(Topic ID: 75438)

Space Shuttle crew members' club - prepare for liftoff!


By E_N_3

6 years ago



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  • 2,351 posts
  • 202 Pinsiders participating
  • Latest reply 10 hours ago by jetmechinnc
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There are 2351 posts in this topic. You are on page 41 of 48.
#2001 11 months ago

dzorbas I got it from Marco. Looks like they are now out of stock, suck!

https://www.marcospecialties.com/pinball-parts/03-7924

#2002 11 months ago

Just joined the club today!

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#2003 11 months ago
Quoted from DorkInAbox:

Just joined the club today!
[quoted image]

Welcome. I hope it's in good shape.

#2004 11 months ago

Congrats dorkinabox!! I am also a new shuttle owner here got her about 2 weeks ago. I got a few matrix issues worked out of it but one has got me stumped at the moment. I am still learning how to read the schematics and test things. I know some but not everything. My issue is when I light the lane change letter A the airlock light lights up and when I change to the U or S it goes out. It also does not light up when the 3 bank drops are down only lights when A is light. Any help would be awesome.

Capture+_2019-02-24-12-05-40 (resized).png
#2005 10 months ago
Quoted from Pinmasher:

Congrats dorkinabox!! I am also a new shuttle owner here got her about 2 weeks ago. I got a few matrix issues worked out of it but one has got me stumped at the moment. I am still learning how to read the schematics and test things. I know some but not everything. My issue is when I light the lane change letter A the airlock light lights up and when I change to the U or S it goes out. It also does not light up when the 3 bank drops are down only lights when A is light. Any help would be awesome.
[quoted image]

Is it just lighting up or does the gate open also?

#2006 10 months ago

Just lighting up everything else is working the gate works as it should

#2007 10 months ago
Quoted from Pinmasher:

Just lighting up everything else is working the gate works as it should

Does the "A" light up when the gate is open?

#2008 10 months ago

Just had the call, joining the club ! .............. lift off is 0900 hours tomorrow !

#2009 10 months ago

Congrats Ive!! Only the lane change flipper turns airlock light on when the "A" is lit I can cycle through "U" "S" no light on airlock as soon as I hit the "A" it lights. no matter if the drops are up or down.

#2010 10 months ago
Quoted from Ive:

Just had the call, joining the club ! .............. lift off is 0900 hours tomorrow !

Godspeed ... hope the launch doesn't get scrubbed!

#2011 10 months ago
Quoted from SkyKing2301:

Godspeed ... hope the launch doesn't get scrubbed!

Lift off !

Ok - first question for System 9 gurus ......... this is humming really LOUD in attract mode and in game. The hum increases / decreases with the lights - very much like the classic Data East hum issue.

I'm guessing grounding is a starting point.

Any advice on areas to focus on to get rid of this. I can't live with it !

#2012 10 months ago
Quoted from Ive:

Just had the call, joining the club ! .............. lift off is 0900 hours tomorrow !

Welcome.

#2013 10 months ago

ive I had quite a bit of hum too. Changing all the caps helped a lot.

#2014 10 months ago
Quoted from ChrisPINk25:

ive I had quite a bit of hum too. Changing all the caps helped a lot.

Thanks.

I have just really tightened up the screws on the boards and replaced a few missing ones. Result !! The noise is greatly reduced. I think it was the MPU board screws that made the difference. It's still there a bit but I can happily live with it sat in attract mode now

#2015 10 months ago

OK - been tinkering/testing the new arrival so next question ...

When should the multiball insert light ? I have yet to see it light in game though multiball is working fine. It lights in attract mode and test .

#2016 10 months ago
Quoted from Ive:

OK - been tinkering/testing the new arrival so next question ...
When should the multiball insert light ? I have yet to see it light in game though multiball is working fine. It lights in attract mode and test .

should light when there is one or 2 balls locked and the drop target it down. It tells you to shoot the ramp to start MB.

#2017 10 months ago
Quoted from Marvin:

should light when there is one or 2 balls locked and the drop target it down. It tells you to shoot the ramp to start MB.

Thanks. That is what I assumed.

I had a couple more games and it did light during one game, but not in another. So something not right ...I'll have a look at connections etc tomorrow. And yet it lights fine during attract mode.

