrushed, the foreground work is done first and then each element of the background layered over it so you can see the image through the glass. The image doesn't cover any of the Playfield area where you have action so it doesn't distract from playing the game and I left a slight Channel down the ramp return Lane so you can still see the ball coming at you as it's coming off the ramp. The exhaust Flames for the shuttle don't exactly line up because of the modded shuttle I have in it but it lines up perfectly with the original shuttle toy.

#2103 4 years ago

Wondering if anyone has any ideas for a simple fix to loose popbumper light sockets. Pops work great but the lights always work themselves free after any amount of serious gameplay. Thought replacing with LEDs might snugg them up a little more because they have a slightly different profile but seems to make no difference.

#2105 4 years ago
Quoted from pinheadpierre:

Try squeezing the socket closed a bit more with a pair of needle nosed pliers. The next time you rebuild your pops, consider changing over to a wedge base socket.

Thanks, seems like a no-brainer, wasn't sure how much abuse those sockets could take and didn't want to create an additional problem. I'll give it a shot

2 weeks later
#2125 4 years ago

A special shout out of thanks to the techs who helped me get the balls rolling again. My shuttle had been neglected for 15 years and stored in some very unideal locations over that time butt with a little help it's now performing flawlessly. Locally, thanks Jim,the flipper rebuild is rock-solid, also Edward Cheung, words cannot express how good I feel about the work he did on my board, I was told more than once,"there's nothing we can do", "it's too far gone"or my personal favorite,"strip it down and make jewelry out of the components you can sell them on Pinterest". What was once a very temperamental machine is now a tamed wild beast. Also he helped with a special mod for the machine but I will get into another time. And lastly thanks to the pinsiders, this forum has been fantastic for tips and tricks and simple fixes.What a wonderful forum for people like us, that just want to keep playing with their balls.

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#2127 4 years ago
Quoted from ss-pinball:

OK, I gotta know what the astronaut toy is...

I picked that guy up at a Toy Show a few years back, thought he would be a nice addition if I ever got my machine up and running again. Not sure who the manufacturer is but I'll snap a picture of the card when I'm in the shop later today.

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#2128 4 years ago
Quoted from ss-pinball:

OK, I gotta know what the astronaut toy is...

This is not the final resting place for this astronaut I've got other ideas of where he's going to go on the machine, however it was such an easy mount ,original Hardware screwed right into the left hand of the astronaut. Literally a two-minute install. Love it when a plan comes together. I haven't had to look for these but I'm sure eBay is a good start. Oh yeah, and so not to disappoint but the mysterious Space Rock mentioned on the card, is actually plastic.

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#2130 4 years ago
Quoted from canoncitypb:

I've got the same figure in mine. Great addition. I mounted mine a little differently.[quoted image]

This piece looks totally at home anywhere on this table. I like what you did with the pose, looks natural, and shows off the figure well

#2135 4 years ago

So here is a mod that's fun and different, 20 years ago I installed a battery operated laser pointer on my shuttle machine. Added a few mirrors and got the laser bouncing across across the Playfield, creates a really subtle strobe effect on the Playfield as the ball crosses its path, big fun but a pain in the butt because it was battery operated. I recently got my shuttle machine up and running again with the help of Edward Cheung and while he had my board he converted my laser from DC to AC so I could wire it directly to the GI circuit on the shuttle. The following photos show the placement of the mirrors as well as the laser. The effect is almost unnoticeable during fast gameplay but when you have a slow lob or Arch across the middle of the Playfield it's showtime. I'll try to include a short video of a test and actual gameplay. Would like to get feedback from other shuttle heads

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#2136 4 years ago


Laser mod test, with gameplay

#2138 4 years ago
Quoted from jetmechinnc:

Neat subtle idea, cool addition of sci-fi to an already great pin!

Right, this would look right at home in a" Stellar Wars" or" space station"or "Firepower" Etc. I'll be adding one to Mars God of War this fall.

#2140 4 years ago
Quoted from SkyKing2301:

Cool idea. I wanted to comment on your blue USA & Multiplier lights, I do really like that. I might be stealing this idea, matches the art/plastics/machine more overall!

Thanks, I always thought the Green seemed out of place, the only green on the machine.

#2147 4 years ago
Quoted from canoncitypb:

I have to very seriously disagree with you here. My $10 astronaut figure has added at least $20 of value to my machine.....
[quoted image]

I think you know how I feel about this subject, just trying to come up with the right real estate analogy so that others in this thread could comprehend as well

#2148 4 years ago
Quoted from ss-pinball:

Do you think mirror blades would do anything for this pin? Seems like it's pretty dark...might be kinda cool with mirrors...
The ramp is an issue. Boards are an issue. Anything else?

For what it's worth mirror blades will go a long way for brightening up this machine especially if you're dropping in LED lights also, just be mindful of the thickness there's not a lot of wiggle room between the cabinet and the Playfield

2 weeks later
#2152 4 years ago

Had some time over the weekend to install some new LEDs on the shuttle. Wow! Comet pinball wow! Will definitely be adding some more of these. Also had a chance to add some new paint for the reverse painted Playfield glass so the shuttle thrusters luminate from the rear of the shuttle, tied them into the lights of the flickering shuttle thrusters on the backglass for a wonderful animated effect. LED strip on ramp lights and flickers with plunger. the red in the lock channels is tied into the lock light, so blinks when lock is able and solid when ball is captured, love this game!

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#2154 4 years ago
Quoted from beatmaster:

nice touch on the thrusters!

Thanks, coming from you that means a lot. Recently read your thread on the restoration you did on your shuttle machine, very inspiring

2 months later
#2177 4 years ago

I had to share these, I just received the new Ultimate pinball topper from litepinballmods and this thing is over-the-top! (See what i did there)I can't wait till my schedule frees me up to do more with it but I absolutely love this thing. A holographic projection fan that mounts on top of the pinball machine. You can load up to 50 videos in the loop for this thing it's amazing!

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#2180 4 years ago
Quoted from KSUWildcatFan:

That's pretty neat. I'd be down if I didn't already have the HOT NEW PINBALL topper up there [quoted image]

That's awesome, got to love the classics

#2181 4 years ago
Quoted from DK:

Do you have video of the topper?

I do, it doesn't do it justice because you get sort of a flicker on video that you don't see in person. I may have a chance tonight to upload something.

#2182 4 years ago
Quoted from Barkz:

Hi guys! Just joined the club this month - love the game so far. So my game has randomly been locking a ball - and then not kicking out another ball and it acts like the ball was drained and gives out the bonus and then goes to the next ball. Sometimes a ball drains and it sits as if the ball didn’t drain, and it occasionally won’t add a credit and start the game with the left button. Anyone have any ideas why and how to remedy? Thanks!

Hey what did you ever find out was the culprit behind your issues, my shuttle is acting similar.

Added over 5 years ago:

Loose ground wire, duh.

1 week later
#2191 4 years ago
Quoted from Hammerhead:

Really looking forward to some photos of 1J10 and its associated wiring!

Hey shuttle brother, had the guts of mine exposed this week and thought of you,hope these help.

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#2193 4 years ago
Quoted from Hammerhead:

Thanks man! I'll look at it when I get home but it looks like the way mine is pinned.
That said, the previous owner rewired that connector previously, and I wonder if that's the issue. I don't think so, but you tell me:[quoted image]

Keeping in mind that I have limited technical know how,I would say those images are not equal. Mine seems to be set up like your image on the left,if yours is set up like the image on the right, that might be a reason for your issues

#2207 4 years ago

Nicemodz! Great-looking machine

#2216 4 years ago
Quoted from MoSeS_1592:

Dumb question but what lights the red extra ball arrow that points up the right ramp? I know the right ramp target will randomly light the yellow extra ball light to get extra ball from the shuttle ramp, but what about the red arrow for the right ramp?

Maxing out your drop targets and or your USA multiplier

#2222 4 years ago

Looking for some advice on what to check next,shuttles not working.all playfield switches and solinoids stoped working.same issues a few weeks back,I tightened loose ground at coin box and that fixed everything,or so I thought.now same issue.all lamps work.when in test mode no solinoids fire.during switch test 34,33,32, 20 ,12,11,09 cycle through dissplay.flippers work during test.I am just not sure where to look next.any ideas would be welcome
Fuses good,continuity around coin box good.

1 week later
#2247 4 years ago

Still trying to breathe life into my shuttle machine, I think I'm closer here's my question, none of the solenoids fire during the solenoid test, I have continuity in all the lines to all of the solenoids, I did find one diode on a solenoid that is bad, would one bad diode keep all of the solenoids from firing?

#2249 4 years ago
Quoted from RCA1:

No. Sound more like you have no power to the solenoids. Have you checked for voltage?

Thanks for steering me in what I believe is the right direction. I just checked the voltage at the large capacitor that drives the solenoids, reading 14 volts if I understand the schematics correctly should be 28. Makes sense, it's old ,looks really swollen and Bloated with some green Funk coming out of one end (whoops ...I just described my ex-wife). :DAnyway, Parts on order,if I don't destroy the board reinstalling I think I'll be in good shape. Thanks again for the tip

#2259 4 years ago

So now I'm at a loss ,installed a new capacitor on the power supply that look bad and still no solenoids fire, still reading 14 volts coming off the capacitor when it should be 28. Really at a loss here open to suggestions if anyone has any idea what Avenue to pursue next

#2260 4 years ago

Ready for liftoff! Finally found the issue again. The 12 pin connector that comes off the power supply board, top pin on the female connector (solenoid ground) damaged. This five-week journey down the rabbit hole started with what I thought was a bad ground , funny how it comes full circle.Happy happy joy joy

#2268 4 years ago
Quoted from MoSeS_1592:

Apologies if this has already been asked, but does anyone else notice excessive speaker hum that fluctuates with the blinking of the playfield lights during attract mode? Mine was the same way here's what worked for me. tighten the hell out of the screws for the main board but don't use all of them, for some reason less is more with this issue. I think mine is just the top Center ,left and right center and bottom center screws that I have in. I thought that by adding more to secure the board better it wood fix the problem,but only made it worse. Removed extras and again tightened the hell out of them screws and machine runs silent in attract mode now.

#2275 4 years ago
Quoted from Yesh23:

My right flipper isn't changing the lane rollovers, any ideas?

Try cleaning the flipper contacts if you haven't already

2 weeks later
#2285 4 years ago

She CANNOT see the playfield for the darn reflection of the head on the PF glass. A lot of folks have replaced the lights behind the shuttle with LEDs ,super bright. Try going old school with some incandecents (#44's) behind the shuttle. Good luck and welcome to the club

#2286 4 years ago

Here are some questions for any shuttle heads who have installed a hardtop on their machine. I know they look impressive right after the install how are they holding up after you've had them in there for a while? Was there anything during the install you would do different if you had it to do over again? I'm finally ready to pull the trigger on one and I've set aside some time in the spring for the install. Any tips or tricks, Do's or don'ts would be appreciated.

#2290 4 years ago

I didn't buy it mainly because of the hardtop. It was coming up under the ramp area

not what I wanted to hear but probably what I needed to hear. I have concerns because I'm thinking of possibly adding one of Starship fantasy ramps and I know they're thicker and can be a pain to get flush with the playfield at the ramp entrance,wondering if the thickness of the hardtop is just going to add to the complications.

2 weeks later
#2299 4 years ago
Quoted from DorkInAbox:

LED'd my machine this weekend.[quoted image][quoted image]

Good looking game,like the lit ball trough,nice touch

#2305 4 years ago
Quoted from cshelden:

Here is the full article from Dec 1984 Williams Space Shuttle[quoted image][quoted image][quoted image]

Thanks for sharing, interesting to see authentic shuttle history.

