Quoted from SpaceGhost:Is it true that anything that's worth doing is worth overdoing?
Love this. Such a shame it will be covered up by back glass. The main panel is a work of art.
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Quoted from SpaceGhost:Is it true that anything that's worth doing is worth overdoing?
Love this. Such a shame it will be covered up by back glass. The main panel is a work of art.
Quoted from j_m_:but isn't that the form factor that randy said would be too costly to produce?
The screen costs about $110 USD shipped from China. Its not the highest quality though. It looks better in person than what was captured on that video but its no match for modern LCD screens that are perfectly view-able from any angle. This screen is fine, but nothing great. Working with the screen isn't as straight forward as I had hoped. For anyone else considering using this for your projects, know that the driver board is 1280x720 only. The screen itself is 1280x390. So your image output from the OS will be squished and look bad by default. Linux and MPF have display driver options you can force pixel scaling and overscan to make the display look correct.
Other than the wrong LCD driver, there is an OSD menu that displays HDMI INPUT when you power on the screen. This annoys me to no end. I don't have a solution for this as its built into the display board. Right now it feels like a hack to me. Its working, but by no means does it feel like a professional solution.
Quoted from lurch:Hey tell us where you got that display. Please. Looks better than the colordmd.
Its not as sharp nor does it have as good of viewing angles as a colordmd LCD screen. I got it from China
Quoted from jwilson:I wouldn’t feel too bad - both the theatre and phone screens on Dialed In do this.
Ewwww.
That actually been something I've been wanting to checkout. Need to talk to some people with modern LCD games. I noticed Huduni showed a bunch of bios boot text on cold start. Not a fan. I'm curious what the "pros" are all doing with regards to this. Its definitely not something I want in what I'd call a finished product. I never want anyone to see what's behind the curtain. Unless of course they come here and read about it.
A totally clean boot in under 5 seconds is my goal. I've been playing with hardware and Linux distros to see what combo might work.
SpaceGhost forgot to post photos of the mech production line. The mechs for #1 and #2 are all wired and ready to go. The girly wire color code provided by John
Quoted from SpaceGhost:Because time was giving me crap about having Cactus Canyon as my avatar when I don't have it anymore. I did the JP because he likes JP...and I'm an ass.
I did notice this
Here's the current backbox test rig running power supply, filtering, CPU, audio amp, LCD controller, fast nodes, and fast nano controller. Setting up to test how I'm going to make the coin door service switches actually control the audio volume with some kind of on screen display. Going to be working on that this week. I made an speaker test rig to try out some speakers too and I think they sound pretty decent IMO. Its stupid loud. Thanks SpaceGhost for the molex set. I added a disconnect for my speaker panel to make it all nice nice.
We're bringing the whitewood cabinet to California Extreme July 28th - 29th in Santa Clara, CA. Come meet us there and see TLS homebrew in person.
Quoted from LovelyCoCoNuts:I am looking forward to the final build up from the whitewood.
Have playfield graphics been finalized???
For my project it seems im going the route of OPP + MPF. The new opp planks seem to be a great step in the right direction.
We're using Fast Pinball controllers and MPF v0.50
Quoted from Jackontherocks:Anything new on this one while this mess is going on?
Dead at the moment but the cabinet and parts are still around. The team leader moved away and critical skills to finish the whitewood were lost. Right now I'm building a SF2 project but even that hasn't seen much progress during COVID. Working from home I've actually been very busy surprisingly.
Quoted from PinMonk:Anything happening with the coding? Did the whitewood ever flip?
It had basic flipping, test sounds, and video but non of the opto switches work. One of the controller boards blew up and there's been wackiness in the game since. I've fixed the electronics, wiring and it does flip again, but I think the optos got fried. I have parts to fix them but just haven't done it. The key issue at the moment is that the prototype ramps don't fit current version of the playfield. So isn't much you can do with the game. They need to be remade. I've picked up some cad skills but not enough to get another version of the playfield or ramps made.
I fear it can't really progress beyond the current whitewood but I would like to at least get the ramps redone somehow so could be shootable. The game is ready to restart if SpaceGhost moves back to SoCal. I personally want to see forward movement on this someday.
Quoted from PinMonk:Well, that sucks, but thanks for the update.
I thought the job pinteresting took was temporary. Did it turn into something more long-term?
pinteresting was really the man with the skills. I haven't heard from him but I've tried pinging him a few times. He has the original 3D models. Tell you what, I'll fire up the game this week and see if I can at least get some optos working. Though I'm not totally sure they ever did work right. I bought new ones awhile back that I can test. I've got like 4 grand in parts sitting around for this, so I really should at least film an update for you all where the game sits. Give me the week to poke at it and I'll post something. I'm doing multiple projects around the house right now so I don't have a whole lot of time.
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