(Topic ID: 257587)

Sonic the Hedgehog Spinball

By McSquid

4 years ago


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  • 1,171 posts
  • 160 Pinsiders participating
  • Latest reply 83 days ago by Joe_Blasi
  • Topic is favorited by 165 Pinsiders

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There are 1,171 posts in this topic. You are on page 9 of 24.
#401 3 years ago
Quoted from McSquid:

66 as of this posting. I ordered 100 so still have some to bring to a show or fill late orders

Nice...My wife and I can’t wait to get ours!

Thanks!

Now if we could just get someone to produce this pin so we can get one of those too!

#402 3 years ago
Quoted from Pinball-Obsessed:

Now if we could just get someone to produce this pin so we can get one of those too!

^^ THIS ^^

#403 3 years ago

Are you listening American Pinball?

#404 3 years ago
Quoted from romulusx:

Are you listening American Pinball?

Would sell more pins than Hot Wheels - guarantee you that.

#405 3 years ago
Quoted from Lounge:

Would sell more pins than Hot Wheels - guarantee you that.

Damn straight it would,somebody start a poll asking people if this is a title AP or JJP should make?

13
#406 3 years ago

Someone blow in the cartridge!

#407 3 years ago

This animation is awesome. What program are you using to animate?

#408 3 years ago
Quoted from SLCpunk2113:

This animation is awesome. What program are you using to animate?

I used a combination of aftereffects and windows movie maker along with a few free online tools

#409 3 years ago
Quoted from McSquid:

I used a combination of aftereffects and windows movie maker along with a few free online tools

MPF is what keeps score obviously but I’ve always been curious how score display incorporates with animations. Is there a score overlay that is designed in mpf that exists over the animations unless told otherwise?

#410 3 years ago
Quoted from SLCpunk2113:

MPF is what keeps score obviously but I’ve always been curious how score display incorporates with animations. Is there a score overlay that is designed in mpf that exists over the animations unless told otherwise?

Mpf does it all. It basically works like PowerPoint. Mpf makes slides with widgets on them. You tell it where everything goes and what slide. Including videos, text, images, animations etc. Even a video is just a slide with a single video widget

#411 3 years ago
Quoted from McSquid:

Someone blow in the cartridge!

I love this animation so much

#412 3 years ago
Quoted from McSquid:

Someone blow in the cartridge!

do an fun slam tilt one as well.

#413 3 years ago
Quoted from Joe_Blasi:

do an fun slam tilt one as well.

The games only call-out: "HEY EVERYBODY THIS GUY JUST SLAM TILTED! WHO DOES THAT!?"

#414 3 years ago
Quoted from McSquid:

Mpf does it all. It basically works like PowerPoint. Mpf makes slides with widgets on them. You tell it where everything goes and what slide. Including videos, text, images, animations etc. Even a video is just a slide with a single video widget

Thanks! Looks like I’ve got some reading to do!

#415 3 years ago
Quoted from McSquid:

Someone blow in the cartridge!

also add in show bonus lost on tilt

#416 3 years ago
Quoted from Joe_Blasi:

also add in show bonus lost on tilt

That's just mean

#417 3 years ago

Tilting is now (however unfortunately) coded into the game. Here is what it looks like. ignore the broken water zone instructions, I have since fixed them

#418 3 years ago

playlist of all Sonic Spinball Development videos:

https://www.youtube.com/playlist?list=PLS1SajQHlXu4JjuCuWDFJREvn_rszxiX-

#419 3 years ago
Quoted from McSquid:

Tilting is now (however unfortunately) coded into the game. Here is what it looks like. ignore the broken water zone instructions, I have since fixed them

you also need to do something like kill all GI for 1-2 sec on warrings

#420 3 years ago

I would love to see this table come to market! I'd get one for sure! Fantastic work!

#421 3 years ago

Wow... the TILT solution you coded is well thought through. Great usage of transition video along with the proper sound bites!!

Well done sir! Keep it up! Cannot wait to see the final product.

#422 3 years ago

any way to have some rero chiptune music in the game.

Any one think that the BSMT 2000 would of able to do the sonic music in an good way?

#423 3 years ago
Quoted from Joe_Blasi:

any way to have some rero chiptune music in the game.
Any one think that the BSMT 2000 would of able to do the sonic music in an good way?

All music is original game music. I might have a hidden "mixtape" game but undecided. Unlikely to have any 3rd party stuff in there.

#424 3 years ago

If sega pinball did make it back in the day it likely would been BSMT 2000 based and the games did have good music. The DCS system likely would of ran out of rom space trying have an full sonic music sound tack.

All music and toons should be chip tune based.

#425 3 years ago

Random fun design for "the portfolio" Physically possible Space Cadet

possible SC (resized).pngpossible SC (resized).png
#426 3 years ago
Quoted from McSquid:

Random fun design for "the portfolio" Physically possible Space Cadet
[quoted image]

Now that would be something! I never really thought about it lol, would be pretty awesome though. Seems like a good early 80's era machine

#427 3 years ago
Quoted from sparksterz:

Now that would be something! I never really thought about it lol, would be pretty awesome though. Seems like a good early 80's era machine

several homebrew projects have begun, none have ever made it to functioning whitewood. The game does a lot of impossible and wrong things that need to be fixed, but this version here shoots pretty well. the upper playfield wont work without custom playfield mounting, but you cant really fix that without destroying people's nostalgia, which would be the main reason to ever build this.