#2308 4 years ago

Welcome to the club, you're in for a fun ride.

#2314 4 years ago

Sounds like Starship fantasy is ready to reproduce the shuttle ramps , but is having a rough time finding a donor ramp to write the program. Would prefer NOS but if you had an NOS ramp you probably wouldn't be in the market for a new one anyway. Check out Post Number 175 on his feed for more details

#2318 4 years ago

So, I'm wondering about some part numbers. Specifically, the tall posts that are threaded internally under the shuttle ramp that secure it. More specifically, the one just above the right pop bumper and the one uppermost right under the shuttle ramp. Just can't seem to find these in the manual anywhere. I'm trying to get replacement parts together before I do a hardtop install in the spring. Any help would be appreciated.

1 week later
#2322 4 years ago
Quoted from iamdrunker:

The spacecraft on my machine looks like it only got ran over twice. I believe I found the gate and switch and the bracket that holds the gate I can fab that.
[quoted image]

Starship fantasy has the replacement shuttle if you're looking. Good luck, and welcome to the club.

#2324 4 years ago
Quoted from MoSeS_1592:

My bad, ,I had no idea they made aftermarket shuttles. Nice!!!

They didn't back in the old days, before the internet. So I built my own from a modified Revell model kit and still holds up to this day

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#2329 4 years ago
Quoted from MoSeS_1592:

rules questions here:
When lit the side drains "score shuttle value", what exactly is that
So when the ball drains through the out lanes when "score shuttle value"is lit you receive whatever the random bonus is that is lit on the table, saves you the trouble of spelling out all the shuttle letters to get that bonus.

As far as adding to your end of ball bonus damn near everything does that, every time you hit something that's not lit it will add to that bonus each shuttle letter, drop targets, rolling through the USA's, even the in Lanes and ball locks. Love this game!

1 week later
#2353 4 years ago

Welcome aboard, looks like you'll have your work cut out for you, but that's half the fun of this hobby anyway isn't it. Don't be surprised if that board gives you more problems then you think around that battery pack, good luck

#2358 4 years ago
Quoted from iamdrunker:

Hello all, I noticed last night that the backbox speaker doesn't seem to be working, the cabinet one works great, When I get home tonight I will run a sound test. Should I hear any sounds from the backbox speaker during a sound test?

This never happens, simple answer, yes.

1 week later
#2375 4 years ago

I replaced all of my old bulbs with LEDs in my shuttle, and in the end went back to the old number 44 incandescent for just behind the shuttle. Cuts down on the glare by 50%. As a side note for the back glass ,RGB color changers behind the planet create an interesting animated effect.

#2381 4 years ago
Quoted from Heaterguy:

What did you use for the 63 bulbs in the exhaust?

I left them in, the glare from the exhaust has never been an issue for me but the bright white from the shuttle when it's LED that is a little over-the-top for my liking because of the glare but it does stand out from across the room when they're in there.

#2383 4 years ago
Quoted from djreddog:

So how many of you owners previously knew about the hidden SEX Easter egg tied to this game?

Never knew, but of course now I'm curious. You will drop us a hint later right.

#2398 4 years ago

If it makes you feel any better, Starship fantasy has the replacement shuttles.

#2401 4 years ago
Quoted from KSUWildcatFan:

Never a single issue for me, installed like this[quoted image]

I'm really digging the look of those clear pop bumpers. I recently ordered clear bodies and Skirts for mine. . Will install when I put in my hardtop soon.

#2405 4 years ago

it could be because of my ramp protector and that the screws are not countersunk.
The ramp protector looks nice, but if those screws are not flush. They may chew up your ball, everytime your ball passes over one. It'll create a little Nick in the ball that eventually will be like sandpaper on your play field and wear the play field art prematurely.

#2407 4 years ago

Well, I did it. . Ordered a hardtop on Friday for my shuttle. , FedEx says it'll be here tomorrow. . Over the weekend I built a rotisserie. , and started the top side tear down today.

#2409 4 years ago

Life is good!

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#2411 4 years ago
Quoted from iamdrunker:

What are the items on the left of the new playfield? Do they come with the new hardtop?

No the stuff off to the left did not come with hardtop, I've been accumulating over the last week or so. Clear pop bumper skirts and bodies, some blue inserts and some new lollipop targets, also blue. Thought while I had the table on the rotisserie It gives me an opportunity to upgrade a few things that have been," want to do's" for a long time.

#2414 4 years ago
Quoted from KSUWildcatFan:

I love love love clear pops on this game. I need to resolve an issue with the bulb socket on one of them on mine (it likes to cut in and out at times) but I think the clear caps and cool white LEDs looks fantastic.

I had the same issue with my pop bumpers. No matter how much I fiddled with the sockets on the inside, the bulbs would eventually work themselves loose, drove me nuts. It was suggested to me to swap them out with a wedge style socket if I ever reworked the pop bumpers. Last year, however, I replaced the single bulbs with one of those pop bumper clusters from comet, the additional wiring creates just enough tension to hold them in place and have never had to adjust them since installing.

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#2416 4 years ago
Quoted from iamdrunker:

All my Williams machines have a sagging backbox that bugs the sh!@ out of me. This was my 1-1/4" angle fix on the Space Shuttle, I'm sure there is other ways posted here over the years. I hope/haven't tried to lay the box down to see the clearance needed to fully drop it to the playfield. That could be a issue.[quoted image][quoted image][quoted image][quoted image]

I don't think they'll be an issue with clearance, besides when the game looks that nice, you don't want to fold it up anyway. Really like what you did with the red white and blue lighting scheme.

#2417 4 years ago

Made some progress over the last week however real life,( that is life that doesn't involve pinball) and weather have kept me out of the shop more than I would have liked. I did finish tearing down the top side and started sanding last night . After closer inspection the pops are going to need a lot more of a rebuild than I originally anticipated, parts are on order though. So far no major surprises, this has been fun.

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#2420 4 years ago
Quoted from iamdrunker:

Cant I tell the game to start the high game to date at 0,000,000 and let the player(s) make the high score to date as played.

You can tell it that, but it's not going to listen.

#2424 4 years ago

Check out edchung.com. seems to me in his space shuttle restoration he documents installing and testing new displays. This guy knows the ins and outs of SS like nobody's business.good luck.

#2428 4 years ago

Slowly but surely, a little more progress. Have finished the sanding, swapped replaced and buffed all of the inserts. Replaced the old targets with new translucent blue lollipops .(major pita)A few more tweaks and I should be ready to actually install hardtop early next week.

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#2430 4 years ago
Quoted from ChrisPINk25:

apinjunkie before hardtop install your may want to unscrew the targets. Alignment should be based on inserts. The targets got in the way when I was trying to align the hardtop.

I noticed that during the test fitting, will definitely unscrew them before the final install. Thanks for the heads up.

#2432 4 years ago

So I was digging through a box of old shuttle parts last night and found this, the old piece of s*** shuttle that used to be in my machine. It's truly hideous, try not to look directly at it . but it got me thinking , there are probably even worse examples of this out there and if you're like me you probably didn't throw yours away , nice to have that comparison piece. Post a pic and let's see who truly does have the ugliest shuttle

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#2433 4 years ago
Quoted from iamdrunker:

Nice feeling knowing you can leave it on unattended. Firepower, Your next. Gorgar, I'm looking at you.[quoted image]

Safety First.

#2435 4 years ago
Quoted from iamdrunker:

A fan pull, love it. I bet it gets too wiggling around pretty good when you have that fan on too.

#2440 4 years ago

One step forward two steps back. Decided I couldn't live with a couple of the inserts in the condition they were in. Have ordered the parts, while I'm waiting polished most all the metals and detailed the under side of some of the inserts that weren't replaced.added some paint to the Hubble Space Telescope I've had in the machine for a while now. Hope to get to the hardtop install before the weekend

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#2444 4 years ago
Quoted from KSUWildcatFan:

Ooooo bet the clear is really nice. My ramp is perfectly fine, but....

I saw on Starships thread that you pulled the trigger on the clear ramp. Love it or hate it you got to post some pics when it's installed. I'm leaning in that direction, now would be the time as I'm putting in the hardtop,but I'm way over budget on this project as it is.(wife would never allow it) I think the clear ramp will really make the printed plastics over the ramp pop, plus there's a lot of room for a lot of different lighting options underneath that ramp. Good luck,have fun with it.

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#2446 4 years ago

Progress

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#2450 4 years ago
Quoted from PaulCoff:

Ok, thanks. So Non-hotdog playfields have the three circle inserts in the hot dog shape, while the Hotdog playfield just has the hotdog shape insert w/out the three circles?

Correct

#2453 4 years ago

It's coming together. Absolutely love the look of the new hardtop, and the look of the new pops, can't wait to see this thing lit up. I won't have much time over the weekend to work on it, but I'll keep chipping away at it.

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#2455 4 years ago
Quoted from KSUWildcatFan:

That's looking outstanding. You'll love how the hardtop plays, too!

Really looking forward to it, that mirror like finish and it's so quiet just rolling a ball casually across the play field versus the old sounds like my balls crossing railroad tracks when it's rolling over inserts, can't wait.

#2458 4 years ago

So close...

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#2461 4 years ago
Quoted from dzorbas:

I love those clear pop bodies. I bought them for mine as well. I'm sure they will look great when I eventually get around to installing the hardtop. Where did you find the clear skirts? I don't think my supplier has those.

Zitt at pinball-mods.com has the clear pops and skirts and targets.
20200312_103655 (resized).jpg20200312_103655 (resized).jpg I couldn't find the pop bumper base available in clear so I went with a white and then painted it silver before the install.

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#2464 4 years ago
Quoted from KSUWildcatFan:

I'm waiting on stuff from him for my high speed.. And F14, maybe. I bought some of those target blades but looking at it now, it looks like a huge PITA to swap them as everything is riveted together

The rivets are a bear, but I followed vids guide that was posted on zitts thread,made short work of it(not true, better part of an afternoon).

#2466 4 years ago
Quoted from KSUWildcatFan:

Did you replace just the faces or the entire leaf itself?

Since the targets are already attached to the Leafs , and I have never removed a rivet before ,I thought I would do less damage by replacing the leaf instead of the face. Plus I figured easier to run screws through the leaf switches then to have to re rivet the target face.

#2468 4 years ago
Quoted from KSUWildcatFan:

Don't suppose you documented what you did? I actually had vid's guide pulled up at one point but didn't he only address swapping the faces?

Not really, I took a few pictures along the way. I just followed that same guide has it referred to removing the rivets and that technique worked just fine. One thing I did find was that taping the three drop targets together while I had them out of the machine worked for me as I'm not a big fan of having to solder any more than I have to. Another take away from that thread was to install a piece of foam behind the target, I used a small piece of a can koozie worked perfect.

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#2472 4 years ago

Welcome aboard, that speaker Buzz is probably just,"a shuttle thing". Try tightening the screws on your main board

#2475 4 years ago
Quoted from KSUWildcatFan:

Before and after. That clear ramp is sssss eeeee xxxx yyyyy.[quoted image][quoted image][quoted image]

Sexy is right. In fact, if the coin slot was just a little bit bigger...seriously,l could see one of these in my shuttle's future. For now I'll have to settle for a set of those entrance flaps. Great job on the install, a real eye catcher.

