Hi jojo97222
great looking pin - You made a good restoration. I own a Space Mission - there are people who say "2 player pins are more valuable (less made - less around today) AND the Backglass (2 player pin) is MORE beautyful than the backglass of the 4 player version" --- I look at Your pin and I say: Yes, thats true.
Do You have the schematics ? For troubleshooting "playfield-features" the ipdb-schematic of 4-player Space Mission is fine (I guess the wiring is identical) - but there are some differences other places - so schematics of Space Odyssey would be handy.
The JPG (see post-3) I made some time ago - about my Space Mission - I assume the "points given" are the same in Space Odyssey. I have problems with "matching Your description with my JPG" please use the "letters A, B ..." - example (post-1): ... three of the right 50 point side rebounds do not work. Hmm, on the right my Space Mission has ONLY two such - the "L" and the "U" (and on the left there is (only) the "D"). The "X" (and the "A") is/are "Shooter(s) worth 50 points".
"D, L and U" do activate the "50 point relay" and then the Score-Motor pulses 5 times the "10 point relay".
"A and X" do activate the "Shooter-Relay" and then the Score-Motor pulses 5 times the "10 point relay".
Here http://www.ipdb.org/showpic.pl?id=2253&picno=26326 You can see the "50 points relay" and the "5000 (points) relay" sitting side by side --- lower end of the playfield, outmost left.
Start a game .... pin comes to idle, You can play - NOW manually activate the "50 points relay" by pressing / pushing the armature / anchor plate of the relay - You imitate "coil gets current and pulls". Question: Does the pin gives 50 points ?
Do the same on the "5000 (points) relay" - 5000 points given ?
Manually close on the playfield the "D", the "L", the "U" --- question: Does the "50 points relay" pull-in ? and stay pulling as the Score-Motor does a turn ( 180 degrees) ?
I would like to learn: "Fault is in the activating the 50 points relay" versus "fault is when the activated 50 points relay tries to make the 10 points relay actuate 5 times".
What should happen when the ball hits one of these 3 standup targets "D, L and U" (?) --- see the JPG: "L or D or U" is closed by the ball - "A" pulls-in, ESTABLISHES Self-Hold-Current as it closes its Switch "B" - the relay stays pulling for a long time - pulling until at end of the Score-Motor-Turn the "C" opens and by that CUTS the Self-Hold-Current so "A" finally let go.
The Score-Motor is turning - the switch "E" is pulsed five times - through "closed F" the "G" is pulsed five times - You get five times ten points.
NOT on my JPG: The Shooters just above the flipper-bats - when they are activated: The action is a bit different ... pulsing "E" through "H !!!" and "I !!!" the "G" is pulsed five times to reward You with 5 times 10 points. Greetings Rolf
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