(Topic ID: 196178)

Space Invaders not starting

By Topcard

6 years ago


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  • 11 posts
  • 5 Pinsiders participating
  • Latest reply 6 years ago by zacaj
  • Topic is favorited by 1 Pinsider

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#2 6 years ago

It'll start a game even if it can't move the solenoid, so those two not working isn't your problem here. First thing to check is if the start button registers in the switch test.

As for the clone target switch, test continuity between the two wires going to it to make sure it's really not shorted.

#5 6 years ago
Quoted from cody_chunn:

The very least is to reflow the solder on the last four pins at either end of every header.

That should have been handled when the boards were serviced, shouldn't it?

#11 6 years ago
Quoted from Topcard:

Not sure how to check that in the switch test. It just lists switches there are a problem with and the only one that comes up is 15. Is there another test I'm missing?
I tested for continuity with the two switch blades and there is none. There is continuity when I test the tabs the wires are solder to, but they are all connected by diodes, so wouldn't that create continuity there? (see attached photo).
Thanks

The test doesn't list problematic switches, just the lowest numbered closed switch.

There's only one diode on the switch, the other is a capacitor. Try clipping one leg of the green capacitor and see if the problem goes away. If there's continuity across the wires then it'll read as closed to the mpu, so there must be a problem somewhere

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