#2483 4 years ago

Soooooo...close. well it's been moved off the rotisserie and back into the cabinet, have worked through most all the bugs, no real surprises for the most part. I still have to do some ramp work before I get that installed, ( waiting on a couple of the posts that hold the ramp in place and some flaps ,will improvise for now)rewire my shuttle,and repaint some of my playfield glass. It's been nearly six weeks, and it's time to get the balls rolling.

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#2485 4 years ago

Shuttle and ramp complete. I've tried a number of different lighting options in the shuttle over the last few months, had to clean out the excess and make the whole thing more accessible to service. It has a couple of red comet LED strips in the fuselage and nose.Comet star post light White and dimmer switch for the cockpit as well as a six LED white pad for the thrusters. The thrusters are tied into the thruster flickers in the backglass,the other lights are controlled by the GI.my machine has a reverse painted Playfield glass that needs to be touched up and reworked, dig out my topper ,reinstall that and it will be ready for liftoff.

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#2488 4 years ago
Quoted from Jenniebear:

Apinjunkie your shuttle looks awesome. Do you have a video of it in action?

Thanks, this is been a hoot. I'll probably have some video of the game play in a couple of days. still got a few things to tweak yet.

#2493 4 years ago

Okay,the hardtop rocks,love the new surface,actually played a few games on it last night. A few minor issues to work out, but it's close. I still need to rework the paint on the playfield glass and add the topper. Here's a couple of pics of my not ready for pictures shuttle.

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#2496 4 years ago
Quoted from KSUWildcatFan:

Gave mine some 'Murika colors, at least for now. Not sure if I'll keep it or not tbh. I didn't feel like all three with cool white looked as good with the rest of the PF now warm white. If I don't stick with this I'll probably just go with warm white x3. Kinda digging the Murika homage, I dunno.
[quoted image]

That's a cool look, I like the red white blue color scheme in the pops. That clear ramp is starting to grow on you isn't.

#2498 4 years ago

So I promised a picture of a really cool topper.........

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#2501 4 years ago
Quoted from KSUWildcatFan:

Ahahahahahaha is that a GD prairie dog?!?!

Sorry, couldn't resist doing that, it's actually a meerkat. I keep it up there to keep my granddaughter from monkeying around with my machine when I'm not around ,really creeps her out for some reason, makes me giggle. Here's some shots with the actual topper.

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#2503 4 years ago
Quoted from KSUWildcatFan:

Both are amazing for their own reasons. Lol
Looks FANTASTIC.
And again, those scores! I can't even get on the board on mine

Sadly, now that the machine is 100% ,I need to reset those high scores. For what it's worth, those are five ball games, and I have the spinner value set to hold over from ball to ball.

#2507 4 years ago

So then this happened... the machine is finished and all the bugs are worked out, went out to play a few games last night and this is usually where you hear the part about it won't boot or some system error but no quite the opposite. For 15 years the main cabinet speaker has not functioned in my machine. So no bass, no stereo sound but could still be played and was always a low priority. Now that I finished the Cosmetic overhaul I figured I'd tackle the sound next, turns out I didn't have to. For no reason at all the sound is back and working oh, it's as if the machine is throwing me a bone kinda saying thanks for all you've done here's one for you. I can't take credit for it but I am loving it, for now I will cross my fingers.

#2509 4 years ago
Quoted from KSUWildcatFan:

Lmao. Love it when I get surprise good news!

I had forgotten how awesome the sound is on that machine when it's working.

#2514 4 years ago
Quoted from misterhare:

@jcar302 yes! Absolutely. I would love to see that list too. Decals for sure. Mine are BEAT.
I am getting quite a few parts. The hardtop is shipping and I ordered plastics from Marco's. But there are a lot of little things that are redundant. Does anyone have good guidance on which site gets you the most items? Action Pinball for everything? Maybe Planetary Pinball? Pinball Life? Or does everyone have to buy 3-6 items from various places?

Unfortunately, it seems like for the older machines There's No One Stop Shop for all the parts, especially if you're trying to restore to original specs. If you're just putting in things that make you feel good you have a little more wiggle room. At the end of the day ,no matter how many things you order from any different company you're always going to need that one more thing you forgot about after the order has been placed. I found my set of NOS decals on eBay.

#2516 4 years ago
Quoted from SkyKing2301:

Seriously!!! Mine is on 5-ball and my high is still only 3.2M

I may have omitted that the extra ball frequency setting is it at the most liberal, and specials are set for extra balls as well. However you don't get the extraball lit for multiplier bonus option until your multiplier reaches what would be 8x.(gotta work for that one). Extra balls can be earned at 1200000,3500000,500000 and 7500000.keep flippen!

#2519 4 years ago
Quoted from misterhare:

Has anyone gone all clear star posts? Have a picture to share? I saw in Vid's guide for hardtop that he went that route to allow more light throughout the playfield. @apinjunkie I see you went all blue, right? Since posts are only .49 on Pinball Life, I'm considering going to clear. Otherwise, I just have a few red posts to replace.

I did go all blue but to brighten things up I added Comets Star post lites under most all of them and as a bonus I put some above the star posts,facing down under the plastics ,lightens up the play field without the need of spots which I hate. Stumbled Upon This by accident. Originally I had the star post lights under the star post nearest the flippers and it was just way too bright for my eyes
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#2521 4 years ago
Quoted from misterhare:

Has anyone gone all clear star posts?

Check out @beatmaster thread on his shuttle restoration, seems to me he went with clear star posts. Either way it's the most impressive shuttle restoration I've ever seen. Very inspiring!

#2523 4 years ago
Quoted from jcar302:

What are thimbles?

Probably referring to the rubber cow bells. The odd shape rubbers right by the shuttle ramp entrance. And they are a pain in the ass to pull off of there. Or the standoffs attached to the Plastics over the kickers

#2524 4 years ago

I'll give the factory preset a try over the weekend , got some time put aside just for playing and long or short game, this one is always fun and challenging.

#2526 4 years ago
Quoted from MrArt2u:

New (ish) club member here.

Welcome aboard Art, sorry ...mr. Art. Marco's, and pinballlife are my go-to parts guys, otherwise Steve at pinball resource may have them but it seems to me he may have had to shut down with the cv thing going on. If all else fails, Zitt at pinballmods.com carries a line of translucent drop targets that look amazing when they're back lit. Wish I would have seen them before I finished my project.

#2528 4 years ago

After looking over posts from yesterday it seems like there's a lot of hardtop projects that are about to be started. I'd like to share a few things I noticed that may be helpful to those about to embark on this endeavour. First definitely take the time to check out the suggested videos that are included with the hardtop, more knowledge more better. I would also suggest putting social distancing aside the day you actually lay down the hardtop ,you're going to want that extra set of hands. One person could do this, two people could do this much easier. I noticed after test fitting the hardtop that a number of the holes were not drilled ,and there were a couple bonus holes that did not need to be there. Wait until the hardtop is installed before trying to drill out these holes , on mine there were a couple under the apron, all of the small holes around the pop bumpers, all of the holes under the right siderail, as well as the small stop-pin hole for the airlock gate. The holes around the pops were a little tricky because the artwork covered where you needed to drill , I used the pop bumper base as a template to assure the holes were in the exact position. When installing the hardtop, focus on the insert alignments more than pilot holes for screws, those can easily be dremeled out after the installation. I'll address some more of this after I tend to some domestic issues.hope this helps for now.

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#2533 4 years ago

Painting after sanding? I noticed on some of the other hardtop feeds that a number of people painted around inserts after sanding, to compensate for misaligned hard tops. After test fitting it seems like there's no need for that ,as everything lines up perfectly as far as the inserts are concerned. However to appease my own OCD I decided to add black enamel around the light socket inserts. IMO it gives a more finished look in case anyone ever peeks underneath the Plastics. Also added white enamel around the USA rollover Lanes. At that time, Had I noticed the extra holes under the flipper tips, and the left ball return Lane I would have added some blue . Why are those there? Anyway, that's a fix for another day now.

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#2535 4 years ago
Quoted from KSUWildcatFan:

Nice touches as always. I managed to not outline one of my mismatched inserts on high speed and it's going to drive me nuts forever. Oh well.

Always something, I got a giant dust Speck over one of mine I don't like to talk about

#2536 4 years ago

Just throwing this out there, translucent white rubbers. Figures I would see these after I just replaced all of mine with blacks. Seems to be a nice way to keep it close to the original look, while still giving the machine an upgrade. photo credit beatmaster
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Added over 4 years ago:

Actual photo credit TractorDoc ,that's on me.

#2539 4 years ago
Quoted from misterhare:

Yeah, I'm trying to get my list organized. apinjunkie you mentioned Comet lighting for pop bumpers earlier in this thread. Did you use the rings or discs?

I went with the disc, primarily because I already had them on hand and like the look of them,Because of that,I left the original sockets in place (bayonet Style) but if I was building them from scratch it seems most people lean towards the wedge style for pops. Honestly, I think the Rings look better and I believe they have a light on the bottom of them that would illuminate the clear bodies better. If it weren't for Budget constraints ( I'm married, and have to push everything through the committee) probably would have gone with the Rings. Wish I could help you with the screw sizes, picked mine up at a local hardware store and just went with, these look like they'll work.

#2543 4 years ago

Hey@ruralcollector ,you ever get that clear ramp installed?

#2544 4 years ago
Quoted from ChrisPINk25:

apinjunkie those holes are used to line up the flippers when you re-install them. I put a T-Pin in the hole when reinstalling the flippers.

Did not know that, makes sense. Used them as a point of reference when eyeballing

#2553 4 years ago
Quoted from jcar302:

What actually goes in the coin door for the cost?
The 25c plates are broken out and i'm not sure what the replacement part looks like or is.

Good question, mine were missing also.

#2555 4 years ago

In regards to inserts.... I was very intimidated as I have never replaced,removed ,sanded or polished anything insert before this project. Fortunately vids guide to Playfield restoration put my mind at ease and covered every aspect very thoroughly. In the end I still had to go to two different sources to get all the inserts for my project( pinball life and Marcos). The hot dogs were the biggest pain, as no one had the original Style shuttle inserts (much thicker and darker then what's available now). I ended up with what Marcos had available but feared Hardware ,lights, sockets excetera would be visible through the lighter red. Once installed I found that was exactly the case. Fortunately, a redneck remedy, I added a piece of tail light tape under the Playfield, Eureka moment as it hides the hardware, darkens the inserts and the red pulses are as bright as they were with the original inserts. Also while I was at it I shuffled the white out lane bonus insert to the 20000 bonus spot. With a few carefully placed LEDs, white, yellow, orange, red left to right the shuttle bonus now reads like an intensity meter. Darker the berry, the sweeter the juice.

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#2558 4 years ago
Quoted from MrArt2u:

@apinjunkie I know I told you I wouldn’t be copying your insert ideas but, damn that looks so good! I LOVE the intensity meter! I was replacing the white “Lite Outlanes” insert and it’s location between all the yellows kept bugging me. Your solution really nails it.
It looks like I’ll by flattering you with some imitation

Glad you're liking those Art, that worked out well. I especially like the way they look in attract mode. Honestly, they take a little getting used to during gameplay. My brain is still wired to respond to that white light as if its the outlane bonus. I guess I'll just have to play more to get used to it, great work if you can get it.

#2560 4 years ago
Quoted from jcar302:

Out of curiosity, why are you guys messing with inserts? I thought for a hardtop you could sand and clear coat them, or sand and polish them.

You're absolutely right in that you could simply prep and hardtop. For me I simply wanted to mix up the color scheme, more as a personal preference then out of necessity. With the exception of the hot dog insert, once those were sanded and Polished what I had hoped was a surface crack actually ran through the center of the whole piece. Similarly, the large clear triangle insert ,even after polishing wasn't up to Snuff. I figured even if it meant waiting for parts again better to get everything to your liking before the hardtop goes down or your stuck with it like that forever.