#2018 10 months ago
Quoted from Ive:

Thanks. That is what I assumed.
I had a couple more games and it did light during one game, but not in another. So something not right ...I'll have a look at connections etc tomorrow. And yet it lights fine during attract mode.

Are the switches in the saucer recognizing the ball is in them? If not, the game may not know they are in there when you drop the center target. I'd check and see that they register in test consistently with a ball in there.

#2019 10 months ago
Quoted from Ive:

Thanks. That is what I assumed.
I had a couple more games and it did light during one game, but not in another. So something not right ...I'll have a look at connections etc tomorrow. And yet it lights fine during attract mode.

check for loose connections also. does MB start correctly?

#2020 10 months ago
Quoted from grantopia:

Are the switches in the saucer recognizing the ball is in them? If not, the game may not know they are in there when you drop the center target. I'd check and see that they register in test consistently with a ball in there.

They seem to yes . But good point, I'll double check.

Quoted from Marvin:

check for loose connections also. does MB start correctly?

Yes

#2021 10 months ago
Quoted from grantopia:

Are the switches in the saucer recognizing the ball is in them? If not, the game may not know they are in there when you drop the center target. I'd check and see that they register in test consistently with a ball in there.

Turned out to be the Drop Target switch - was registering sporadically. If that doesn't register then Multiball insert won't light. I took it off and blasted some contact cleaner in , seems to be behaving now.

Thanks guys.

It's all playing correctly now so I can crack on with setting some high scores

#2022 10 months ago
Quoted from Ive:

Turned out to be the Drop Target switch - was registering sporadically. If that doesn't register then Multiball insert won't light. I took it off and blasted some contact cleaner in , seems to be behaving now.
Thanks guys.
It's all playing correctly now so I can crack on with setting some high scores

That'll do it. I've had to adjust mine now and again as the force from the target seems to eventually bend the switch down just slightly enough to where it stops registering consistently.

#2023 10 months ago

Hey guys, deep into the playfield here. Anyone have Hogh Quality scans of the playfield? I’d like to make some waterslide decals to fix the missing paint.
First looking for the top “USA Advanced X Value” then near the pop bumpers.

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#2024 10 months ago
Quoted from MountBrew:

Hey guys, deep into the playfield here. Anyone have Hogh Quality scans of the playfield? I’d like to make some waterslide decals to fix the missing paint.
First looking for the top “USA Advanced X Value” then near the pop bumpers.
[quoted image]

Wish I could help.

#2025 10 months ago

that's all i got from years ago, not mine. i can't put the original file here because it's too big 2.9mb, pinside will resize the picture.
pm me your e-mail, i'll send it to you.

space_large (resized).jpg

#2026 10 months ago
Quoted from MountBrew:

Hey guys, deep into the playfield here. Anyone have Hogh Quality scans of the playfield? I’d like to make some waterslide decals to fix the missing paint.
First looking for the top “USA Advanced X Value” then near the pop bumpers.
[quoted image]

I have my hardtop sitting in a box waiting for install. I can scan the areas you are looking for and send them to you if you can't work with what beatmaster sent you.

Just let me know.

#2027 10 months ago
Quoted from dzorbas:

I have my hardtop sitting in a box waiting for install. I can scan the areas you are looking for and send them to you if you can't work with what beatmaster sent you.
Just let me know.

dzorbas thank you for the offer. I appreciate any help.
I’ve circled the areas I’ll be working on. I’ve also got ghosting on the inserts but those may be something I can correct with a clear coat.

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#2028 10 months ago

Hard top done! Love it! All new parts minus apron targets and metal posts will be doing those soon. Cpr backglass is beautiful I need to trim my speaker panel a hair to drop it down a smidge. Have stencils for the cabinet but waiting for the 5 feet of snow in front of my garage to go away and some nice weather.

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#2029 10 months ago
Quoted from Pinmasher:

Hard top done! Love it! All new parts minus apron targets and metal posts will be doing those soon. Cpr backglass is beautiful I need to trim my speaker panel a hair to drop it down a smidge. Have stencils for the cabinet but waiting for the 5 feet of snow in front of my garage to go away and some nice weather.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Looks fantastic! Great job
Hop to get mine looking close to this

#2030 10 months ago

Looks like CPR fixed the backglass from the last run. No more blue in everything.

