(Topic ID: 75438)

Space Shuttle crew members' club - prepare for liftoff!

By E_N_3

10 years ago


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  • 4,495 posts
  • 322 Pinsiders participating
  • Latest reply 5 hours ago by Pinkitten
  • Topic is favorited by 150 Pinsiders

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Topic index (key posts)

6 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #19 Center Ramp Switch Upgrade thread Posted by silver_spinner (10 years ago)

Post #50 Side rail nail removal Posted by toyotaboy (10 years ago)

Post #54 Free Play cards Posted by beatmaster (10 years ago)

Post #391 Backbox Display - Sticker Template Posted by toyotaboy (9 years ago)

Post #2362 DIY Glare Guard Posted by MurphyPeoples (4 years ago)


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#1243 7 years ago

I hope to be joining all of your on this epic mission soon... I have the chance to get a SPACE SHUTTLE for $1,000 (or less), the only issue is that the player 3 and 4 displays are out...

I've been looking around for LED replacements at xpin, bit, they always seem to route me to the wrong part...

Can't wait!

#1247 7 years ago

Thanks guys... I'll know more details and take pics this weekend to answer all of your questions!

#1249 7 years ago

I found the exact replacement kit...

http://xpinpinball.com/product/xp-wms8363/

#1251 7 years ago

Nice, thanks! Does that little control board replace an old board, or is it new and inline....?

#1254 7 years ago

I'll look into this, thanks!

#1262 7 years ago

Nice find! I hope to be getting one in a week or so!

#1265 7 years ago

I. Never realized that the right flipper initiated a lane change in this game... Would someone be so awesome as to shoot a quick video showing what hitting the right flipper for the lane change actually does? Is there a ramp that moves? Some sort of fun that changes position?

If you could toss it on YouTube, and post a link, that would ROCK!

#1268 7 years ago
Quoted from SkyKing2301:

It's not as fancy as you're making it sound, lol. Above the pop bumpers, there are the three rollover lanes, labeled U, S, and A. When the ball rolls through a lane, its corresponding letter lights up. When you light all three, the bonus multiplier increases and the U/S/A lights turn off again (so you can try to repeat the process). The "lane change" we're describing is simply changing which lane is lit (if you've already lit one or two of them). For example, if the ball rolls down the U lane, U lights up. Then maybe the pop bumper hits the ball back up the S lane, so S lights up. (Now U and S are lit.) Then maybe it looks like the ball will come back down the S lane again -- but it's already lit, so by hitting the right flipper button, you "move" the lights around so now U and A are lit instead, so when the ball rolls down the S lane, it completes the set of three lights and the bonus multiplier increases.
Simply put: you're just using the flipper button to change which rollover lane(s) are lit and which are not.

Haha... Still cool, so I suppose the hydraulic fin that rose up from beneath the playfield and magnetically derailed the ball to a secondary lane was just wishful thinking...lol.

Thanks again for the info!

1 month later
#1280 7 years ago
Quoted from privation:

Thanks.....local pinhead has a rom burner, set me up with a set that I'm picking up tomorrow at cactus jacks fall face off in okc! Will post pics up as I start putting this back together

Look forward to your progress!

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