#2563 4 years ago
Quoted from KSUWildcatFan:

Side note: really don't like these rottendog displays. Bleh.

With the back glass looking as sweet as that does my eyes are drawn right to the artwork and mirrored borders. What is it you're not liking about the displays?

#2565 4 years ago
Quoted from KSUWildcatFan:

Two issues, both of which could probably be solved by throwing a bit more money at it:
-GI light bleed around them; I probably need to buy some foam gaskets ($15 or so I believe).
-Not a fan of how much the outline of the numbers shows through; I'm assuming a $10 display masking kit, or some transparent black vinyl, will help.
Ultimately it's 'only' $25, but my Xpin displays came with all this stuff. Just annoying that these apparently did not.[quoted image][quoted image]

Makes more sense in close-up, high-speed look sweet by the way

#2567 4 years ago
Quoted from KSUWildcatFan:

That was the before picture![quoted image]

Diggin that ghostly look you gave the cops.

#2569 4 years ago
Quoted from SkyKing2301:

Yeah that'll definitely make a difference.
Personally, I don't like the idea of rewarding an Extra Ball for a score milestone; that just further skews the high scores even further in favor of more advanced players. Since a Replay has no value in Free Play settings, your reward for a score milestone is the rush of hearing that sweet, sweet knocker and knowing you're having an awesome game!
For the Special, I have my home games set to award Points (when they can be). Think about it ... you definitely completed some specific action/sequence to earn that Special so you SHOULD get rewarded. But again, a Replay has no value in Free Play. Since there's generally a separate way to earn an extra ball, then the most logical prize in this scenario is Points.
Anyway, those are just my preferences. You do you -- go find out what happens if you roll it!

Thanks for the kick in the ass, I reset the high scores and dialed everything back to the original Factory presets, except for I'm still shooting five balls. Set up like this, it really forces you to work the whole table to set up the money shots. Got to admit, points that come with the special now are a lot more rewarding than I thought they were going to be. I think I'll be sticking with these settings for a while. Again thanks for the push.

#2571 4 years ago
Quoted from Jaeg:

We just started our first hardtop install today. I'm lucky to have an experienced assistant.[quoted image]

That's awesome! Looks like you're bringing him up right.

#2579 4 years ago

So after driving the machine around the block a few times this weekend I noticed an issue I've never had before the hard top install. the plunger is now seated just a little bit below the Playfield maybe an eighth of an inch. And maybe three of the 10 games I played I had instances where the ball would pop up over the plunger and flippers I, in the 25 years prior that never happened. I'm curious if anyone knows if there is a simple way to adjust the plunger height while it is still installed or if I need to pull that completely out? Or maybe I've got my flippers too low , they're not rubbing the Playfield but maybe just got replaced a little lower than they had been in the past.

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#2581 4 years ago
Quoted from ChrisPINk25:

Yes, you can adjust it. Depending how tight yours is, you may need loosen that nut. Then just turn it counter clockwise until it is even with the hardtop playfield.

Thanks, wrenching on it now I'll give that a shot

#2582 4 years ago
Quoted from Apinjunkie:

Thanks, wrenching on it now I'll give that a shot

That was the ticket, thanks again. Made for an easy fix.

#2583 4 years ago

Here's an added benefit of clear pop bumper skirts. So we all get it's essential that the tip of the skirt be dead center of the spoon, to get the most out of your pops. That can often be difficult to tell even if your nose is pressed right up next to it. With the clear skirts, if you backlight them they act like a big fiber optic, carrying the light right to the tip,which in turn ,points like a spotlight right through the spoon taking the guesswork out of where that tip is actually touching.
Pic shows tip is hare to the right

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#2587 4 years ago
Quoted from misterhare:

Got the new clear ramp from Starship Fantasy installed. Looks amazing!!!
[quoted image]
Also, anyone know which diode is on the pop bumpers?

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#2589 4 years ago
Quoted from misterhare:

Did you use red GI LEDs to achieve the red look in the lock shots? I was hoping to steal that idea as well.

Here's what worked for me to light the lock Lanes. I mounted a strip of stainless steel along side the rail and then attached a red 10 led strip from comet along the top of that. I found it keeps the light from bleeding out and under the Plastics. It also gives a mirrored backdrop for your GI lighting that's on the right of the lock Channel. I then added a white comment star post light under the actual lock mechanism. Rather than using the GI (always on)I tied both of those into the lock light so that they flash in time with the feature.

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#2591 4 years ago

You don't necessarily need non ghosting lights, just depends what you can live with. The one drawback to the LED strips and their pop lights is that they do tend to flicker a little bit when in attract mode, but not enough to bother me even a little bit. used a number of their Flex lights in different spots and in my opinion they just don't throw as much light as some of their others. They do make a double Flex head if you want to milk a little more light out of the setup. Seems there's a lot of options around that lock Channel if you're borrowing from the GI, although the two at the top nearest lock mechanism might be good to draw from as they don't seem to offer as much towards actually Illuminating the Playfield.

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#2592 4 years ago

Finally, does anybody know what the difference between purple and purple passion is on the lights???

If you go with purple passion you may need a cigarette after looking at them

#2597 4 years ago

Those look great guys it's nice to see the progress. Although just looking at those pictures makes my wrists hurt.

#2602 4 years ago
Quoted from KSUWildcatFan:

I went really tame with my lighting. 2SMD warm all the way around under the ramp EXCEPT for the main entrance, where I used two UV lenseless bulbs from comet. I love it. I liked the blue 2SMDs but hoooooly crap it was blinding, even with just those two at the entrance.
[quoted image][quoted image][quoted image]

No matter how you slice them those clear ramps are a game changer. I'll get my chance one day.

#2610 4 years ago
Quoted from misterhare:

Yeah, I hit these with novus2 last night. What you see in the photos is post-novus.
My goal is to wet sand with naphtha so I don't have to clear them. I have a can of water-based poly for clearing, but my concern is that they might ghost at some point down the road as the poly unbonds from the plastic inserts.
Plus, if I just do the wet sanding I don't have to wait as long to throw the hard top down.

That's exactly what I did, and for all the same reasons mentioned. Wet sanded to 3000

#2616 4 years ago
Quoted from misterhare:

Maybe just clear the worst ones and live with it for the long term if they ghost. It's also just balancing the goal of perfection versus perfect enough. With the Hard Top, the things gonna play like a boss and playing is the reason I have it anyways!
Firstly, don't beat yourself up over the look of those inserts. Those lines are likely from age and stress in the inserts themselves and not from anything you did while sanding. Just a guess, but I would think clearing them would hide a lot of that. I'm also guessing, they already look ten times better than they did before you started. In the end it sounds like you've already made up your mind, besides your fingers hurt.

#2618 4 years ago
Quoted from KSUWildcatFan:

Don't fret![quoted image][quoted image][quoted image][quoted image]

Well said.

#2624 4 years ago
Quoted from misterhare:

I was looking to get some weather stripping to go behind the targets. What thickness should I get 1/4" or 1/2"?

I would go with the quarter inch, I used an old can koozie I had laying around.

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#2627 4 years ago
Quoted from misterhare:

Well, we need weather stripping anyway. So I'll order that and if I don't like it, I'll add the target foam. All my orders are placed right now. And I'm certain that I got every single thing I will need for the entire rest of this project...
apinjunkie

Please ... no applause,.... Just throw money

#2639 4 years ago
Quoted from goingincirclez:

Well I may have been a little overly ambitious. Or schizophrenic. Both? With ideas for my clear ramp... but it's dry enough now and we'll see how it looks in-game soon enough...[quoted image]

Rock Star!

#2641 4 years ago
Quoted from goingincirclez:

Well I may have been a little overly ambitious. Or schizophrenic. Both? With ideas for my clear ramp... but it's dry enough now and we'll see how it looks in-game soon enough...[quoted image]

I saw what you did with your time fantasy build, and noticed on Starships thread you ordered a clear ramp. I knew you'd do something amazing but this is over the top.well done sir. Reverse painted, dyed?

#2642 4 years ago
Quoted from misterhare:

I'm curious about what is being solved by doing this. Like, the plastics catch when moving the playfield and these extra rails will prevent it?

It should help stabilize and take the strain off the Plastics when it's in the service position

#2648 4 years ago
Quoted from goingincirclez:

LOL... I tend to implement my ideas half-cocked sometimes but I've been fortunate that I have a "gut" knack or vision. To wit: I never once considered how it would look installed with the game off! But now after seeing it... I think I kinda like the reddish-purple ramps. In my head I wanted purple to imply more "deep space" as well as tie in with the purple in its sequel, Space Station... but when I realized the color was not coming out I made peace with it instead of pushing my luck. Maybe that was for the best, especially with that pop over to the left! It also coordinates with the red trim on the plastics well.
I'm really pleased with how the "atmosphere return" color shift kicks in after the switch gate.
[quoted image]
This was my very first pinball machine, purchased as a non-working project in October 2014. My very first posts and threads on pinside came from here. What an awesomely strange trip the last few years have been for me and my family since then, thanks to this machine and the incredible folks we've met! So I figured it deserved some more love.
(...and for me to replace that missing shuttle thruster, d'oh!)

Once again really ,my hat's off to you that looks so nice. Like the approach you took ,the idea of cellophane under the ramps also seems promising. The color choice for the lamp return Lane really works well with the color of the green multipliers. I knew you'd knock it out of the park, great job! How about a close up of that Lander you have tucked in the corner.

#2649 4 years ago

So a question to anyone who hasn't attached their new ramps yet. Could you post a picture on this thread of the underside rivets that hold the flap in place. I just received a set from Larry, and I may go a different direction when attaching them.

#2651 4 years ago
Quoted from iamdrunker:

[quoted image]

Perfect, thank you so much.

#2657 4 years ago
Quoted from goingincirclez:

Great looking ride! The ramp of course, and what you've done with the lighting is outstanding. digging the red white blue in the pops and inserts By the Drop targets. Even the reflections off that speaker plate are amazing, is that your machine serial number on that plate?

#2665 4 years ago

Had some extra parts, and some extra time over the weekend,(apparently too much time.) So I installed a set of comet optimax Amber/ Orange LEDs in my dog. Maybe too bright, but the squirrels don't stand a chance at night now.

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#2667 4 years ago
Quoted from KSUWildcatFan:

Will there be a corresponding how-to guide?

LOL, didn't think to document the process as I was doing it. The trick is peanut butter as a distraction when you're doing the actual install and you definitely want to use wedge style instead of bayonets with as hyper as this dog is.

#2669 4 years ago
Quoted from KSUWildcatFan:

What if you have to flip the bulb though.......
You really didn't think this through!

I'm still kind of a noob... Learning as I go.

#2675 4 years ago
Quoted from KSUWildcatFan:

Imo sand them down--carefully--and start high polishing, so long as the inserts are in good shape. But I'm just one vote!

I'm with KSU on this one, sand them and move on. I chose to Simply sand and polish mine because I knew the waiting game between coats especially working in Minnesota in February in an unheated Studio would be too much for me to handle. It also sounds like you may not be getting the desired effect when it's all over anyway and like you said in an earlier post,"you got it to play it". Good luck,whichever way you go with it.

