(Topic ID: 197830)

The Last Starfighter Pinball

By SpaceGhost

6 years ago


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    Topic index (key posts)

    30 key posts have been marked in this topic, showing the first 10 items.

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    Post #37 Initial playfield drawing (in progress) Posted by SpaceGhost (6 years ago)

    Post #57 Initial CNC playfield sample Posted by SpaceGhost (6 years ago)

    Post #64 Initial 3D Playfield layout work Posted by SpaceGhost (6 years ago)

    Post #78 Initial backbox layout design Posted by SpaceGhost (6 years ago)

    Post #87 Real-world playfield experimentation Posted by SpaceGhost (6 years ago)

    Post #182 Flipping early prototype video Posted by SpaceGhost (6 years ago)

    Post #188 Thin bumper prototype Posted by SpaceGhost (6 years ago)

    Post #258 Starlite sign test Posted by SpaceGhost (6 years ago)

    Post #330 Starlite sign fiber optic test Posted by SpaceGhost (6 years ago)

    Post #387 Playfield video Posted by SpaceGhost (6 years ago)


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    #13 6 years ago
    Quoted from SpaceGhost:

    I used to program Pascal, basic, visual basic, ladder logic, etc. back when I was much younger. I'm looking into Python and Pyprocgame right now to see how much different the programming is.

    Look into Mission Pinball Framework , also python based with a lot better docs. Lots of config files.

    What are you hoping the partner you are looking for is bringing to the table? What are you hoping to contribute to a project (besides access to workshop?).

    There are lots of projects ongoing but it may be tough to find someone that will want to share their personal project without it being mutually beneficial (what you bring compliments where they are lacking).

    #41 6 years ago

    http://pinballmakers.com/wiki/index.php/Main_Page

    Some of the standard dimensions are on a diagram in the file section

    2 weeks later
    #52 6 years ago

    This is prob premature to share, but I've started a head to head game and making glacially slow progress
    https://chronicdabbler.com

    1 month later
    #169 6 years ago
    Quoted from rosh:

    Don't rush, I can tell you from experience, as soon as you try to move too fast, you end up screwing up, and that will cost you far more time. Don't create artificial deadlines, not like you are trying to "fight a desperate battle against incredible odds."

    Like this morning when I was lifting up this mech I'm building , slipped out of hand.. ripped surface mount USB connector off my stepper board and now have to wait for digikey package and a prayer I can resolder it without messing anything else up

    2 months later
    #442 6 years ago

    Been having trouble modeling ramps in fusion 360. So If you don't mind me asking.. are they sweeps?

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