#428 3 years ago
Quoted from McSquid:

several homebrew projects have begun, none have ever made it to functioning whitewood. The game does a lot of impossible and wrong things that need to be fixed, but this version here shoots pretty well. the upper playfield wont work without custom playfield mounting, but you cant really fix that without destroying people's nostalgia, which would be the main reason to ever build this.

Yeah I'd imagine it'd be pretty deep in the glass with that upper playfield. Not to mention the top pop bumper the kicks the ball into all the targets probably wouldn't work well in reality.

#429 3 years ago
Quoted from sparksterz:

Yeah I'd imagine it'd be pretty deep in the glass with that upper playfield. Not to mention the top pop bumper the kicks the ball into all the targets probably wouldn't work well in reality.

It would work AS well or better as it does in the original game which is almost not at all.

#430 3 years ago

Starting the move to the cabinet. Unfortunately this means no more gameplay til it's done.

I found out test bench pc cases are way over priced so I destroyed the one i already had. Worked great.

Built in flood lights are done sans wiring.~60 Individually addressable lights per side and controlled by the game. Held on by magnets recessed into the cabinet.

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#431 3 years ago

Where’d you find that LED angle channel with a lens?

#433 3 years ago

Move to cabinet continues. Cab switches wired, PC running, sound system and LCD hooked up. Waiting on some power related hardware that should arrive Monday before I can finish it off and maybe get the PF in there.

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#434 3 years ago

So exciting. Really happy for you! It’s all coming together.

#435 3 years ago

Do you see any chance that AP or somebody else could take this and run with it?

#436 3 years ago
Quoted from romulusx:

Do you see any chance that AP or somebody else could take this and run with it?

I don't see why not. Maybe someday when the world is normal and people can play it.

#437 3 years ago

Power is done, as are all connections required for the playfield. Next work session the playfield finally goes into the cabinet. I'm so excited. I need to find/make a backboard though..

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#438 3 years ago

backboard? you may need to wire up cables to control lights on it if you want them.

#439 3 years ago
Quoted from Joe_Blasi:

backboard? you may need to wire up cables to control lights on it if you want them.

Yes the rear wall on the playfield.
That is part of the "moving the PF to the cabinet" work session. Yes. I will also need to finally cut back one of the orbit guides so they fit correctly.

#440 3 years ago
Quoted from McSquid:

Yes the rear wall on the playfield.
That is part of the "moving the PF to the cabinet" work session. Yes. I will also need to finally cut back one of the orbit guides so they fit correctly.

What would be a really cool back board would be an lcd screen that could show sonic whizzing by everytime you hit the orbit... and the background could match the game/zone you’re currently playing!

You might even be able to get a post back there or magnet or gate that could occasionally stop the ball and Sonics movement on the lcd and cut into the clip where he looses his rings....

Man that would be really cool too!

#441 3 years ago

What’s the actual term they use for that?

Is is it back board or something else???

I really dislike the one on my Transformers and would love to change it....

#442 3 years ago

Will you finish your vpx version when this is done?

#443 3 years ago
Quoted from Gamemodder:

Will you finish your vpx version when this is done?

I'm going to try.

27
#444 3 years ago

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It's done. It's in the cabinet. It works. It's so different and soooooo not level. I almost cried when it booted up. It was a struggle getting everything to fit and play nice, it IS. a WPC size playfield in a Williams system 11 cabinet after all. But its done. Huge milestone. Haven't felt this happy/proud since the first time it flipped. Tons more work to do and translite arrives Friday. But for now I will celebrate. It's a real pinball machine now.

Also that spooky apron is clearly way too tall.

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#446 3 years ago

Awesome - congrats! Now just finishing touches

#447 3 years ago
#448 3 years ago

Very awesome!

Great interview.

#449 3 years ago
Quoted from McSquid:

[quoted image]
It's done. It's in the cabinet. It works. It's so different and soooooo not level. I almost cried when it booted up. It was a struggle getting everything to fit and play nice, it IS. a WPC size playfield in a Williams system 11 cabinet after all. But its done. Huge milestone. Haven't felt this happy/proud since the first time it flipped. Tons more work to do and translite arrives Friday. But for now I will celebrate. It's a real pinball machine now.
Also that spooky apron is clearly way too tall.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Absolutely incredible!!! I’m checking back in after missing this thread for a year, been so busy with work, trying to buy a house and closing my arcade (closed for 11 months straight, thanks Cuomo!)

Phenomenal work! Once again the fans do Sonic the proper justice Sega never seems to deliver on their own!

From your first post to now is incredible, I never would have imagined this level of game coming out of it. Your coding is absurdly impressive and your theme integration is the best thing I’ve EVER SEEN in pinball. Pin of the decade right here.

Sega should cut you a check just for doing them such a service. I sincerely hope that if AP picks this up they don’t pull a Sega and needlessly butcher an incredible fan-creation that pays such homage to their awesome little Blue Blur!

If I can help at this stage please let me know! Oh, and the stick artwork is very cute!

#450 3 years ago

New gameplay stream:

http://www.twitch.tv/thecephalopod/v/885681118?sr=a&t=5s

Many bug fixes since last time. Also extra balls are implimented fully now. New grand champion score too.

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