#2677 4 years ago

So for me during the hardtop build I wasn't waiting for paint to dry, I was waiting on parts. One of the things I did while waiting ,that I wasn't going to do ,was touch up the spinner Target. I used testors enamels, as I had those on hand, and figured they would hold up over the Long Haul pretty good. Unfortunately now that the machine is back together, I noticed wear on the spinner after less than 50 plays. :(Fail.Curious if anyone has any tips, tricks or suggestions as to what might be a good paint or process to use on The Spinner.

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#2679 4 years ago
Quoted from KSUWildcatFan:

Maybe it needed cleared?

I tried testors clear coat applied after the paint had set for 2 days and it ate right through what I had already laid down, cleaned it up and repainted without the clear coat and now this. I can sure live with it, I just don't really want to.

#2681 4 years ago
Quoted from KSUWildcatFan:

Damn! That sucks. I hate to even suggest it, but it's there a vinyl sticker that exists? Not sure if it would hold up better or not, just a thought

I give it a shot if I could find any of those out there

#2684 4 years ago
Quoted from MrArt2u:

For spinners I touch up, like you did, or print my own decals for I “laminate” them with adhesive Mylar (or even “heavy duty” clear packing tape.) I do the same with drop target decals. They’ve survived thousands of plays this way.

Thanks Art, great tip. I think I'll give the mylar a shot.

#2690 4 years ago
Quoted from DorkInAbox:

There's stickers out there for the spinner. I picked some up at one of the vendors at the last show in Allentown I was to. Haven't installed them yet though. Cost like $5 or so & look great on paper.

Good to know, I figured someone must be making these. Do you have contact information for that vendor?

#2692 4 years ago
Quoted from misterhare:

I got this set from action pinball
http://www.actionpinball.com/parts.php?item=PDG397
They also have everything separate, since you don't need targets.[quoted image]

Thanks, that helps a bunch. How goes the fight?

#2695 4 years ago

I got your back, looks like the non diode lug

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#2698 4 years ago
Quoted from misterhare:

Progress, part by part.
apinjunkie I see you installed two-sided lane guides up top for the USA lanes. It's that what was standard? I have all one-sided but that may be a result of the machines long history on route.[quoted image]

I believe only the centers were double-sided originally. when I decided to go with blue all that was available was double sided, they still work, but a pain in the ass to get the rubbers under them on the right and left side.

#2699 4 years ago

Those purple LEDs are going to look awesome under that shuttle ramp. It's looking pretty nice, especially like the clear star posts down by the Flipz. Nice work.

#2705 4 years ago

Well it's officially finished, I received the rest of the parts so I could repair and install my ramp finally. Really digging the flaps from Starship, what a smooth transition, when playing you can really feel it. Just so we're clear,"officially finished" is just what I'm telling my wife. I hope to get a comet order in today, I still want to tweak some of the lighting. As it sits, including the topper and ground effect lights the machine now has 930 lights. That just won't do, can't be that close to a thousand and not go there. There's still so much more I want to do to this machine but for now it's in a really good place. Hope to shoot some gameplay video this week and get it posted before the weekend.

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#2707 4 years ago
Quoted from KSUWildcatFan:

Gorgeous! Very nicely done.

Thanks, and it plays like a dream. Still a lot I want to do with it, but up next "The Beast"!

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#2710 4 years ago
Quoted from KSUWildcatFan:

Onward! I'm still dinking around with this high speed...I do like these lollipops, thinking I may do the swap on SS at some point, just have to decide on a color.... [quoted image][quoted image][quoted image]

I went with the dark Blues, and it's one of the reasons I'm tweaking some lighting. They just don't pop the way I had hoped they would.

#2712 4 years ago
Quoted from KSUWildcatFan:

Maybe I'll do purple, just because. Lmao

Nothing wrong with purple, that might look pretty cool. It's like, if blue and red had a baby ... That's what it would look like.

#2716 4 years ago
Quoted from Viggin900:

Would you mind posting that topper in action? How much clearance is needed? Thanks

I'm going to try to put something up before the weekend. In the meantime lot of information here https://pinside.com/pinball/forum/topic/-the-ultimate-pinball-topper-omg-you-need-to-see-this

#2718 4 years ago
Quoted from DrWaz:

Has anyone successfully added a ramp flap to their original ramp?

I managed to over this last weekend. I opted not to use the rivets as I didn't have the correct tools and was afraid of damaging the ramp further. I used a silicone adhesive just under the Leading Edge where the rivets would be.

#2720 4 years ago
Quoted from Viggin900:

Would you mind posting that topper in action? How much clearance is needed? Thanks

Here's a link to a video of that topper in action.


You will need at the very bare minimum 16 and 1/2 inch clearance from the ceiling to the top of the game. The topper is an LCD holographic projection fan and can be loaded with up to 50 videos. Manufacturer has a catalog of numerous pinball themed videos ready to load. They also provide links to free software so you can grab, edit or process videos from YouTube or other sources for the fan.
20200416_172720 (resized).jpg20200416_172720 (resized).jpg20200416_173458_003 (resized).jpg20200416_173458_003 (resized).jpg20200416_175227_018 (resized).jpg20200416_175227_018 (resized).jpg20200416_174431_002 (resized).jpg20200416_174431_002 (resized).jpg20200416_173250_013_saved (resized).jpg20200416_173250_013_saved (resized).jpg20200416_173451_004 (resized).jpg20200416_173451_004 (resized).jpg
Just a disclaimer I'm no Steven Spielberg, shot this on a really poor quality cell phone it's a little fuzzy and the whites kind of wash out doesn't do it justice. The strobing and flickering is also not present when you view it live but because of the frame rate it appears on video.

#2721 4 years ago
Quoted from DrWaz:

What flap and where did you buy it from ?

Starship fantasy has the flaps available for $12 for a set. It's the same flap set that you maybe seen pictured on the new ramps already installed. Comes with rivets.

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#2723 4 years ago
Quoted from Jenniebear:

Apinjunkie your shuttle looks awesome. Do you have a video of it in action?

Well, we won't win any Academy Awards for production values that's for sure but here's a gameplay video. Warning! If you're prone to seizures you might want to skip this and search for a cat video instead.

#2728 4 years ago
Quoted from misterhare:

Hi all,
I'm working on the flipper rebuild this weekend. I wanted to make sure I am understanding this correctly and have the right components.
Following Vid's guide where he mentions Shuttle I bought a full kit from PinballLife:
[quoted image]
Ended up with the following build (although ended up changing the coil stop to A-10821 per Terry at PBL.
[quoted image]
It looks like the coil install matches what Vid suggests, which has the terminals opposite the coil stop. The original coils are the "wrong" way. So, I should make sure to swap the wires (see illustration) to make sure the 28v power wire goes to the terminal with that hits the banded side of the diode.
[quoted image]
Thanks in advance from me and future Shuttle flipper upgraders.

That's what I would do if I were me, thanks for posting. Probably Crossing this bridge myself one day.

#2730 4 years ago
Quoted from misterhare:

But you are you...

Not feeling like myself today.

#2732 4 years ago
Quoted from misterhare:

Nothing a little can't solve.
Anybody else have an opinion on the plan?

Hey you were right, just shot a 3 million plus game and starting to feel like my old self again.

#2740 4 years ago

I would try checking the connector at ij8 on your bored , give it a wiggle make sure it's tight

#2741 4 years ago
Quoted from misterhare:

Well, I got most things on but not totally down yet. Wanted to see the light show before I got the shuttle down. I'm pretty happy with the look.
Problem is that it won't start a game. When I hit the start button, it kicks through the shield, airlock, lock kickouts, and drop target locks, then does nothing. Doesn't use the credit or kick out a ball into the trough.
Is it supposed to run through all coils before ball kickout? If the pops don't fire, do I have a problem there?
https://photos.app.goo.gl/6GkjjcbKvXBTozJo6[quoted image]

Well you knew it was going to be something. At least you've got the light show, which may I add

#2744 4 years ago
Quoted from misterhare:

Or, you actually make sure your wires are connected...
I found this little guy hanging off the leftmost ball trough switch. Anyone know where it goes or have a pic?
I'll get the rest of this stuff tightened down while I wait.... [quoted image]

If this is the only one you're chasing down consider yourself lucky. This picture should help, looks like it goes to the other switch in the trough. Good luck

20200312_215953 (resized).jpg20200312_215953 (resized).jpg
#2749 4 years ago
Quoted from misterhare:

One more look with mood lighting. Technically I flipped a game last night but I still have to get a lot of things adjusted. The flippers are great! Super strong and tight.[quoted image]

Sure looks like all your hard work paid off. Really nice-looking ride. Lights Under the ramp are really impressive

#2753 4 years ago
Quoted from misterhare:

Thanks all. ksuwildcatfan you may want to consider green under the award ramp. I think it would tie in with the USA and bonus lights. I might do that down the road. I've got too many comet LEDs sitting around to consider buying more!

I really Envy you guys those clear ramps are literally a game-changer for this machine. Really like the way the light transitions from Blue to red on that ramp. Got to ask, is that just from the red in your lock Channel or do you have some other Reds tucked away bringing out that highlight?

#2755 4 years ago

Added a few more lights over the apron and up the right ramp. Brings the total light count to just over a thousand now. Tried a few options behind the lollipop targets and I'm just not happy with anything, running out of options
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#2757 4 years ago
Quoted from misterhare:

3). Pops are still a bit sluggish. apinjunkie did you upgrade switches or spoons on your pops when you put the new components in?

In regards to pop bumpers all I did was clean up the switches and replace the coil sleeves on the underside. My pops were also sluggish after the hardtop install took me about a week adjusting the Leaf switches, but they're in a really really good place now. As for the lights by the drop targets the picture was just a stock photo from the tear down maybe wasn't clear, I could take another pic that shows it better if that will help you. As for your USA is not advancing , I've got nothing for you as that's not an issue I've had to address myself

#2758 4 years ago

Maybe this will help, maybe it won't. I would check the switches at The Flipper itself ,make sure contacts are clean
https://pinside.com/pinball/forum/topic/space-shuttle-lane-change-problem

#2760 4 years ago

Maybe this helps, maybe this doesn't. An added benefit of those clear skirts you're using. https://pinside.com/pinball/forum/topic/space-shuttle-crew-members-club-prepare-for-liftoff/page/52#post-5563941

3 weeks later
#2773 3 years ago
Quoted from Chisel:

I recently got my Shuttle up and running. First time playing a Shuttle so I'm not sure what good settings should be.
What settings are you all using? Do you just use factory default?
Looking for opinions on Replay settings. Do you give extra balls or credits? At what levels, etc?
Please share any settings you feel make the game measurably better than default and if you don't mind a brief explanation why you feel that way.
Thanks!

I agree with skyking on this one, I used to have all my settings very liberal, game spit out an extra ball every chance it got . led to some higher scores and very long gameplay, which is great if you are by yourself but when you have guests over it can get to be a pretty long wait time between balls. I have since dialed it back and go with the factory settings. My average game used to be between 3.5 million + 5.5 million, now my averages between 1. 5 + 3.5 million. Still challenging, still enjoyable game. I would think you'd still want to go with a 5 ball game, and if you really want to go crazy set your spinner value (drop targets) to hold over from ball to ball. Welcome aboard.

#2775 3 years ago
Quoted from dzorbas:

Hello folks,
I'm doing a hardtop install on my Space Shuttle and gathering bits and pieces as I go. I know that I can buy drop target stickers but it's just as easy for me to print a set. I'm not particularly fond of the satellite dish and I think the star and stripes was the one that the game shipped with originally. I figure they will work better with this colour scheme anyway.
[quoted image]
Does anyone have a good scan of a set or know where I can find a good image? It really wouldn't be that hard to recreate them as they are fairly simple but I figured this would save some time.
Almost forgot, looking for a scan of the spinner as well. I can grab one of mine but again, no point in re-inventing the wheel and all that stuff...
Thanks!

