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Make that the toy in front of the magnet and have it rise up and down between absent (flush with playfield) and fully up (open mouth). Lock balls by hitting targets behind it when it's down and the magnet then catches the ball, the monster comes up, and the magnet does a release-and-pulse to flick the ball into its open mouth to drop into a subway lock, thus mirroring the episode.
If it can also come halfway up, you can also use it as a bash toy and kill the monster by hitting the exposed glowing eye.
Dragon's Domain is also a memorable episode because monsters were used sparingly in season one, they gave it a hell of an impact and left it an enigma without explaining what it really was. Season two with Fred Frieberger as producer had monsters up the wazoo. There's no way a good Space 1999 game could leave out Maya though.
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