#2031 10 months ago

Could someone post a nice close up picture of the wiring for the bell? Or, point me to a diagram of the wiring? Thanks!

#2032 10 months ago

Hope this helps if not i can ge a better one maybe

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#2033 10 months ago
Quoted from Pinmasher:

Hard top done! Love it! All new parts minus apron targets and metal posts will be doing those soon. Cpr backglass is beautiful I need to trim my speaker panel a hair to drop it down a smidge. Have stencils for the cabinet but waiting for the 5 feet of snow in front of my garage to go away and some nice weather.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Dang that's purdy. We are supposed to get more this weekend too.

#2034 10 months ago
Quoted from MountBrew:

dzorbas thank you for the offer. I appreciate any help.
I’ve circled the areas I’ll be working on. I’ve also got ghosting on the inserts but those may be something I can correct with a clear coat.

Sent you a PM with a link. Here it is in case anyone else needs it. Just took some pictures of a second Space Shuttle I have at home...

https://photos.app.goo.gl/ohEaMKurRYFnv1ch7

#2035 10 months ago

Does anyone know what scores 500 points in Space Shuttle? My game always starts player 1 with a generous "free" 500!

#2036 10 months ago
Quoted from WeLoveScott:

Does anyone know what scores 500 points in Space Shuttle? My game always starts player 1 with a generous "free" 500!

Not off the top of my head, but if you put the game in switch test mode it will easily identify the switch.

#2037 10 months ago
Quoted from WeLoveScott:

Does anyone know what scores 500 points in Space Shuttle? My game always starts player 1 with a generous "free" 500!

The three drop targets by the spinner score 500 points each.

#2038 10 months ago

Green light in the cockpit when Multiball Ready ! A nice little nod to Condition Green on Space Station

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#2040 10 months ago

Was there ever a version of Space Shuttle that the shuttle actually moved up and down? I swear I played one where it did unless it was another game.

#2041 10 months ago
Quoted from dzorbas:

Sent you a PM with a link. Here it is in case anyone else needs it. Just took some pictures of a second Space Shuttle I have at home...
https://photos.app.goo.gl/ohEaMKurRYFnv1ch7

This is awesome! Thank you for the great pics

#2042 10 months ago
Quoted from MountBrew:

This is awesome! Thank you for the great pics

No problem. If anyone else needs anything, just let me know and I will post them up.

#2043 10 months ago
Quoted from groffdaddy:

Was there ever a version of Space Shuttle that the shuttle actually moved up and down? I swear I played one where it did unless it was another game.

Seems like you are thinking of the Stern Harley Davidson.

#2044 10 months ago
Quoted from snyper2099:

Seems like you are thinking of the Stern Harley Davidson.

No that's not it. I played this game in the mid 90s and it definitely was a shuttle not a motorcycle.

#2045 10 months ago
Quoted from groffdaddy:

Was there ever a version of Space Shuttle that the shuttle actually moved up and down? I swear I played one where it did unless it was another game.

Are you thinking of Apollo 13 ? Moving rocket ....

image-8 (resized).jpg
#2046 10 months ago
Quoted from Ive:

Are you thinking of Apollo 13 ? Moving rocket ....[quoted image]

Nope that's not it....maybe I'm crazy.

#2047 10 months ago

Space ship moves in Attack from Mars and Stern's new Star Trek

#2048 10 months ago
Quoted from groffdaddy:

Nope that's not it....maybe I'm crazy.

Maybe the rotating station on Williams Space Station. Direct follow up game to Space Shuttle, and lots of similarities.

1 week later
#2049 9 months ago

Well I’m in the club as of today!! It’s a project. I’ll be doing a hardtop eventually after it’s all up and running well. Cab is actually really nice but the PF is beat. Backglass I’d pealing but it’s all there just gotta triple thick it with saran wrap. I’ll get a new glass when I get the hardtop though. MPU isn’t booting right now so I might have to lean on you folks soon.

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#2050 9 months ago

My SS started out 10 times worse ( Playfield) than yours. You’ll enjoy it

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