I got nothing for you as far as the stickers go but I just had to say, those blue side rails look sweet.

#2778 3 years ago
Quoted from misterhare:

You'll get no pushback from this group on modifying from original though.
Looks great!

Well said sir. Hey you ever get anywhere with your light issue?

#2783 3 years ago

The spinner off the upgraded flippers is pretty great.
My only concern is that upgrading the flippers has made the play different than intended. I love mega-ripping the spinner but I think it would be closer to the original challenge of the game to go back to the factory coil.

In regards to that flipper upgrade, what size coil are you using?. I'm starting to get some flipper Funk with mine and it might be time for new coils. Just wondering if I can simply swap out to a larger size coil for more action or if there were other upgrades needed like different resistors or diodes? Also, in regards to your lights, did you ever detach any of connectors at your board when you were going through your process.

#2784 3 years ago
Quoted from misterhare:

Not yet. I haven't prioritized figuring it out over playing it with the messed up lamps. Can you blame me??? The spinner off the upgraded flippers is pretty great.
My only concern is that upgrading the flippers has made the play different than intended. I love mega-ripping the spinner but I think it would be closer to the original challenge of the game to go back to the factory coil.
Another day. Spinner for now!

So in regards to your flipper upgrade, what size coil are you using? I'm starting to get flipper Funk with mine and I'm thinking it may just need new coils. Did you have to also add higher-rated diodes or resistors? Also, as for your light issue, did you detach any of the connectors on your boards while you're working on the machine?

#2785 3 years ago

So I'm working on a new mod, I don't think I'll have to tell any of you what it is or where it goes. I have the 3D rendered file ready to print in .stl format, trouble is,all the local libraries are closed because of covid.so I'm looking for someone who has access to a 3D printer that may be willing to print one of these for me and themselves while they're at it. I have the perfect astronaut to scale so I can pay homage to the original design in 3D, let me know what you think fellow shuttle heads , this is going to be awesome!

Screenshot_20200522-111213_Gmail (resized).jpgScreenshot_20200522-111213_Gmail (resized).jpgimage1 (resized).jpegimage1 (resized).jpegimage2 (resized).jpegimage2 (resized).jpeg
#2787 3 years ago
Quoted from misterhare:

That is awesome. I run our library but we don't have a 3D printer.
A lot of libraries are moving towards appointments in the coming weeks/months. You should reach out to yours and see when/what they can accommodate.

Thanks I'm really excited about this. going into this the libraries were my original plan because I don't have a 3D printer myself. anyway good news, we won't have to wait for the library as pinsider SkyKing2301 has already stepped up. Still an open invitation though for anyone else who wants to print one of these in exchange for running one for me as well. I'm really curious to see how it prints in different mediums, transparent, translucent, nylon, carbon fiber etc.

#2789 3 years ago
Quoted from Chisel:

So you are sharing this with the community or no? Maybe I'm just confused. If SkyKing has stepped up, is he not printing you one as well? Did you just want multiples, or am I not reading this right?
So I don't have a 3D printer but I have a friend that does. I don't know the time commitment, cost etc. for printing, but I'm trying to see if he would print a couple. Could I please get the file so he has an idea of what this looks like?
Thanks

#2790 3 years ago
Quoted from Chisel:

So you are sharing this with the community or no? Maybe I'm just confused. If SkyKing has stepped up, is he not printing you one as well? Did you just want multiples, or am I not reading this right?
So I don't have a 3D printer but I have a friend that does. I don't know the time commitment, cost etc. for printing, but I'm trying to see if he would print a couple. Could I please get the file so he has an idea of what this looks like?
Thanks

PM me your email and I'll send you the file. I Just read through my last post and you're right it's not clear. I guess the exchange that I'm looking for is the opportunity to print on different printers in different mediums to see what these will look like in exchange for them having the opportunity to print this piece out themselves. Not really sure where I'm going with them right now. And will gladly compensate people for materials and shipping. And if I don't need one printed that's okay enjoy the file and still print one yourself

#2796 3 years ago
Quoted from Irishbastard:

I have a printer and would be interested in trying it out.

PM me your email and I'll send the file out.

#2797 3 years ago
Quoted from stoptap:

Get him to print it in low resolution first. It will be good enough to see if it is the right size. If it is not, I will alter the model.

I told you it would create a buzz amongst with shuttle head community. Once again, great job on the model ,can't wait to get my hands on one physically.

#2799 3 years ago
Quoted from ranman2001:

I would be happy to give this a try on my 3D printer, I have a silver filament that might look nice, let me know

PM me your email address I'll send you the file

#2801 3 years ago
Quoted from Irishbastard:

Attempt underway...
[quoted image]

I'm getting space wood

#2802 3 years ago

Another one in the works. Really appreciate all the feedback so far. Sounds like there may be a lot of cleanup on the piece, after the fact based on its design. I spoke to stoptap who designed the original model, and he will be adding screw holes for easier mounting. I will Forward the updated file to all of who have received one when I get it.

IMG_20200523_150116 (resized).jpgIMG_20200523_150116 (resized).jpg
#2805 3 years ago
Quoted from Irishbastard:

So, just finished. There will be a lot of cleanup needed, as it printed support inside (even though I told it not to lol).
[quoted image][quoted image]

I'm Diggin it, have you seen how it lines up in the machine?

#2812 3 years ago
Quoted from stoptap:

Good work guys. Let me know what you think the model needs to make it easier to print and I will alter it as needed.
It’s easy enough to separate the three bases from the girders. I can then add a recess on the corners of the girders and a boss on the bases so that they can be glued together.

Well it looks like we're working our way up the learning curve. I'm 100% confident in Andrews ability to make adjustments . the feedback from everyone that's printed so far has been invaluable. They say you can't make an omelette without breaking a few eggs, I think we're in for one hell of a breakfast.

#2813 3 years ago
Quoted from Irishbastard:

Just tried, doesn't seem to line up (ignore my awful looking PF lol). It lines up with the two back bumpers, but it extends too far to line up with the front, and vice versa if you try to line the front bumper up with the rear two.
[quoted image][quoted image]

Overall I'd say it looks good, especially for the very first print run. alignment obviously needs to be tweaked. Don't beat yourself up over your play field either, that bright new shuttle is so impressive you don't even notice the Playfield.

#2814 3 years ago
Quoted from John_I:

I was the Skyking mystery printer, so I will jump in here and throw in my two cents. First of all designing 3D models is tough - especially without a printer to test it on. Not surprising there are a few bumps in the road, so not a big deal because models always need to be tweaked. Very good job for a newbee all things considered!
Obviously I rotated the model to print it flat and save on support material. My initial reaction was that the three caps should be separate models and printed separate. That would save a lot of support material. On the other hand the support material involved there is external to the beam and easy to remove, so no problem at this point. That said, printing ANY support material takes time.
The actual beam portion of the model can't help but have internal support material based on the design. Looking at the original plastic art in the game, this model did a good job of matching the design of the beams. So support material is a fact of life pretty much to keep the realistic looking beams. My suggestion here would be to make the beams ever so slightly thicker. This will make them less fragile and easier to remove the support material without damaging the final model. For instance if the beams are 2mm now, I would step it up to 2.25 or 2.5mm. Basically I would beef it up until the model looks funny on the computer then back it off to a point in the middle. This is not manditory, but just the kind of thing to think of while designing a model for printability.
The picture below I removed the support material from below one of the beams and started taking out the internal material. It's a lot of detailed work to get that out, so I will probably stop after one beam just to make sure it is possible.[quoted image]

John, thanks for the constructive feedback, in fact I'd say your two cents is worth more like a dollar fifty. Just to be clear,I'm the Newbie to the 3D print world .stoptap who designed the original file is an experienced 3D designer, actually his real job. I just want to make sure that proper credit is given where it's due. He plans on implementing a lot of the suggestions into a more printer friendly version of the model. That said, for accuracy sake could anyone that has a rough model printed check the alignments with your pop bumpers and get back to us with measurements so he can tweak the 2.0 version of the model. I will forward the new version of the. STL file out to everyone as soon as it's complete. Keep Flippin; Larry

#2819 3 years ago

Hate to put the cart before the horse, but here's a picture of the cart

20200524_134209 (resized).jpg20200524_134209 (resized).jpg
#2820 3 years ago

From stoptap
Here is the STL file to match the new dimensions. I have done it as just the girders so that it will be easier to print and we can have a looksee at what we have.

To everyone who received the original file check your inbox I'll be emailing these out straight away. Irish bastard I don't believe I have your email ,PM me your email address and I'll shoot you out a copy.

#2821 3 years ago
Quoted from Apinjunkie:

From stoptap
Here is the STL file to match the new dimensions. I have done it as just the girders so that it will be easier to print and we can have a looksee at what we have.
To everyone who received the original file check your inbox I'll be emailing these out straight away. Irish bastard I don't believe I have your email ,PM me your email address and I'll shoot you out a copy.

Emails have all been sent out if I over looked anyone or anyone else would like a copy of the file let me know

#2824 3 years ago
Quoted from mof:

I like the idea, however - I'm worried that it will obfuscate some of the already hard to see rollover lanes.
-mof

I wondered the same thing, but still going to be easier to see them then something like Medieval Madness or attack from Mars.

#2825 3 years ago
Quoted from pkriek:

thanks for the great work. I printed it with support only from the buildplate up.
looks pretty good. but some stringing inside the structure.
is this this replace the plastic? then we need someone to work on the astronaut [quoted image]

Looks pretty nice modeled in the white, how much time after the print do you think you spent on the cleanup?

#2828 3 years ago
Quoted from stoptap:

When I do some more work on the model, I am going to make the beams in the girders a little thicker. The latest STL file has some thicker beams but the whole model does not have them yet.

Can't wait to see this new version Andrew, I can't open up .STL files so I didn't even get a sneak peek of this one.

#2830 3 years ago
Quoted from ranman2001:

I just finished printing V3 of the model, lines up really nice. Few strings, overall looks good to me
Printed using Sunlu Silver Silk PLA
[quoted image][quoted image][quoted image]

that looks pretty sweet!

#2833 3 years ago
Quoted from ranman2001:

Here is a picture as it was printing, no supports at all.
[quoted image]

Seems to be a lot more printer friendly than version 1. Liking that silver. Was the runtime right around 7 hours?

#2839 3 years ago
Quoted from John_I:

Printed fine standing up. A little rough but not bad. This thing is probably pushing every aspect of overhang and bridging capability in order to print with no support material. I was definitely surprised when I got up this morning and saw that it printed fine.
[quoted image]

So John, it looks like you printed this version both flat and on end. From what I can make out from the pictures it looked like the version printed flat had a lot more support material inside the girders then the one printed on its end. Is this because of the orientation in which it was printed or were they printed at different resolutions?

#2840 3 years ago

:applause:Overall I'd have to say version 2 was a win. Hats off to Andrew,working through a banker's holiday so that a bunch of pinball dorks on the other side of the ocean can make a new plastic piece for a 35 year old pinball machine, that's passion!The alignment seems to be spot-on and the design changes seem to address some of the hassles involved with actually printing the piece. Win,win! While I'm at it, kudos to all of you printing the designs and providing the feedback needed. Mistakes are not failures if you learn from them. A collective Round of Applause to all of you!

#2845 3 years ago

Not to change the recent subject, but
Not changing the subject at all for me, was just watching the pre-flight special on Discovery Channel. Hope the weather is good for the launch tomorrow. I knew you had a lot of signatures on that machine, are there any on the plastic over the pop bumpers ?

