(Topic ID: 257587)

Sonic the Hedgehog Spinball

By McSquid

4 years ago


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  • 1,171 posts
  • 160 Pinsiders participating
  • Latest reply 85 days ago by Joe_Blasi
  • Topic is favorited by 165 Pinsiders

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You're currently viewing posts by Pinsider isochronic_frost.
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#2 4 years ago
Quoted from McSquid:

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TLDR: I'm building a Sonic the Hedgehog Pinball machine. Why on earth did SEGA not make one? Follow my build here!
Hi Everyone,
Since finishing up my dream restoration (Twilight Zone which I documented here: https://pinside.com/pinball/forum/topic/twilight-zone-restoration-2) I've decided to move on to another dream project which will be my most ambitious to date: design and build my own pinball machine.
I have been lamenting for years that SEGA never made a Sonic the Hedgehog pinball machine. Despite having pinball as a recurring theme in the main games, making a pinball video game, a coin roller, a basketball game, SEGA itself manufacturing pinball machines, placing him in the DMD shows of several SEGA pins as well as their manuals, despite SEGA allegedly doing what nintendon't and the fact that his 90s rival Mario starred in TWO pins... no Sonic. I have been a huge fan of Sonic since I was a kid. I was forged in the console wars of the 90s, and I LOVED to go FAST.
While learning to restore pins, and during my multiple projects over the last few years, the idea of making my own game was always in the back of my mind, and the theme seemed obvious. I told anyone that would listen that I would do it "someday", and would even list off the features I planned. Then one day I decided to start writing my ideas down and see where the design evolved (and so i wouldn't forget them) On a whim one weekend, I designed an 80s SS style game called "Cosmic Lady" in order to teach myself to design using the excellent free Visual Pinball digital platform. The goal of the CL project was to eventually use the new skills to someday make a digital prototype of my dream Sonic game. It was perfect. No need to buy anything at all! infinite hypothetical parts, and I could try my creations and decide when I had something worth building.
After a year of planning during long car rides and excited hypothetical conversations with friends about features and how I would design it, I decided to get started. It only took a few weeks to finish the digital prototype. I had about 1/2 of the playfield planned out, and a few more ideas to fit wherever I could. The design came together very smoothly. Unfortunately, once it was done I didn't think it was very fun. It was missing something. Then a friend of mine made a recommendation: "you need another ramp, there is no way to feed your left flipper." I looked at my design, and immediately knew exactly where it would go. After adding that ramp I swear I played my rule-less digital prototype for 2-3 hours. It was suddenly REALLY fun to shoot even with no scoring to shoot for. That's when I knew I had something worth building, and the rest of this project started soon after.
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At this point I had the party for my Twilight Zone restoration coming up, and I decided to code some rules for my digital prototype in visual pinball. I got started quickly since I was able to copy code from my previous project. I knew that these rules should only be basic, as they would be later thrown out in favor of coding on a real platform, but I wanted to demo to people how the basic game would be played to get them excited and get valuable feedback. I ended up with around 700 lines of code (450 or so copy pasted from previous project) and a mostly playable demo. It was FUN. I loaded it onto my digital pinball coffee table (previous project) and everyone at the party enjoyed it. It was at this party that Mark the creator of Metroid pinball brought me a bunch of parts from his donor game and a surprise playfield plywood to get me started. If you haven't seen his game you are seriously missing out: https://pinside.com/pinball/forum/topic/metroid-pinball
Since then, I've been slowly collecting parts, and started re-coding the game using the Mission Pinball Framework. One of their users created a bridge between MPF and Visual pinball so I am able to start writing real code using my digital prototype before I even start building. I'm a few weeks in, and have a basic game running, one major game mechanic completed, and just finished my first game-play mode tonight. I also picked up my donor cabinet today which is why I decided I finally have enough substance to this project that its worth starting a thread. I'll write a post detailing the code I have done so far soon. In the meantime, here is the donor cab: a really rough looking but surprisingly solid Space Shuttle cabinet.
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Can’t wait to see how this turns out! Sonic definitely was the most obvious character to NEVER be brought to pinball. I mean literally one of the first genesis games was Sonic Spinball... so bizarre they left the door wide open!

1 year later
#449 3 years ago
Quoted from McSquid:

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It's done. It's in the cabinet. It works. It's so different and soooooo not level. I almost cried when it booted up. It was a struggle getting everything to fit and play nice, it IS. a WPC size playfield in a Williams system 11 cabinet after all. But its done. Huge milestone. Haven't felt this happy/proud since the first time it flipped. Tons more work to do and translite arrives Friday. But for now I will celebrate. It's a real pinball machine now.
Also that spooky apron is clearly way too tall.
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Absolutely incredible!!! I’m checking back in after missing this thread for a year, been so busy with work, trying to buy a house and closing my arcade (closed for 11 months straight, thanks Cuomo!)

Phenomenal work! Once again the fans do Sonic the proper justice Sega never seems to deliver on their own!

From your first post to now is incredible, I never would have imagined this level of game coming out of it. Your coding is absurdly impressive and your theme integration is the best thing I’ve EVER SEEN in pinball. Pin of the decade right here.

Sega should cut you a check just for doing them such a service. I sincerely hope that if AP picks this up they don’t pull a Sega and needlessly butcher an incredible fan-creation that pays such homage to their awesome little Blue Blur!

If I can help at this stage please let me know! Oh, and the stick artwork is very cute!

1 year later
#1035 2 years ago
Quoted from McSquid:

Thinking of eventually adding Sonic 2 (GG) as I'm pretty sure it was even more popular than the first one. No nostalgia left behind!

Add Sonic Advance! I LOVED the chiptune music from Advance 3 so much I ripped it onto my iPod. Zone 5 slaps!!!

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