#2851 3 years ago
Quoted from SkyKing2301:

So -- as I know this was the intent of your question -- since the autograph isn't really visible, it's really not a big loss to remove it and/or cover it up to incorporate this 3D truss mod.[quoted image][quoted image]

Yes, that is exactly why I asked. Lucky for us it's not John Young's signature on that plastic. Enjoy the lunch today. I used to live in Orlando and watched many a launch from my backyard as well as the Indian River. Even got to see a couple Saturn V launches when we first moved there as a kid in the early 70s.

#2853 3 years ago

. And this certainly isn't to downplay Cmdr Collins's accomplishments either!
Funny you say that, as I danced around how to word that so it wouldn't come off like that. Neat to see the photos of you rubbing shoulders with true Trail Blazers. Back to female astronauts and their accomplishments, both the astronauts going up today are married to astronauts in the program as well ,do you have their autographs?

#2854 3 years ago
Quoted from SkyKing2301:

Haha, while I didn't get John Young's autograph, I did at least get to meet him back in my whippersnapper early career days on the shuttle program. And this certainly isn't to downplay Cmdr Collins's accomplishments either! But I see what you're saying.
[quoted image]
Also, when I finally got to meet Bob Crippen, it was still about three months before I acquired my space shuttle pinball ... so I had him autograph a Columbia bookmark I had at the office at the time.
[quoted image]

Funny you say that about the female astronauts, as I danced around how to word that so it wouldn't sound like that. Neat to see the photos of you rubbing shoulders with true Trailblazers though. And back to female astronauts , both the astronauts going up today are married to astronauts in the program. Do you have either of their signatures?

#2856 3 years ago
Quoted from BulkOfTheSeries:

Hello, member of the club here. I'm looking for a .pdf of the manual to print but the only source I can find is ipdb and it's blocked here at work. Anywhere else I can find it?

http://pinside.com/pinball/forum/topic/new-space-shuttle-1984-williams-manual-done
Good luck

#2858 3 years ago
Quoted from SkyKing2301:

Yes, I do have Karen Nyberg's autograph, as I supported the STS-124 mission. I met the entire crew and had them sign my photo you see attached here. (I do photography on the side, and so had fantastic opportunities to photograph the space shuttle during my time on that program.) It was such a treat for them to autograph one of my own photos -- in fact, one of them loved the photo so much, he asked for a copy, so I matted up another and sent it to him. (You can see more of my photos on turbofoxphotography.com, including my pinball shots too )
Of the autographs on my space shuttle pin, only four are women: Eileen Collins, Wendy Lawrence, Nicole Stott, and Nancy Currie-Gregg.[quoted image]

Wow! That's an amazing image.

#2859 3 years ago

Dude, if you're ever in Minnesota and want to take some glamour shots of my shuttle ... You're hired. I'm supposed to be working now but just took a peek at your site and the first 20 images knocked my socks off. I'll revisit when I have more time to appreciate them. The neon bowling pins, great eye.

#2861 3 years ago
Quoted from SkyKing2301:

Thank you, much appreciated! I participate in juried art shows and have won a handful of awards. I certainly won't be quitting my day job though ... my moderate success at those shows allows me to occasionally buy new equipment or siphon off funds for pinball machines, lol.

I feel you. I used to do the show circuit in Florida back in the late 80s and early 90s with my reverse glass paintings. Picked up a little prize money along the way but being younger most of the winnings went to loose women and alcohol... The rest I just wasted

#2864 3 years ago
Quoted from stoptap:

Sorry for my absence guys but I have been furloughed from work so had a few things to sort out.
Here are the latest images of where the model is at. I have put little standoffs on the top of the bases to separate the main structure a bit. I think it gives it a better look.
The bases are seperate from the main model. Thoughts ?
[quoted image][quoted image][quoted image]

That looks great Andrew, I'll forward the new files to everyone involved ASAP

#2865 3 years ago

The new files have been sent, if you didn't receive one and needed one let me know

#2866 3 years ago
Quoted from misterhare:

I upgraded to the FL-11630/50v coils.
Re: stray lights - yes, I had to disconnect everything to get the head off the machine and into my basement. Are you thinking this is a connector issue?

It may be.I once had a similer problem after having some board work done.as it turns out when I reconected the board one of my conections was off by one pin(I think it was ij6 or ij7) ,anyway the machine still played but the the lite show looked like my grandpa dose leaving the polish home(all f##ked up).Might be worth double checking.Oh yeah...is your machine plugged in?

#2869 3 years ago
Quoted from pkriek:

just came out of the printer the latest model, looks good. I printed it flat down. Need to try print it straight up maybe that would be better.
but it looks great. will mount it in the machine this weekend so we can see how it looks[quoted image]

looks like a good print.thanks for sharing.keep us posted.

#2873 3 years ago
Quoted from John_I:

I've been trying to hone my 3D skills for making models that are printable and modular. Looking around on yeggi and thingyverse, I am always amazed at how clever the designs are that people come up with. Printing in pieces can help eliminate support material, make the printouts smoother or allow moving parts. It also lets parts be tweaked and reprinted without reprinting the whole thing.
Anyway, I took the final models and split it up even further. I cut the truss section like slicing a hamburger bun and flipped the top over to print it. This way it is not and enclosed box so there is no top to the box and a lot of bridging is eliminated in the printout. This makes it easier to print without support and a smother surface because the top is now printed right against the printer bed. In the corners I put 7mm holes all the way through and added corresponding 7mm posts to the bumper caps to allow stacking the truss pieces together on top of the caps. Finally I printed the little nibs that stick up in the corners separately with 7mm posts that snap in to finish the model.
Not saying this is the right way to do it, but it printed nicely and was a fun experiment that a learned a lot from. I was surprised it fits together tightly too! You can see a line where is was split but it kind of looks natural like it was built that way.
[quoted image][quoted image][quoted image]

That's really impressive , I like the concept of the Caps being separate, they could be printed in a clear or translucent material that would allow for lighting which is something I'm looking to do down the road with this. Nice job.

#2881 3 years ago
Quoted from Irishbastard:

Did they stop making the repros of the shuttle? I bought mine at a pinball show (Pinfest) a few years ago, it wasn't expensive either.

Starship fantasy still carries the repo shuttles. I will be forwarding John's STL file of the modular version of the pop mod soon.

#2883 3 years ago
Quoted from John_I:

I use a free online cad called Tinkercad. I've been planning on moving on to something a little bit more powerful but so far I've had no need. This is kind of cool because it logs you in on different devices. I can even bring the stuff up on my phone. There are a bunch of really good tutorials to get you up and running quickly.

Really nice work John. Slicing it up seems to really address the printing issues as well as making it easier to paint prior to installation. Thanks for sharing, and I have forwarded the new files to all involved. Hopefully we see some pics of it installed in a game soon. Thanks for playing.

#2887 3 years ago
Quoted from Jenniebear:

Cabinet
[quoted image]

WOW looks great, whose stencil kit did you use?

#2892 3 years ago
Quoted from jasonbar:

Lighting question. I'm pretty sure that these 4 lights in the shuttle thrust flame never light up on my machine.
1. What game event triggers them to light?
2. What behavior should I expect to see when they behave properly? Fast flickering, on solid, blinking, fading, other?
3. Which part of the Diagnostic Procedures lights these? I don't see anything that looks like these in the Lamp Test or Solenoid Test sections of the manual.
4. Do these accept the usual #89 bayonet flashers, or a special oddball bulb? Incandescents only? Use of LEDs would require a mod (similar to what I read regarding the hot dog flashers?)?
Thank you!
-Jason
[quoted image]

Hey Jason, first thing to know is these lights do not flash or pulse at any time while the game is in attract mode. During gameplay there are a number of features that set them off but the quick rule of thumb is if your flashers in the hot dog inserts pulse then look for thruster lights to pulse as well. Anytime you lock a ball, anytime the ball goes through the gate on the shuttle ramp, spelling the shuttle letters for extra ball value or special or hitting the center "T" Target last, sweeping the drop targets and a quick pulse after it's added up your bonus at the end of ball. will also flash whenever you achieve one of your preset scoring objectives. The bulbs are the standard 89 bayonet Style flashers. As far as test mode goes I'm at a loss as I have not had an issue and didn't realize that those flashers weren't in the test sequence. hope this helps you. Good luck with it

#2894 3 years ago

Just reached out on the technical assistance thread for this issue but thought I'd throw it out here as well. Having issues with my right flipper, it flips on its own when cradling a ball or sometimes double flips when I Engage The Flipper button. Have recently swapped out the coil sleeves, and cleaned all the contacts. Wondering if I should be looking at the switch stack at The Flipper button itself or maybe end of stroke switch at The Flipper assembly? Poor solder job, bad diode? Open to suggestions as to what to look at first. Thanks

#2897 3 years ago

Thanks guys, I'll have the hood up tonight and give it a look. Worst case scenario I just make it worse.

#2899 3 years ago
Quoted from KSUWildcatFan:

I'm fighting dialing in pops on my high speed, forever, but thankfully no flipper EOS issues.. lol
Best of luck

Worth the effort though. There's a big difference between Pops that work and Pops that work well.

#2903 3 years ago

Hey Paul, speaking of great stuff, I know you were putting together a pretty shiny shuttle a few years back. Do you have a current pic you can share with us?

#2908 3 years ago
Quoted from SkyKing2301:

Just to hold it until John makes the new caps, I attached it with double sided tape and played a game to see how it looks. Here are some videos...

BOING!!! oops, I'll admit it , that was the sound of a space shuttle boner.

#2909 3 years ago

But seriously guys, that looks really cool. That said, do those caps align with the screw holes on the existing bumper caps?

#2911 3 years ago
Quoted from John_I:

After seeing how good the thing looks without the original bumper removed, I'll be making a new set of caps to replace the ones in the model and make them a little bigger around. I will use the diameter of the new flat Stern bumper caps as a model.

The reason I ask, is because a setup just like that would look really spot on for what I've got going currently. Looks really nice John, hats off!

20200421_215510_005_saved (resized).jpg20200421_215510_005_saved (resized).jpg
#2912 3 years ago
Quoted from SkyKing2301:

Just to hold it until John makes the new caps

Can't blame you for that, hell if it was me I'd probably take it out before bed... And sleep with it. That might just be the shuttle boner speaking.

#2913 3 years ago
Quoted from John_I:

After seeing how good the thing looks without the original bumper removed, I'll be making a new set of caps to replace the ones in the model and make them a little bigger around. I will use the diameter of the new flat Stern bumper caps as a model.

Here's a question John, since you'll be tweaking the model again anyway. How difficult would it be to change the posts on the bumper caps to hollow tubing to allow for light transference up to the nibs?

#2916 3 years ago
Quoted from SkyKing2301:

Derp, I hadn't checked that and could use that to hold em on, just without fully seating them. Yep, screw hole alignment seems just right.[quoted image]

Looks sharp Andy, did they interfere with being able to see the ball going through the USA Lanes?

#2917 3 years ago
Quoted from Apinjunkie:

Here's a question John, since you'll be tweaking the model again anyway. How difficult would it be to change the posts on the bumper caps to hollow tubing to allow for light transference up to the nibs?

Could also allow for wiring if a guy wanted to run an led up to the top perhaps.

#2918 3 years ago
Quoted from SkyKing2301:

We did put clear nibs in the setup shown, they don't appear to light up very much. A hollow shaft in the posts might help a little but it'll probably still be pretty subtle. I could be wrong though!

Could also allow for running a wire up through there with an LED perhaps.

#2923 3 years ago
Quoted from Chisel:

Here’s some shots of the pre modular print. All in grey. I never thought of putting this in sans caps so I have it on top of my caps. The screw holes aren’t perfect but line up pretty close. I think a bit of reaming and they’d be fine as is.
I do think even with caps the clear modular a bases would look good.
Sorry for the sideway pics. Doing this on my phone and the rotate buttons aren’t playing nice.
[quoted image][quoted image][quoted image][quoted image][quoted image]

This version seems doable. It seems whether they're painted after the fact, or different sections printed in different colors and materials ,there's a lot of potential for this piece. Even sideways

#2926 3 years ago
Quoted from BulkOfTheSeries:

I have an MPU board that needs attention, it is cooked in a few spots beyond my repair abilities.
Does anyone have a recommendation on where to send? Thx.

http://www.edcheung.com/album/album05/pinball/shuttlepin.htm
Dr. Edward Cheung
Contact this guy there's nobody better. He received my board ,which was toast ,on a Thursday and on Saturday had a video on YouTube of it working 100%. There's also a lot of great information on his website's shuttle pinball pages. Did I mention he was one of the lead engineers on sts-125 to repair the Hubble Space Telescope. Works on the shuttle boards as a hobby and knows this machine inside and out. And an all-around nice guy.

#2927 3 years ago

That reminds me SkyKing2301 , if you have a chance you might appreciate his page as well. He's got a collection of astronaut signatures all over his Plastics that would rival yours.
http://www.edcheung.com/album/album05/pinball/shuttlepin.htm

#2934 3 years ago
Quoted from jasonbar:

Thanks for the reply!
Had a chance to look at this today.
Going through self-test of coils, when I trigger the hot dog flashers, these 4 thruster lights to not pulse.
During gameplay, getting the hot dog flashers to light also doesn't make these 4 thruster bulbs light.
So, something's amiss w/ this flasher circuit.
I'm not familiar with this scheme, with the ceramic resistors & bonus little boards.
Where do you recommend I start troubleshooting, or what is the usual culprit here?
Thank you very much,
-Jason
[quoted image]

Jason I wish I knew for sure what direction to send you on this ,I'm far from the go-to guy for the under the hood stuff. with that said ,if it were me I would check for continuity back to 1j12, check that connection is seated well. If that checks out It could be a bad Drive transistor at q59.good luck.

#2935 3 years ago

So here is my weekend offering, it's a print of a reverse painting on glass I did back in the early 90s. Enjoy! On a side note, I see the wheels have come off the bus of our " 3D Love Fest", LOL, if anyone has any images of the latest printed version that we haven't seen installed yet please share them.

20200607_145221 (resized).jpg20200607_145221 (resized).jpg
#2937 3 years ago
Quoted from SkyKing2301:

Update on truss mod -- new cap options.

Ultimately I was torn between the original clears and the new clears, so I put all the new clears in for now. (Truss itself staying white.)
[quoted image]

Looks nice Andy, my vote definitely goes for the new design in clear.

#2939 3 years ago
Quoted from jasonbar:

Now, I can neither confirm nor deny any specifics, & I will admit nothing, but in completely unrelated news, because these 4 flashers are arranged in 2 series strings of 2 bulbs each, in theory, if 1 bulb in each of those 2 strings is burned out, then 0 bulbs will flash.
The flashy rocket thrust effect is pretty sweet indeed.
-Jason

Hey that reminds me, I was going to say , have you checked to make sure all the bulbs are good.

#2942 3 years ago
Quoted from Heaterguy:

My SS sound quit working. If I crank the potentiometer up and down I hear crackles so I know the amplifier is working but no sound. I pulled the three chips and reseated them and all the sockets are in the correct holes I reseated the ribbon cable still no sound. HELP!

Check the connector j15 at the bottom of your board give that a wiggle

#2948 3 years ago
Quoted from MinturnMiler:

I'm new to the repair world and am looking for advice on how to trouble shoot an issue with my Space Shuttle. The spinner is not scoring any points when I hit it. Any help is greatly appreciated.

This may be a simple fix. First check to see that the wire attached to the spinner is seated in the right position. Sometimes it moves its way up that shoulder and won't register points. If that checks out check below the play field ,that wire should be attached to a switch stack. It attaches through the hole in the long tab on the switch.

20200614_115051 (resized).jpg20200614_115051 (resized).jpg
#2953 3 years ago
Quoted from KSUWildcatFan:

I don't wanna talk about SS cost.. I'm still in pain from what I paid for mine lmao
That truss is looking awesome. Definitely love the clear, although I'm not sure how my r/w/b theme would look with it. I was just about to order a set of evos and that reeeeally ruins this possibility

You could print a red, a white and a blue base. Problem solved.

Paid 250. For my shuttle, fully functioning in 1995 .

#2955 3 years ago
Quoted from KSUWildcatFan:

8.5 hour drive (each way), $2000. Bleh

Yeah but worth every penny, worth every mile, worth every slim jim eaten along the way.

#2960 3 years ago
Quoted from SkyKing2301:

Regarding colors / color schemes:

Another good and informative video Andy. I like the way that the Playfield artwork now looks like a reflection of the physical model. Very cool.

#2964 3 years ago
Quoted from SkyKing2301:

Now that I just finally got my own 3D printer, I was messing around and executed a goofy little mod John and I were joking about -- I printed a vertical stabilizer, painted it (sloppily, I'll probably try again), and stuck it to the glass with some fun-tac.
It took a few tries to get the size to look just right; the toy on the playfield obviously isn't exactly high fidelity for accurate scaling.
I kinda hate to admit it, but I actually really like it!
[quoted image][quoted image][quoted image]

I love it, and here's why , here's my origami business card and Sharpie version from a year ago.

20190629_230053 (resized).jpg20190629_230053 (resized).jpg
#2967 3 years ago

A collection of highs... And lows. So it's pretty obvious after a good 8 weeks of the machine being finely-tuned ,that it's not going to allow me a high score much over 4500000. The machine is dialed back to all of the original Factory presets, and I'm okay with those scores. The other score however is why I keep playing. That's an actual score at the end of five balls of play. Definitely a new high in low for me.

20200615_225805 (resized).jpg20200615_225805 (resized).jpg20200615_225753 (resized).jpg20200615_225753 (resized).jpg
1 week later
#2968 3 years ago

Just a couple of teaser pics. I'll post some details as soon as I have some time.

Thanks ranman2001

20200626_215304 (resized).jpg20200626_215304 (resized).jpg20200626_170258 (resized).jpg20200626_170258 (resized).jpg
#2969 3 years ago

So on Friday I received just the truss modeled in silver from @ranman2001. Thanks Randy! This was printed from one of the earlier runs, no bases, no nibs printed on the Truss, no holes to mount , no problems. I used a 7 mm drill bit (that's 9/32 for those of you who don't live in Canada)to drill out the corners of the trusses. This should allow for easy assembly of the bases from the newer files down the road. For the bases I used 1 gallon water jug lids, again with a 7 mm hole drilled in them. Not ideal, but I'm kind of digging them. I then used a 7 mm Pyrex rod and mushroomed out one end to create a lens. My pop bumper caps already had holes drilled in the center from a previous lighting option, so I cut the Pyrex Rod to length so that the base of the rod rest right over the center light in the pop bumper assembly. This acts as a fiber-optic and Carries that light up to the lens. BOING! All in it took maybe a half hour to put together and install, and I'm really happy with the overall effect. There will be tweaks down the road as I play with other base and paint options but for now I just want to flip it. I'd like to thank every shuttle head along the way who played a role in making this concept a reality. But for now, I just want to flip.

20200627_204128 (resized).jpg20200627_204128 (resized).jpg20200627_203823 (resized).jpg20200627_203823 (resized).jpg20200627_203718 (resized).jpg20200627_203718 (resized).jpg20200626_170319 (resized).jpg20200626_170319 (resized).jpg20200626_170511 (resized).jpg20200626_170511 (resized).jpg
#2972 3 years ago

SkyKing2301 for President 2020.
That looks really sharp Jason, there's nothing better than "a new piece of tail"

1 week later
#2980 3 years ago

Hey Art, how did that mod for holding up the play field end up working out for you?

#2982 3 years ago

The mail came today! Special shout out and a thank-you to Jason for his generous offering. This truly is a unique little bit of space shuttle history, can't wait to share this Hands-On with my grandkids. We might even try some thermal experiments in the Kiln tonight.

20200710_102823 (resized).jpg20200710_102823 (resized).jpg
#2984 3 years ago
Quoted from KSUWildcatFan:

I'm super jealous. Serves me right for not keeping up on this thread! I've been busy with my new Taxi

It's all good, I wish I had your problems with having to balance my pinball time between 9 machines. Anyway,are you adding a hardtop to that Taxi?

#2986 3 years ago
Quoted from KSUWildcatFan:

Not planning on it, unless mylar pull gives me issues or I can't remove ball swirls / touch up / blend. I want to fix and then clear mine. The cabinet is MINT.
[quoted image][quoted image][quoted image][quoted image][quoted image]

That's a nice-looking ride.

#2988 3 years ago

So this is not really pinball related, but Jason opened the door when he sent me this piece of shuttle tile material. My Fearless, eight year old granddaughter learning about thermal dynamics.

1 week later
#2991 3 years ago

#2993 3 years ago
Quoted from KSUWildcatFan:

You sleepy, bubba?

Just bummed, there's not much going on in the world of space shuttle lately.

#2995 3 years ago
Quoted from KSUWildcatFan:

I hate to say it, I haven't hardly played mine lately. It makes me mad because I suck at it....

Hate to hear that, practice, practice, practice. I get it though, you have options so if you're frustrated I would move right on to World Cup soccer ,that games a blast. I haven't even seen a meteor machine since the 80s, how's that title working for you?

#2996 3 years ago
Quoted from KSUWildcatFan:

I hate to say it, I haven't hardly played mine lately. It makes me mad because I suck at it....

Here's a little tip might help with the suck Factor. During the stop and score feature , I get you have to take shots of opportunity however ,if you have the ball Held or cradled
and can wait to take the shot, watch the timer. When it gets to about the high 30s or mid-forties , Drop The Flipper and take the shot. You should get a score in the mid-to high 90s as it goes through the ramp. Every machine is different , so you have to find The Sweet Spot that works on yours. Practice, practice, practice.

#2998 3 years ago

Wish I had your problems, got a Mars God of War that I want to get fixed up but my wife won't let me bring it into the shop , she's afraid I'm going to put too much of my time into it. And she's absolutely right. So I just keep adding more bells and whistles to my space shuttle. I have a fun addition coming next week to keep me amused for a little while.

#3000 3 years ago
Quoted from KSUWildcatFan:

I told her I would stop at 5...Then I got 6..Then 7..Then 8..Now 9...
I am at *MAX* capacity for the space I said I would potentially occupy, and that's with two machines (Cactus Jack's and Meteor) on the opposite side of "pinball row", against the wall next to my Neo Geo MVS. Technically I have room for 8 set up like this.. I needed to get back to 7 *here* because once my Eight Ball Deluxe is finished and comes home, I'll be back to 8 again, and again..at capacity. My next goal is to get rid of F-14 (before the hardtop comes out and my stupid a$$ hardtops it and fixes/repaints the cab, which I *do*not*want*to*do* but will absolutely do because I apparently hate myself) and replace it with a DE Jurassic Park or whatever glitzy turd pops up in front of me next. I've got pinball ADHD it would appear.
Tl;dr:
"Heh."

Lol, very well put, I totally get it.

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